|
da2eac1d48
|
Fix XA playback delay
|
2021-08-16 16:20:36 +02:00 |
|
|
d662d0b465
|
Move sounds to level file
|
2021-08-16 14:42:07 +02:00 |
|
|
f03d4e03b7
|
Add wall flag, collision. Fix precalc BG mode.
|
2021-08-07 16:41:08 +02:00 |
|
|
c61b93bfb4
|
Remove levels/ak folder
|
2021-07-20 10:16:44 +02:00 |
|
|
044ec65e22
|
Fix pad, slightly better jump, respawn actor when falling from level
|
2021-07-14 15:21:29 +02:00 |
|
|
dfa903087e
|
#12 - GTE opti: Move all work matrices to scratchpad, use inline GTE
|
2021-07-10 12:08:52 +02:00 |
|
|
6e9ef23a2c
|
Closes #4: Switch to GTE inline rendering functions
|
2021-07-05 17:47:30 +02:00 |
|
|
06c799aca2
|
Clean up, switch to vector macros, refactor physics code a bit
|
2021-07-01 15:09:18 +02:00 |
|
|
8469e7aeb0
|
Fixes #7; Move sprite/billboard system to graphics.c
|
2021-07-01 11:01:39 +02:00 |
|
|
92d05f24a7
|
Fixes #5: 't' is now used in drawPoly()
|
2021-06-29 16:30:44 +02:00 |
|
|
19fc815fc0
|
Use per level ambient col, fix vertex dpq order
|
2021-06-24 20:39:31 +02:00 |
|
|
c709b177b4
|
Add isRound flag
|
2021-06-24 12:31:26 +02:00 |
|
|
298d59626d
|
Add isRound flag
|
2021-06-24 12:26:30 +02:00 |
|
|
379504c40e
|
Change folder structure
|
2021-06-23 19:31:51 +02:00 |
|
|
8657f7bfc2
|
Change folder structure
|
2021-06-23 19:25:12 +02:00 |
|
|
fa14c1ab7b
|
Merge ovl upload
|
2021-05-02 19:12:13 +02:00 |
|
|
5390f76131
|
switch to new cmd scheme
|
2021-05-02 12:52:09 +02:00 |
|
|
563ee40f28
|
Add LEVEL struc
|
2021-04-15 18:18:39 +02:00 |
|
|
d722a7ebdb
|
Use overlay to load level
|
2021-04-14 15:56:14 +02:00 |
|
|
bef4cc057f
|
preparing level ovly loading
|
2021-04-13 16:52:48 +02:00 |
|