#define VMODE 0 #define SCREENXRES 320 #define SCREENYRES 240 #define CENTERX SCREENXRES/2 #define CENTERY SCREENYRES/2 #define FOV CENTERX #define FNT_POS_X 960 #define FNT_POS_Y 256 #define OT2LEN 8 #define OTLEN 256 #define GRAVITY 10 #define SCALE 4 #define PRIMBUFFLEN 4096 * sizeof(POLY_GT4) // Maximum number of POLY_GT3 primitives