#define VMODE 0 // 0 == NTSC, 1 == PAL #define VSYNC 0 #define SCREENXRES 320 #define SCREENYRES 240 #define CENTERX SCREENXRES/2 #define CENTERY SCREENYRES/2 #define FOV CENTERX #define CLEAR_COLOR_R 0 #define CLEAR_COLOR_G 0 #define CLEAR_COLOR_B 0 // Debug Font #define FNT_VRAM_X 960 #define FNT_VRAM_Y 256 #define FNT_SCR_X 16 #define FNT_SCR_Y 192 #define FNT_SCR_W 240 #define FNT_SCR_H 32 #define FNT_SCR_BG 0 #define FNT_SCR_MAX_CHAR 256 // Ordering table #define OT2LEN 8 #define OTLEN 256 #define PRIMBUFFLEN 4096 * sizeof(POLY_GT4) // Maximum number of POLY_GT3 primitives // Fog #define FOG_NEAR 1200 #define FOG_FAR 1600 // Physics #define GRAVITY 10 #define SCALE 4 // Pad codes defines // Applied on PADL #define PadSelect ( 1 ) #define PadStart ( 1 << 3 ) // Up, Right, Down, Left will be used on PADL (left side of pad )and PADR (right side of pad) #define PadUp ( 1 << 4 ) #define PadRight ( 1 << 5 ) #define PadDown ( 1 << 6 ) #define PadLeft ( 1 << 7 ) #define PadR3 ( 1 << 2 ) #define PadL3 ( 1 << 1 ) // Triggers applied on PADR #define PadShldL1 ( 1 << 2 ) #define PadShldL2 ( 1 ) #define PadShldR1 ( 1 << 3 ) #define PadShldR2 ( 1 << 1 )