#include "level0.h" CVECTOR level0_BGc = { 0, 218, 216, 0 }; CAMPOS level0_camPos_Camera = { { -486,347,423 }, { 301,531,0 } }; CAMPATH level0_camPath = { 0, 0, 0 }; MATRIX level0_lgtmat = { -2319, 3254, -894, 0,0,0, 0,0,0, }; MATRIX level0_cmat = { 4096,0,0, 4096,0,0, 4096,0,0 }; SVECTOR level0_modelCube_mesh[] = { { 65,65,65 }, { 65,65,-65 }, { -65,65,-65 }, { -65,65,65 }, { 65,-65,65 }, { 65,-65,-65 }, { -65,-65,-65 }, { -65,-65,65 } }; SVECTOR level0_modelCube_normal[] = { -2365,-2365,-2365, 0, -2365,-2365,2365, 0, 2365,-2365,2365, 0, 2365,-2365,-2365, 0, -2365,2365,-2365, 0, -2365,2365,2365, 0, 2365,2365,2365, 0, 2365,2365,-2365, 0 }; CVECTOR level0_modelCube_color[] = { 255,0,172, 0, 16,0,255, 0, 33,255,0, 0, 255,208,0, 0, 229,30,196, 0, 255,190,28, 0, 255,223,81, 0, 16,255,1, 0, 255,245,91, 0, 255,30,226, 0, 16,255,1, 0, 29,17,255, 0, 16,0,255, 0, 253,0,10, 0, 255,0,8, 0, 33,255,0, 0, 33,255,0, 0, 255,142,3, 0, 255,132,3, 0, 255,208,0, 0, 37,255,0, 0, 45,244,22, 0, 255,43,33, 0, 255,193,77, 0 }; PRIM level0_modelCube_index[] = { 0,1,2,3,8, 4,7,6,5,8, 0,4,5,1,8, 1,5,6,2,8, 2,6,7,3,8, 4,0,3,7,8 }; BODY level0_modelCube_body = { {0, 0, 0, 0}, 0,-130,23, 0, 0,0,0, 0, 1, ONE/1, -65,-65,-65, 0, 65,65,65, 0, 0, }; TMESH level0_modelCube = { level0_modelCube_mesh, level0_modelCube_normal, 0, level0_modelCube_color, 6 }; MESH level0_meshCube = { &level0_modelCube, level0_modelCube_index, 0, 0, {0}, {0,-130,23, 0}, {0,0,0}, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, &level0_modelCube_body, 0, 0, 0 }; SVECTOR level0_modelPlane_mesh[] = { { -260,0,-260 }, { 260,0,-260 }, { -260,0,260 }, { 260,0,260 } }; SVECTOR level0_modelPlane_normal[] = { 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0 }; CVECTOR level0_modelPlane_color[] = { 255,37,10, 0, 255,37,10, 0, 255,37,10, 0, 255,37,10, 0, }; PRIM level0_modelPlane_index[] = { 0,1,3,2,8 }; BODY level0_modelPlane_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 1, ONE/1, -260,0,-260, 0, 260,0,260, 0, 0, }; TMESH level0_modelPlane = { level0_modelPlane_mesh, level0_modelPlane_normal, 0, level0_modelPlane_color, 1 }; MESH level0_meshPlane = { &level0_modelPlane, level0_modelPlane_index, 0, 0, {0}, {0,0,0, 0}, {0,0,0}, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, &level0_modelPlane_body, 0, 0, 0 }; MESH * level0_meshes[2] = { &level0_meshCube, &level0_meshPlane }; int level0_meshes_length = 2; CAMANGLE level0_camAngle_Camera = { &level0_camPos_Camera, 0, 0, { 0 }, { 0 }, 0, 0 }; CAMANGLE * level0_camAngles[0] = { }; SIBLINGS level0_nodePlane_siblings = { 0, { 0 } }; CHILDREN level0_nodePlane_objects = { 0, { 0 } }; CHILDREN level0_nodePlane_rigidbodies = { 1, { &level0_meshCube } }; NODE level0_nodePlane = { &level0_meshPlane, &level0_nodePlane_siblings, &level0_nodePlane_objects, &level0_nodePlane_rigidbodies }; MESH * level0_actorPtr = &level0_meshCube; MESH * level0_levelPtr = &level0_meshPlane; MESH * level0_propPtr = &level0_meshCube; CAMANGLE * level0_camPtr = &level0_camAngle_Camera; NODE * level0_curNode = &level0_nodePlane; LEVEL level0 = { &level0_BGc, &level0_cmat, &level0_lgtmat, (MESH **)&level0_meshes, &level0_meshes_length, &level0_meshCube, &level0_meshPlane, &level0_meshCube, &level0_camAngle_Camera, &level0_camPath, (CAMANGLE **)&level0_camAngles, &level0_nodePlane, };