# 3dcam PSX engine This a WIP PSX 3d engine. Use this with the [companion blender exporter](https://github.com/ABelliqueux/blender_io_export_psx_mesh) to create levels for the engine. ![3d scene](https://wiki.arthus.net/assets/3d.gif) ![pre-rendered BGs](https://wiki.arthus.net/assets/precalc.gif) ![Push things](https://wiki.arthus.net/assets/push.gif) ![Sprite](https://wiki.arthus.net/assets/sprite.gif) ![Vertex animation](https://wiki.arthus.net/assets/vertexanim.gif) More video samples [here.](https://tube.fdn.fr/video-channels/psxdev/videos) ## Features **Be warned this is WIP** ! ![comparison](https://wiki.arthus.net/assets/rt-8b-4b.gif) Real-time 3D / 8bpp background / 4bpp background ### "Engine" * UV textured models * Vertex painted models * Multiple camera modes * Vertex animations * Up to 3 light sources * Use pre-rendered backgrounds (8bpp and 4bpp) * Basic collisions ## Planned * Fix and improve all the things ! * Wall collisions # Compiling You need to install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) and the [pcsx-redux emulator and Nugget+PsyQ SDK](https://github.com/ABelliqueux/nolibgs_hello_worlds#setting-up-the-sdk--modern-gcc--psyq-aka-nuggetpsyq) before you can build the engine. Put `mkpsxiso` and `pcsx-redux` in your $PATH and you should be good to go. 1. Clone this repo in `(...)/pcsx-redux/src/mips/` 2. Navigate to that folder in a terminal : ```bash cd /pcsx-redux/src/mips/3dcam-headers ``` 3. Type `./isotest.sh`. This should compile the example, build an iso with `mkpsxiso` and launch it with `pcsx-redux`. 4. Install the [blender extension](https://github.com/ABelliqueux/blender_io_export_psx_mesh) to create your own levels. # Credits PSX code based on [example](http://psx.arthus.net/code/primdraw.7z) by [Lameguy64](https://github.com/Lameguy64) An incredible amount of help from the good fellows at the [psxdev discord](https://discord.com/invite/EnaNgrqJ?utm_source=Discord%20Widget&utm_medium=Connect), Including but not limited to @NicolasNoble, @Lameguy64, @Impiaa, @paul, @sickle, @danhans42...