#pragma once #include "../custom_types.h" #include "../include/defines.h" extern LEVEL level0; extern CVECTOR level0_BGc; extern VECTOR level0_BKc; extern CAMPOS level0_camPos_Camera; extern CAMPATH level0_camPath; extern MATRIX level0_lgtmat; extern MATRIX level0_cmat; extern SVECTOR modelCube_mesh[]; extern SVECTOR level0_modelCube_normal[]; extern CVECTOR level0_modelCube_color[]; extern PRIM level0_modelCube_index[]; extern BODY level0_modelCube_body; extern TMESH level0_modelCube; extern MESH level0_meshCube; extern SVECTOR modelPlane_mesh[]; extern SVECTOR level0_modelPlane_normal[]; extern CVECTOR level0_modelPlane_color[]; extern PRIM level0_modelPlane_index[]; extern BODY level0_modelPlane_body; extern TMESH level0_modelPlane; extern MESH level0_meshPlane; extern MESH * level0_meshes[2]; extern int level0_meshes_length; extern CAMANGLE level0_camAngle_Camera; extern CAMANGLE * level0_camAngles[0]; extern SIBLINGS level0_nodePlane_siblings; extern CHILDREN level0_nodePlane_objects; extern CHILDREN level0_nodePlane_rigidbodies; extern NODE level0_nodePlane; extern MESH * level0_actorPtr; extern MESH * level0_levelPtr; extern MESH * level0_propPtr; extern CAMANGLE * level0_camPtr; extern NODE * level0_curNode; extern VAGbank level0_VAGBank; extern XAbank level0_XABank_0; extern XAfiles level0_XAFiles; extern SOUND_OBJECT level0_Speaker; extern SOUND_OBJECT level0_Speaker_001; extern SOUND_OBJECT level0_Speaker_003; extern SOUND_OBJECT level0_Speaker_004; extern SOUND_OBJECT level0_Speaker_005; extern SOUND_OBJECT level0_Speaker_006; extern SOUND_OBJECT level0_Speaker_007; extern SOUND_OBJECT level0_Speaker_008; extern SOUND_OBJECT level0_Speaker_009; extern SOUND_OBJECT level0_Speaker_010; extern LEVEL_SOUNDS level0_sounds; extern NODE level0_nodePlane;