#pragma once #include #include #include #include "defines.h" #include "macros.h" #include "custom_types.h" short checkLineW( VECTOR * pointA, VECTOR * pointB, MESH * mesh ); short checkLineS( VECTOR * pointA, VECTOR * pointB, MESH * mesh ); VECTOR getIntCollision(BODY one, BODY two); VECTOR getExtCollision(BODY one, BODY two); void ResolveCollision( BODY * one, BODY * two ); VECTOR angularMom(BODY body); void applyAcceleration(BODY * actor);