#pragma once #include "../include/camera.h" #include "../include/physics.h" #include "../include/defines.h" // Drawing void transformMesh(CAMERA * camera, MESH * meshes); void enlightMesh(LEVEL * curLvl, MESH * actorPtr, SVECTOR * lgtang); void drawPoly(MESH * mesh, long * Flag, int atime, int * camMode, char ** nextpri, u_long * ot, char * db, DRAWENV * draw); // Tri drawing long drawTri(MESH * mesh, long * Flag, int atime, int * camMode, char ** nextpri, u_long * ot, char * db, DRAWENV * draw, int t, int i); void set3VertexLerPos(MESH * mesh, long t); void set3Prism(POLY_GT3 * poly, MESH * mesh, DRAWENV * draw, char * db, int i); void set3Tex(POLY_GT3 * poly, MESH * mesh, DRAWENV * draw, long t, int i); long interpolateTri(POLY_GT3 * poly, MESH * mesh, long t, long * Flag); //Quad drawing long drawQuad(MESH * mesh, long * Flag, int atime, int * camMode, char ** nextpri, u_long * ot, char * db, DRAWENV * draw, int t, int i); void set4VertexLerPos(MESH * mesh, long t); void set4Prism(POLY_GT4 * poly4, MESH * mesh, DRAWENV * draw, char * db, int i); void set4Tex(POLY_GT4 * poly4, MESH * mesh, DRAWENV * draw, long t, int i); long interpolateQuad(POLY_GT4 * poly4, MESH * mesh, long t, long * Flag); //2D drawing void drawBG(CAMANGLE * camPtr, char ** nextpri, u_long * otdisc, char * db);