#include "level.h" CAMPOS level_camPos_camPath = { { -205,156,-17 }, { 371,707,0 } }; CAMPOS level_camPos_camPath_001 = { { 490,101,113 }, { 282,-192,0 } }; CAMPOS level_camPos_camPath_002 = { { 221,309,-48 }, { 866,0,0 } }; CAMPOS level_camPos_camPath_003 = { { -159,57,61 }, { 210,542,0 } }; CAMPOS level_camPos_camPath_004 = { { -208,216,-86 }, { 447,800,0 } }; CAMPOS level_camPos_camPath_005 = { { -167,160,-624 }, { 391,1419,0 } }; CAMPATH level_camPath = { 5, 0, 0, { { 490,101,113 }, { 221,309,-48 }, { -159,57,61 }, { -208,216,-86 }, { -167,160,-624 } } }; MATRIX level_lgtmat = { 784, 1558, 2188, -1742, 1368, 1710, -1554, 1368, -1882 }; MATRIX level_cmat = { 13,4096,0, 4096,0,36, 0,5,4096 }; SVECTOR level_modelCube_mesh[] = { { -32,21,-24 }, { -32,-8,-26 }, { -32,18,26 }, { -32,-11,24 }, { 33,21,-23 }, { 33,-8,-26 }, { 33,18,26 }, { 33,-12,24 }, { 0,-20,23 }, { 0,-17,-27 }, { 0,9,25 }, { 0,13,-25 }, { 33,-10,3 }, { 0,-19,2 }, { 33,19,5 }, { -32,19,5 }, { 0,11,4 }, { -32,-10,3 }, { 33,-10,-4 }, { -32,-10,-4 }, { 0,11,-3 }, { -32,20,-2 }, { 0,-18,-5 }, { 33,20,-2 }, { -45,-14,3 }, { -45,-13,-4 }, { -45,-11,3 }, { -45,-10,-4 }, { -32,-6,3 }, { -32,-6,-4 }, { 33,18,16 }, { 33,-11,14 }, { 24,-12,24 }, { 24,18,26 }, { 24,21,-24 }, { 24,-8,-26 }, { 33,21,-16 }, { 33,-9,-18 }, { 42,31,-22 }, { 38,31,-22 }, { 42,30,-18 }, { 19,28,24 }, { 19,28,21 }, { 16,28,24 }, { 33,-19,-24 }, { 31,-23,21 }, { -32,20,-12 }, { -20,21,-24 }, { -18,17,26 }, { -32,19,14 }, { -42,31,-21 }, { -15,28,24 }, { -42,31,-16 }, { -38,31,-21 }, { -10,28,24 }, { -15,28,20 } }; SVECTOR level_modelCube_normal[] = { 2258,624,3360, 0, 2625,2223,2224, 0, 2760,-1911,-2347, 0, 2628,1741,-2615, 0, -2487,1091,3066, 0, -2774,730,2924, 0, -2828,-1736,-2401, 0, -2865,179,-2922, 0, -111,2857,-2933, 0, -128,3370,2325, 0, -122,-2741,-3041, 0, -61,-2132,3497, 0, -3205,2526,-350, 0, -26,4072,-443, 0, -2553,-3173,439, 0, 2559,-3163,472, 0, -57,-4061,533, 0, 1520,3360,-1782, 0, -3205,2546,-141, 0, 1522,3641,1098, 0, -36,-4087,275, 0, 2545,-3205,166, 0, -29,4081,-344, 0, -2554,-3198,178, 0, 2024,2475,-2560, 0, 2024,2921,2036, 0, 2682,-2124,-2252, 0, 2682,-1652,2618, 0, 3844,-1171,-792, 0, 3844,-997,1003, 0, -3086,-2613,650, 0, -3086,2666,376, 0, 180,2003,-3568, 0, 1530,-1708,-3394, 0, 773,-2622,3051, 0, 14,2746,3039, 0, -3016,-2673,-734, 0, -3138,2426,-1023, 0, -3191,-1129,2306, 0, 1491,-3182,2104, 0, -2729,-1785,-2479, 0, -957,-3438,-2010, 0, 823,-1766,3603, 0, 3764,-1368,-859, 0, -952,3959,-445, 0, -381,4016,-707, 0, 2934,-2811,-518, 0, -1032,-2614,2979, 0, -1662,-2009,-3159, 0, 3044,-2664,642, 0, 3242,-1261,2162, 0, 705,-3525,-1963, 0, 2772,-1889,-2350, 0, -1317,-3366,1927, 0, -3845,-1288,-578, 0, -800,-1875,3553, 0 }; SVECTOR level_modelCube_uv[] = { 19,123, 0, 0, 27,102, 0, 0, 19,112, 0, 0, 58,2, 0, 0, 45,2, 0, 0, 58,8, 0, 0, 46,53, 0, 0, 44,66, 0, 0, 46,59, 0, 0, 17,40, 0, 0, 5,38, 0, 0, 5,40, 0, 0, 38,102, 0, 0, 48,96, 0, 0, 44,95, 0, 0, 44,38, 0, 0, 39,42, 0, 0, 46,42, 0, 0, 30,24, 0, 0, 30,2, 0, 0, 20,24, 0, 0, 45,24, 0, 0, 58,38, 0, 0, 58,24, 0, 0, 20,24, 0, 0, 5,8, 0, 0, 5,24, 0, 0, 34,2, 0, 0, 30,1, 0, 0, 30,2, 0, 0, 34,100, 0, 0, 33,123, 0, 0, 38,102, 0, 0, 34,126, 0, 0, 31,125, 0, 0, 30,127, 0, 0, 21,2, 0, 0, 20,24, 0, 0, 30,2, 0, 0, 45,2, 0, 0, 34,2, 0, 0, 45,24, 0, 0, 34,2, 0, 0, 30,24, 0, 0, 34,24, 0, 0, 33,125, 0, 0, 31,123, 0, 0, 31,125, 0, 0, 31,100, 0, 0, 33,123, 0, 0, 34,100, 0, 0, 6,83, 0, 0, 7,74, 0, 0, 2,78, 0, 0, 44,38, 0, 0, 58,40, 0, 0, 58,38, 0, 0, 44,73, 0, 0, 53,70, 0, 0, 44,66, 0, 0, 20,38, 0, 0, 5,24, 0, 0, 5,38, 0, 0, 24,42, 0, 0, 18,62, 0, 0, 19,66, 0, 0, 24,42, 0, 0, 20,38, 0, 0, 19,41, 0, 0, 19,66, 0, 0, 6,83, 0, 0, 19,73, 0, 0, 18,62, 0, 0, 7,74, 0, 0, 19,66, 0, 0, 5,40, 0, 0, 1,38, 0, 0, 1,41, 0, 0, 53,70, 0, 0, 59,78, 0, 0, 58,69, 0, 0, 58,40, 0, 0, 62,37, 0, 0, 58,38, 0, 0, 46,59, 0, 0, 53,70, 0, 0, 58,69, 0, 0, 29,1, 0, 0, 30,2, 0, 0, 30,1, 0, 0, 34,2, 0, 0, 36,1, 0, 0, 34,1, 0, 0, 20,38, 0, 0, 17,40, 0, 0, 19,41, 0, 0, 19,52, 0, 0, 24,42, 0, 0, 19,41, 0, 0, 39,42, 0, 0, 46,53, 0, 0, 46,42, 0, 0, 46,40, 0, 0, 44,38, 0, 0, 46,42, 0, 0, 27,102, 0, 0, 14,102, 0, 0, 19,102, 0, 0, 51,98, 0, 0, 48,96, 0, 0, 49,102, 0, 0, 19,102, 0, 0, 14,102, 0, 0, 14,105, 0, 0, 58,2, 0, 0, 61,6, 0, 0, 61,3, 0, 0, 5,2, 0, 0, 1,6, 0, 0, 5,8, 0, 0, 19,112, 0, 0, 19,102, 0, 0, 19,113, 0, 0, 47,113, 0, 0, 49,102, 0, 0, 38,102, 0, 0, 45,24, 0, 0, 34,2, 0, 0, 34,24, 0, 0, 39,42, 0, 0, 44,38, 0, 0, 34,42, 0, 0, 45,24, 0, 0, 34,24, 0, 0, 44,38, 0, 0, 44,38, 0, 0, 34,24, 0, 0, 34,42, 0, 0, 30,42, 0, 0, 34,24, 0, 0, 30,24, 0, 0, 24,42, 0, 0, 30,42, 0, 0, 20,38, 0, 0, 20,38, 0, 0, 30,42, 0, 0, 30,24, 0, 0, 34,66, 0, 0, 30,42, 0, 0, 30,66, 0, 0, 30,66, 0, 0, 24,42, 0, 0, 19,66, 0, 0, 39,42, 0, 0, 34,66, 0, 0, 44,66, 0, 0, 34,100, 0, 0, 38,102, 0, 0, 44,95, 0, 0, 27,102, 0, 0, 31,100, 0, 0, 19,96, 0, 0, 30,66, 0, 0, 19,66, 0, 0, 19,73, 0, 0, 44,66, 0, 0, 34,66, 0, 0, 44,73, 0, 0, 30,66, 0, 0, 33,84, 0, 0, 34,66, 0, 0, 31,100, 0, 0, 33,84, 0, 0, 31,84, 0, 0, 19,96, 0, 0, 31,84, 0, 0, 19,84, 0, 0, 33,84, 0, 0, 44,95, 0, 0, 44,84, 0, 0, 44,73, 0, 0, 33,84, 0, 0, 44,84, 0, 0, 31,84, 0, 0, 19,73, 0, 0, 19,84, 0, 0, 5,8, 0, 0, 21,2, 0, 0, 5,2, 0, 0, 58,8, 0, 0, 45,24, 0, 0, 58,24, 0, 0, 47,123, 0, 0, 33,123, 0, 0, 39,125, 0, 0, 31,123, 0, 0, 19,123, 0, 0, 27,126, 0, 0, 38,102, 0, 0, 47,123, 0, 0, 47,113, 0, 0, 27,102, 0, 0, 31,123, 0, 0, 31,100, 0, 0, 30,24, 0, 0, 20,24, 0, 0, 20,38, 0, 0, 19,123, 0, 0, 31,123, 0, 0, 27,102, 0, 0, 46,53, 0, 0, 39,42, 0, 0, 44,66, 0, 0, 17,40, 0, 0, 20,38, 0, 0, 5,38, 0, 0, 38,102, 0, 0, 49,102, 0, 0, 48,96, 0, 0, 45,24, 0, 0, 44,38, 0, 0, 58,38, 0, 0, 20,24, 0, 0, 21,2, 0, 0, 5,8, 0, 0, 34,2, 0, 0, 34,1, 0, 0, 30,1, 0, 0, 34,126, 0, 0, 33,125, 0, 0, 31,125, 0, 0, 34,2, 0, 0, 30,2, 0, 0, 30,24, 0, 0, 33,125, 0, 0, 33,123, 0, 0, 31,123, 0, 0, 31,100, 0, 0, 31,123, 0, 0, 33,123, 0, 0, 44,38, 0, 0, 46,40, 0, 0, 58,40, 0, 0, 44,73, 0, 0, 59,78, 0, 0, 53,70, 0, 0, 20,38, 0, 0, 20,24, 0, 0, 5,24, 0, 0, 24,42, 0, 0, 19,52, 0, 0, 18,62, 0, 0, 19,66, 0, 0, 7,74, 0, 0, 6,83, 0, 0, 18,62, 0, 0, 2,74, 0, 0, 7,74, 0, 0, 5,40, 0, 0, 5,38, 0, 0, 1,38, 0, 0, 58,40, 0, 0, 62,40, 0, 0, 62,37, 0, 0, 46,59, 0, 0, 44,66, 0, 0, 53,70, 0, 0, 29,1, 0, 0, 29,1, 0, 0, 30,2, 0, 0, 34,2, 0, 0, 36,2, 0, 0, 36,1, 0, 0, 27,102, 0, 0, 19,96, 0, 0, 14,102, 0, 0, 58,2, 0, 0, 58,8, 0, 0, 61,6, 0, 0, 5,2, 0, 0, 1,2, 0, 0, 1,6, 0, 0, 19,112, 0, 0, 27,102, 0, 0, 19,102, 0, 0, 47,113, 0, 0, 51,107, 0, 0, 49,102, 0, 0, 30,42, 0, 0, 34,42, 0, 0, 34,24, 0, 0, 34,66, 0, 0, 34,42, 0, 0, 30,42, 0, 0, 30,66, 0, 0, 30,42, 0, 0, 24,42, 0, 0, 39,42, 0, 0, 34,42, 0, 0, 34,66, 0, 0, 30,66, 0, 0, 31,84, 0, 0, 33,84, 0, 0, 31,100, 0, 0, 34,100, 0, 0, 33,84, 0, 0, 19,96, 0, 0, 31,100, 0, 0, 31,84, 0, 0, 33,84, 0, 0, 34,100, 0, 0, 44,95, 0, 0, 44,73, 0, 0, 34,66, 0, 0, 33,84, 0, 0, 31,84, 0, 0, 30,66, 0, 0, 19,73, 0, 0, 58,8, 0, 0, 45,2, 0, 0, 45,24, 0, 0, 38,102, 0, 0, 33,123, 0, 0, 47,123, 0, 0 }; CVECTOR level_modelCube_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelCube_index[] = { 1,46,0,0,4, 2,3,48,0,4, 7,30,6,0,4, 5,34,4,0,4, 49,54,48,0,4, 32,31,45,0,4, 22,19,9,0,4, 8,33,10,0,4, 9,47,11,0,4, 17,25,19,0,4, 15,28,49,0,4, 24,27,25,0,4, 1,9,19,0,4, 3,17,8,0,4, 17,22,13,0,4, 26,29,27,0,4, 21,28,15,0,4, 39,40,38,0,4, 32,6,33,0,4, 33,42,30,0,4, 35,11,34,0,4, 37,4,36,0,4, 37,35,44,0,4, 36,39,34,0,4, 4,40,36,0,4, 4,39,38,0,4, 42,43,41,0,4, 6,43,33,0,4, 6,42,41,0,4, 27,19,25,0,4, 17,26,24,0,4, 35,5,44,0,4, 5,37,44,0,4, 31,7,45,0,4, 7,32,45,0,4, 46,53,52,0,4, 51,54,55,0,4, 52,53,50,0,4, 2,54,51,0,4, 0,53,47,0,4, 0,52,50,0,4, 2,55,49,0,4, 8,17,13,0,4, 31,32,12,0,4, 8,13,32,0,4, 32,13,12,0,4, 18,13,22,0,4, 37,18,35,0,4, 35,18,22,0,4, 14,18,23,0,4, 23,37,36,0,4, 31,14,30,0,4, 15,49,48,0,4, 46,21,47,0,4, 23,36,34,0,4, 30,14,33,0,4, 23,16,14,0,4, 21,16,20,0,4, 47,20,11,0,4, 16,48,10,0,4, 33,16,10,0,4, 20,34,11,0,4, 47,1,0,0,4, 48,8,10,0,4, 3,28,17,0,4, 29,1,19,0,4, 49,3,2,0,4, 46,29,21,0,4, 22,9,35,0,4, 1,29,46,0,4, 7,31,30,0,4, 5,35,34,0,4, 49,55,54,0,4, 8,32,33,0,4, 9,1,47,0,4, 17,24,25,0,4, 24,26,27,0,4, 17,19,22,0,4, 26,28,29,0,4, 21,29,28,0,4, 32,7,6,0,4, 33,43,42,0,4, 35,9,11,0,4, 37,5,4,0,4, 36,40,39,0,4, 4,38,40,0,4, 4,34,39,0,4, 6,41,43,0,4, 6,30,42,0,4, 27,29,19,0,4, 17,28,26,0,4, 46,47,53,0,4, 2,48,54,0,4, 0,50,53,0,4, 0,46,52,0,4, 2,51,55,0,4, 18,12,13,0,4, 14,12,18,0,4, 23,18,37,0,4, 31,12,14,0,4, 23,20,16,0,4, 21,15,16,0,4, 47,21,20,0,4, 16,15,48,0,4, 33,14,16,0,4, 20,23,34,0,4, 48,3,8,0,4, 49,28,3,0,4 }; MATRIX level_modelCube_matrix = {0}; VECTOR level_modelCube_pos = {-282,-45,128, 0}; SVECTOR level_modelCube_rot = {0,899,0}; short level_modelCube_isRigidBody = 0; short level_modelCube_isStaticBody = 1; short level_modelCube_isPrism = 0; short level_modelCube_isAnim = 0; short level_modelCube_isActor = 0; short level_modelCube_isLevel = 0; short level_modelCube_isBG = 0; short level_modelCube_isSprite = 0; long level_modelCube_p = 0; long level_modelCube_OTz = 0; BODY level_modelCube_body = { {0, 0, 0, 0}, -282,-45,128, 0, 0,899,0, 0, 5, ONE/5, -45,-23,-27, 0, 42,31,26, 0, 1024, }; TMESH level_modelCube = { level_modelCube_mesh, level_modelCube_normal, level_modelCube_uv, level_modelCube_color, 108 }; extern unsigned long _binary_TIM_cat_tim_start[]; extern unsigned long _binary_TIM_cat_tim_end[]; extern unsigned long _binary_TIM_cat_tim_length; TIM_IMAGE tim_cat; MESH level_meshCube = { &level_modelCube, level_modelCube_index, &tim_cat, _binary_TIM_cat_tim_start, &level_modelCube_matrix, &level_modelCube_pos, &level_modelCube_rot, &level_modelCube_isRigidBody, &level_modelCube_isStaticBody, &level_modelCube_isPrism, &level_modelCube_isAnim, &level_modelCube_isActor, &level_modelCube_isLevel, &level_modelCube_isBG, &level_modelCube_isSprite, &level_modelCube_p, &level_modelCube_OTz, &level_modelCube_body, 0, 0, 0 }; SVECTOR level_modelCylindre_mesh[] = { { -2,35,10 }, { 5,-30,41 }, { 4,35,7 }, { 31,-30,26 }, { 6,35,2 }, { 39,-30,1 }, { 4,35,-4 }, { 29,-30,-23 }, { 0,35,-7 }, { -4,35,-8 }, { 6,-30,-36 }, { -8,35,-6 }, { -16,-30,-33 }, { -11,35,-2 }, { -35,-30,-15 }, { -12,35,2 }, { -38,-30,7 }, { -10,35,6 }, { -32,-30,25 }, { -7,35,9 }, { -18,-30,37 } }; SVECTOR level_modelCylindre_normal[] = { -397,-1844,-3636, 0, -369,3301,-2396, 0, -2743,-1808,-2446, 0, -1875,3311,-1515, 0, -3654,-1848,-107, 0, -2388,3327,73, 0, -2928,-1857,2180, 0, -1825,3298,1604, 0, -1193,-1970,3387, 0, 605,-1985,3531, 0, -444,3298,2389, 0, 2193,-2031,2801, 0, 1051,3278,2220, 0, 3272,-2004,1434, 0, 2218,3246,1147, 0, 3551,-2022,-282, 0, 2426,3291,-240, 0, 3017,-1975,-1943, 0, 1993,3302,-1378, 0, 1697,-1963,-3169, 0, 1056,3329,-2140, 0 }; SVECTOR level_modelCylindre_uv[] = { 32,134, 0, 0, 25,153, 0, 0, 33,153, 0, 0, 22,153, 0, 0, 16,171, 0, 0, 22,171, 0, 0, 16,153, 0, 0, 9,171, 0, 0, 16,171, 0, 0, 9,153, 0, 0, 4,171, 0, 0, 9,171, 0, 0, 30,171, 0, 0, 33,153, 0, 0, 29,153, 0, 0, 36,171, 0, 0, 38,153, 0, 0, 33,153, 0, 0, 45,171, 0, 0, 46,153, 0, 0, 42,153, 0, 0, 45,171, 0, 0, 51,153, 0, 0, 46,153, 0, 0, 51,171, 0, 0, 56,153, 0, 0, 51,153, 0, 0, 56,171, 0, 0, 59,153, 0, 0, 56,153, 0, 0, 4,178, 0, 0, 14,189, 0, 0, 24,183, 0, 0, 37,134, 0, 0, 33,153, 0, 0, 37,153, 0, 0, 42,186, 0, 0, 42,174, 0, 0, 24,177, 0, 0, 32,134, 0, 0, 24,134, 0, 0, 25,153, 0, 0, 22,153, 0, 0, 16,153, 0, 0, 16,171, 0, 0, 16,153, 0, 0, 9,153, 0, 0, 9,171, 0, 0, 24,171, 0, 0, 30,171, 0, 0, 29,153, 0, 0, 30,171, 0, 0, 36,171, 0, 0, 33,153, 0, 0, 36,171, 0, 0, 42,171, 0, 0, 38,153, 0, 0, 45,171, 0, 0, 51,171, 0, 0, 51,153, 0, 0, 51,171, 0, 0, 56,171, 0, 0, 56,153, 0, 0, 56,171, 0, 0, 59,171, 0, 0, 59,153, 0, 0, 4,178, 0, 0, 4,182, 0, 0, 14,189, 0, 0, 4,182, 0, 0, 7,187, 0, 0, 14,189, 0, 0, 20,188, 0, 0, 24,183, 0, 0, 14,189, 0, 0, 24,183, 0, 0, 24,177, 0, 0, 12,171, 0, 0, 24,177, 0, 0, 20,172, 0, 0, 12,171, 0, 0, 12,171, 0, 0, 7,174, 0, 0, 4,178, 0, 0, 12,171, 0, 0, 4,178, 0, 0, 24,183, 0, 0, 37,134, 0, 0, 32,134, 0, 0, 33,153, 0, 0, 44,182, 0, 0, 44,178, 0, 0, 42,186, 0, 0, 42,174, 0, 0, 38,171, 0, 0, 33,171, 0, 0, 28,173, 0, 0, 24,177, 0, 0, 33,171, 0, 0, 24,177, 0, 0, 25,184, 0, 0, 42,186, 0, 0, 25,184, 0, 0, 30,188, 0, 0, 42,186, 0, 0, 30,188, 0, 0, 37,189, 0, 0, 42,186, 0, 0, 42,186, 0, 0, 44,178, 0, 0, 42,174, 0, 0, 42,174, 0, 0, 33,171, 0, 0, 24,177, 0, 0 }; CVECTOR level_modelCylindre_color[] = { 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 159,144,147, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 154,139,143, 0, 255,255,255, 0, 255,255,255, 0, 154,138,142, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 153,137,141, 0, 154,139,143, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 153,137,141, 0, 159,144,147, 0, 255,255,255, 0, 159,144,147, 0, 153,137,141, 0, 255,255,255, 0, 153,137,141, 0, 154,139,143, 0, 255,255,255, 0, 154,139,143, 0, 154,138,142, 0, 255,255,255, 0, 154,138,142, 0, 153,137,141, 0, 255,255,255, 0, 153,137,141, 0, 153,137,141, 0, 255,255,255, 0, 153,137,141, 0, 153,137,141, 0, 255,255,255, 0, 153,137,141, 0, 153,137,141, 0, 255,255,255, 0, 153,137,141, 0, 158,143,147, 0, 255,255,255, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 154,138,142, 0, 154,139,143, 0, 153,137,141, 0, 154,139,143, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 154,138,142, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 153,137,141, 0, 154,139,143, 0, 153,137,141, 0, 153,137,141, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0 }; PRIM level_modelCylindre_index[] = { 1,2,0,0,4, 3,4,2,0,4, 5,6,4,0,4, 7,8,6,0,4, 10,9,8,0,4, 12,11,9,0,4, 14,13,11,0,4, 14,15,13,0,4, 16,17,15,0,4, 18,19,17,0,4, 18,12,7,0,4, 20,0,19,0,4, 8,13,0,0,4, 1,3,2,0,4, 3,5,4,0,4, 5,7,6,0,4, 7,10,8,0,4, 10,12,9,0,4, 12,14,11,0,4, 14,16,15,0,4, 16,18,17,0,4, 18,20,19,0,4, 18,16,12,0,4, 16,14,12,0,4, 10,7,12,0,4, 7,5,1,0,4, 5,3,1,0,4, 1,20,18,0,4, 1,18,7,0,4, 20,1,0,0,4, 9,11,8,0,4, 13,15,17,0,4, 19,0,17,0,4, 0,2,8,0,4, 2,4,8,0,4, 4,6,8,0,4, 8,11,13,0,4, 13,17,0,0,4 }; VANIM level_modelCylindre_anim = { 20, 21, 0, 0, 1, 0, { //Frame 0 { 3,35,47 }, { -1,-30,14 }, { 33,35,32 }, { 7,-30,9 }, { 43,35,5 }, { 9,-30,2 }, { 35,35,-23 }, { 6,-30,-4 }, { 13,35,-36 }, { -7,35,-38 }, { 0,-30,-8 }, { -26,35,-29 }, { -6,-30,-7 }, { -39,35,-13 }, { -12,-30,-2 }, { -42,35,7 }, { -13,-30,4 }, { -36,35,27 }, { -11,-30,9 }, { -20,35,41 }, { -7,-30,12 }, //Frame 1 { 3,35,45 }, { 0,-30,15 }, { 31,35,31 }, { 8,-30,11 }, { 41,35,5 }, { 11,-30,2 }, { 33,35,-21 }, { 8,-30,-6 }, { 13,35,-35 }, { -7,35,-36 }, { 0,-30,-10 }, { -25,35,-28 }, { -7,-30,-9 }, { -37,35,-13 }, { -13,-30,-3 }, { -40,35,7 }, { -14,-30,4 }, { -34,35,26 }, { -12,-30,10 }, { -19,35,39 }, { -8,-30,14 }, //Frame 2 { 2,35,38 }, { 1,-30,20 }, { 26,35,26 }, { 12,-30,14 }, { 34,35,4 }, { 16,-30,2 }, { 27,35,-18 }, { 12,-30,-9 }, { 10,35,-29 }, { -6,35,-31 }, { 1,-30,-15 }, { -22,35,-24 }, { -9,-30,-13 }, { -32,35,-11 }, { -18,-30,-5 }, { -35,35,6 }, { -19,-30,5 }, { -30,35,22 }, { -16,-30,13 }, { -17,35,33 }, { -10,-30,18 }, //Frame 3 { 1,35,29 }, { 2,-30,27 }, { 19,35,20 }, { 19,-30,18 }, { 25,35,3 }, { 24,-30,2 }, { 19,35,-13 }, { 18,-30,-14 }, { 7,35,-22 }, { -6,35,-23 }, { 3,-30,-22 }, { -17,35,-18 }, { -11,-30,-20 }, { -25,35,-8 }, { -24,-30,-9 }, { -27,35,5 }, { -26,-30,5 }, { -23,35,16 }, { -21,-30,17 }, { -14,35,25 }, { -12,-30,24 }, //Frame 4 { -1,35,19 }, { 3,-30,35 }, { 11,35,13 }, { 25,-30,22 }, { 15,35,2 }, { 31,-30,2 }, { 12,35,-9 }, { 24,-30,-19 }, { 3,35,-14 }, { -5,35,-15 }, { 5,-30,-29 }, { -13,35,-11 }, { -14,-30,-27 }, { -18,35,-5 }, { -30,-30,-12 }, { -19,35,3 }, { -32,-30,6 }, { -17,35,11 }, { -27,-30,21 }, { -10,35,17 }, { -15,-30,31 }, //Frame 5 { -2,35,13 }, { 4,-30,40 }, { 6,35,9 }, { 29,-30,25 }, { 8,35,2 }, { 37,-30,1 }, { 6,35,-5 }, { 28,-30,-22 }, { 1,35,-9 }, { -5,35,-9 }, { 6,-30,-34 }, { -9,35,-7 }, { -15,-30,-31 }, { -13,35,-3 }, { -34,-30,-14 }, { -14,35,2 }, { -37,-30,7 }, { -12,35,7 }, { -30,-30,24 }, { -8,35,11 }, { -17,-30,35 }, //Frame 6 { -2,35,10 }, { 5,-30,41 }, { 4,35,7 }, { 31,-30,26 }, { 6,35,2 }, { 39,-30,1 }, { 4,35,-4 }, { 29,-30,-23 }, { 0,35,-7 }, { -4,35,-8 }, { 6,-30,-36 }, { -8,35,-6 }, { -16,-30,-33 }, { -11,35,-2 }, { -35,-30,-15 }, { -12,35,2 }, { -38,-30,7 }, { -10,35,6 }, { -32,-30,25 }, { -7,35,9 }, { -18,-30,37 }, //Frame 7 { -2,35,11 }, { 5,-30,41 }, { 4,35,8 }, { 31,-30,26 }, { 7,35,2 }, { 38,-30,1 }, { 5,35,-4 }, { 29,-30,-23 }, { 0,35,-8 }, { -4,35,-8 }, { 6,-30,-35 }, { -9,35,-6 }, { -16,-30,-33 }, { -11,35,-2 }, { -35,-30,-15 }, { -12,35,2 }, { -38,-30,7 }, { -11,35,6 }, { -32,-30,25 }, { -7,35,9 }, { -17,-30,36 }, //Frame 8 { -2,35,12 }, { 5,-30,40 }, { 5,35,8 }, { 30,-30,26 }, { 8,35,2 }, { 37,-30,1 }, { 6,35,-5 }, { 28,-30,-22 }, { 0,35,-9 }, { -5,35,-9 }, { 6,-30,-34 }, { -9,35,-7 }, { -15,-30,-32 }, { -12,35,-3 }, { -34,-30,-14 }, { -13,35,2 }, { -37,-30,7 }, { -12,35,7 }, { -31,-30,24 }, { -8,35,11 }, { -17,-30,35 }, //Frame 9 { -2,35,14 }, { 4,-30,38 }, { 7,35,10 }, { 28,-30,25 }, { 10,35,2 }, { 36,-30,2 }, { 7,35,-6 }, { 27,-30,-21 }, { 1,35,-10 }, { -5,35,-11 }, { 6,-30,-33 }, { -10,35,-8 }, { -15,-30,-30 }, { -14,35,-3 }, { -33,-30,-14 }, { -15,35,3 }, { -36,-30,7 }, { -13,35,8 }, { -30,-30,23 }, { -9,35,12 }, { -17,-30,34 }, //Frame 10 { -1,35,17 }, { 4,-30,36 }, { 9,35,12 }, { 26,-30,23 }, { 13,35,2 }, { 33,-30,2 }, { 10,35,-8 }, { 25,-30,-20 }, { 2,35,-12 }, { -5,35,-13 }, { 5,-30,-31 }, { -12,35,-10 }, { -14,-30,-28 }, { -16,35,-4 }, { -31,-30,-13 }, { -17,35,3 }, { -34,-30,6 }, { -15,35,10 }, { -28,-30,22 }, { -10,35,15 }, { -16,-30,32 }, //Frame 11 { -1,35,20 }, { 3,-30,34 }, { 12,35,14 }, { 24,-30,22 }, { 16,35,2 }, { 30,-30,2 }, { 13,35,-9 }, { 23,-30,-18 }, { 4,35,-15 }, { -5,35,-16 }, { 5,-30,-28 }, { -13,35,-12 }, { -13,-30,-26 }, { -19,35,-5 }, { -29,-30,-12 }, { -20,35,3 }, { -31,-30,6 }, { -17,35,12 }, { -26,-30,20 }, { -11,35,18 }, { -15,-30,30 }, //Frame 12 { 0,35,25 }, { 3,-30,31 }, { 15,35,17 }, { 22,-30,20 }, { 20,35,3 }, { 27,-30,2 }, { 16,35,-11 }, { 21,-30,-16 }, { 5,35,-18 }, { -5,35,-19 }, { 4,-30,-25 }, { -15,35,-15 }, { -12,-30,-23 }, { -22,35,-7 }, { -26,-30,-10 }, { -23,35,4 }, { -28,-30,6 }, { -20,35,14 }, { -24,-30,19 }, { -12,35,21 }, { -14,-30,27 }, //Frame 13 { 1,35,29 }, { 2,-30,27 }, { 19,35,20 }, { 19,-30,18 }, { 25,35,3 }, { 24,-30,2 }, { 19,35,-13 }, { 18,-30,-14 }, { 7,35,-22 }, { -6,35,-23 }, { 3,-30,-22 }, { -17,35,-18 }, { -11,-30,-20 }, { -25,35,-8 }, { -24,-30,-9 }, { -27,35,5 }, { -26,-30,5 }, { -23,35,16 }, { -21,-30,17 }, { -14,35,25 }, { -12,-30,24 }, //Frame 14 { 1,35,33 }, { 1,-30,24 }, { 22,35,23 }, { 16,-30,16 }, { 29,35,4 }, { 20,-30,2 }, { 23,35,-16 }, { 15,-30,-12 }, { 8,35,-25 }, { -6,35,-26 }, { 2,-30,-19 }, { -19,35,-20 }, { -10,-30,-17 }, { -28,35,-9 }, { -21,-30,-7 }, { -30,35,5 }, { -23,-30,5 }, { -26,35,19 }, { -19,-30,15 }, { -15,35,29 }, { -11,-30,22 }, //Frame 15 { 2,35,37 }, { 1,-30,21 }, { 25,35,25 }, { 13,-30,14 }, { 33,35,4 }, { 17,-30,2 }, { 26,35,-17 }, { 13,-30,-10 }, { 10,35,-28 }, { -6,35,-30 }, { 2,-30,-16 }, { -21,35,-23 }, { -9,-30,-14 }, { -31,35,-10 }, { -18,-30,-6 }, { -34,35,6 }, { -20,-30,5 }, { -29,35,21 }, { -17,-30,13 }, { -17,35,32 }, { -10,-30,19 }, //Frame 16 { 2,35,41 }, { 0,-30,19 }, { 28,35,28 }, { 11,-30,12 }, { 37,35,4 }, { 14,-30,2 }, { 29,35,-19 }, { 10,-30,-8 }, { 11,35,-31 }, { -6,35,-33 }, { 1,-30,-13 }, { -23,35,-25 }, { -8,-30,-12 }, { -34,35,-11 }, { -16,-30,-4 }, { -36,35,6 }, { -17,-30,4 }, { -31,35,23 }, { -15,-30,12 }, { -18,35,35 }, { -9,-30,17 }, //Frame 17 { 3,35,43 }, { 0,-30,16 }, { 30,35,30 }, { 9,-30,11 }, { 39,35,5 }, { 12,-30,2 }, { 32,35,-21 }, { 9,-30,-6 }, { 12,35,-33 }, { -7,35,-35 }, { 0,-30,-11 }, { -24,35,-27 }, { -7,-30,-10 }, { -36,35,-12 }, { -14,-30,-3 }, { -39,35,7 }, { -15,-30,4 }, { -33,35,25 }, { -13,-30,11 }, { -19,35,38 }, { -8,-30,15 }, //Frame 18 { 3,35,45 }, { 0,-30,15 }, { 32,35,31 }, { 8,-30,10 }, { 42,35,5 }, { 10,-30,2 }, { 33,35,-22 }, { 7,-30,-5 }, { 13,35,-35 }, { -7,35,-37 }, { 0,-30,-9 }, { -25,35,-28 }, { -7,-30,-8 }, { -37,35,-13 }, { -13,-30,-3 }, { -41,35,7 }, { -14,-30,4 }, { -35,35,26 }, { -12,-30,10 }, { -20,35,40 }, { -7,-30,13 }, //Frame 19 { 3,35,47 }, { -1,-30,14 }, { 33,35,32 }, { 7,-30,10 }, { 43,35,5 }, { 9,-30,2 }, { 34,35,-22 }, { 6,-30,-5 }, { 13,35,-36 }, { -7,35,-38 }, { 0,-30,-8 }, { -26,35,-29 }, { -7,-30,-7 }, { -38,35,-13 }, { -12,-30,-2 }, { -42,35,7 }, { -13,-30,4 }, { -35,35,27 }, { -11,-30,9 }, { -20,35,41 }, { -7,-30,13 } } }; MATRIX level_modelCylindre_matrix = {0}; VECTOR level_modelCylindre_pos = {-1,-57,523, 0}; SVECTOR level_modelCylindre_rot = {0,0,0}; short level_modelCylindre_isRigidBody = 0; short level_modelCylindre_isStaticBody = 1; short level_modelCylindre_isPrism = 0; short level_modelCylindre_isAnim = 1; short level_modelCylindre_isActor = 0; short level_modelCylindre_isLevel = 0; short level_modelCylindre_isBG = 0; short level_modelCylindre_isSprite = 0; long level_modelCylindre_p = 0; long level_modelCylindre_OTz = 0; BODY level_modelCylindre_body = { {0, 0, 0, 0}, -1,-57,523, 0, 0,0,0, 0, 20, ONE/20, -38,-30,-36, 0, 39,35,41, 0, 0, }; TMESH level_modelCylindre = { level_modelCylindre_mesh, level_modelCylindre_normal, level_modelCylindre_uv, level_modelCylindre_color, 38 }; extern unsigned long _binary_TIM_home_tim_start[]; extern unsigned long _binary_TIM_home_tim_end[]; extern unsigned long _binary_TIM_home_tim_length; TIM_IMAGE tim_home; MESH level_meshCylindre = { &level_modelCylindre, level_modelCylindre_index, &tim_home, _binary_TIM_home_tim_start, &level_modelCylindre_matrix, &level_modelCylindre_pos, &level_modelCylindre_rot, &level_modelCylindre_isRigidBody, &level_modelCylindre_isStaticBody, &level_modelCylindre_isPrism, &level_modelCylindre_isAnim, &level_modelCylindre_isActor, &level_modelCylindre_isLevel, &level_modelCylindre_isBG, &level_modelCylindre_isSprite, &level_modelCylindre_p, &level_modelCylindre_OTz, &level_modelCylindre_body, &level_modelCylindre_anim, 0, 0 }; SVECTOR level_modelgnd_mesh[] = { { 200,0,-98 }, { 103,0,-98 }, { 200,0,-1 }, { 103,0,-1 }, { 5,0,-98 }, { 5,0,-1 }, { 200,0,97 }, { 103,0,97 }, { -92,0,-98 }, { 5,0,97 }, { -92,0,-1 }, { 200,0,194 }, { 103,0,194 }, { -92,0,97 }, { -190,0,-98 }, { 5,0,194 }, { -190,0,-1 }, { -92,0,194 }, { -190,0,97 }, { -287,0,-98 }, { -287,0,-1 }, { -190,0,194 }, { -287,0,97 }, { -385,0,-98 }, { -287,0,194 }, { -385,0,-1 }, { -385,0,97 }, { -385,0,194 }, { -482,0,-98 }, { -482,0,-1 }, { -482,0,97 }, { -482,0,194 }, { -580,0,-98 }, { -580,0,-1 }, { -580,0,97 }, { -580,0,194 } }; SVECTOR level_modelgnd_normal[] = { 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0 }; SVECTOR level_modelgnd_uv[] = { 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 255,63, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 255,63, 0, 0, 191,0, 0, 0, 191,63, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 64,0, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 127,64, 0, 0, 127,64, 0, 0, 127,0, 0, 0, 64,0, 0, 0, 0,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 64,64, 0, 0, 127,127, 0, 0, 127,64, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 127,127, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0 }; CVECTOR level_modelgnd_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelgnd_index[] = { 9,5,3,0,4, 5,1,3,0,4, 9,3,7,0,4, 7,3,2,0,4, 5,4,1,0,4, 10,4,5,0,4, 13,5,9,0,4, 3,1,0,0,4, 3,0,2,0,4, 7,2,6,0,4, 15,9,7,0,4, 13,10,5,0,4, 12,7,6,0,4, 10,8,4,0,4, 15,7,12,0,4, 17,13,9,0,4, 17,9,15,0,4, 12,6,11,0,4, 16,8,10,0,4, 18,10,13,0,4, 18,16,10,0,4, 16,14,8,0,4, 21,13,17,0,4, 21,18,13,0,4, 20,14,16,0,4, 22,16,18,0,4, 22,20,16,0,4, 24,18,21,0,4, 20,19,14,0,4, 24,22,18,0,4, 25,19,20,0,4, 26,20,22,0,4, 27,22,24,0,4, 26,25,20,0,4, 25,23,19,0,4, 27,26,22,0,4, 29,23,25,0,4, 30,25,26,0,4, 31,26,27,0,4, 30,29,25,0,4, 29,28,23,0,4, 31,30,26,0,4, 33,28,29,0,4, 34,29,30,0,4, 35,30,31,0,4, 34,33,29,0,4, 33,32,28,0,4, 35,34,30,0,4 }; MATRIX level_modelgnd_matrix = {0}; VECTOR level_modelgnd_pos = {0,0,0, 0}; SVECTOR level_modelgnd_rot = {0,0,0}; short level_modelgnd_isRigidBody = 0; short level_modelgnd_isStaticBody = 0; short level_modelgnd_isPrism = 0; short level_modelgnd_isAnim = 0; short level_modelgnd_isActor = 0; short level_modelgnd_isLevel = 1; short level_modelgnd_isBG = 0; short level_modelgnd_isSprite = 0; long level_modelgnd_p = 0; long level_modelgnd_OTz = 0; BODY level_modelgnd_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 64, ONE/64, -580,0,-98, 0, 200,0,194, 0, 4096, }; TMESH level_modelgnd = { level_modelgnd_mesh, level_modelgnd_normal, level_modelgnd_uv, level_modelgnd_color, 48 }; MESH level_meshgnd = { &level_modelgnd, level_modelgnd_index, &tim_home, _binary_TIM_home_tim_start, &level_modelgnd_matrix, &level_modelgnd_pos, &level_modelgnd_rot, &level_modelgnd_isRigidBody, &level_modelgnd_isStaticBody, &level_modelgnd_isPrism, &level_modelgnd_isAnim, &level_modelgnd_isActor, &level_modelgnd_isLevel, &level_modelgnd_isBG, &level_modelgnd_isSprite, &level_modelgnd_p, &level_modelgnd_OTz, &level_modelgnd_body, 0, 0, 0 }; SVECTOR level_modelgnd_001_mesh[] = { { 200,0,194 }, { 103,0,194 }, { 5,0,194 }, { -92,0,194 }, { 200,0,292 }, { 103,0,292 }, { 5,0,292 }, { -92,0,292 }, { 200,0,389 }, { 103,0,389 }, { 5,0,389 }, { -92,0,389 }, { 200,0,487 }, { 103,0,487 }, { 5,0,487 }, { -92,0,487 }, { 200,0,584 }, { 103,0,584 }, { 5,0,584 }, { -92,0,584 }, { 200,0,682 }, { 103,0,682 }, { 5,0,682 }, { -92,0,682 } }; SVECTOR level_modelgnd_001_normal[] = { 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0 }; SVECTOR level_modelgnd_001_uv[] = { 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0 }; CVECTOR level_modelgnd_001_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelgnd_001_index[] = { 6,2,1,0,4, 5,1,0,0,4, 6,1,5,0,4, 7,3,2,0,4, 7,2,6,0,4, 5,0,4,0,4, 10,6,5,0,4, 9,5,4,0,4, 11,7,6,0,4, 10,5,9,0,4, 11,6,10,0,4, 9,4,8,0,4, 14,10,9,0,4, 13,9,8,0,4, 15,11,10,0,4, 14,9,13,0,4, 15,10,14,0,4, 13,8,12,0,4, 18,14,13,0,4, 17,13,12,0,4, 19,15,14,0,4, 18,13,17,0,4, 19,14,18,0,4, 17,12,16,0,4, 22,18,17,0,4, 21,17,16,0,4, 23,19,18,0,4, 22,17,21,0,4, 23,18,22,0,4, 21,16,20,0,4 }; MATRIX level_modelgnd_001_matrix = {0}; VECTOR level_modelgnd_001_pos = {0,0,0, 0}; SVECTOR level_modelgnd_001_rot = {0,0,0}; short level_modelgnd_001_isRigidBody = 0; short level_modelgnd_001_isStaticBody = 0; short level_modelgnd_001_isPrism = 0; short level_modelgnd_001_isAnim = 0; short level_modelgnd_001_isActor = 0; short level_modelgnd_001_isLevel = 1; short level_modelgnd_001_isBG = 0; short level_modelgnd_001_isSprite = 0; long level_modelgnd_001_p = 0; long level_modelgnd_001_OTz = 0; BODY level_modelgnd_001_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 64, ONE/64, -92,0,194, 0, 200,0,682, 0, 4096, }; TMESH level_modelgnd_001 = { level_modelgnd_001_mesh, level_modelgnd_001_normal, level_modelgnd_001_uv, level_modelgnd_001_color, 30 }; MESH level_meshgnd_001 = { &level_modelgnd_001, level_modelgnd_001_index, &tim_home, _binary_TIM_home_tim_start, &level_modelgnd_001_matrix, &level_modelgnd_001_pos, &level_modelgnd_001_rot, &level_modelgnd_001_isRigidBody, &level_modelgnd_001_isStaticBody, &level_modelgnd_001_isPrism, &level_modelgnd_001_isAnim, &level_modelgnd_001_isActor, &level_modelgnd_001_isLevel, &level_modelgnd_001_isBG, &level_modelgnd_001_isSprite, &level_modelgnd_001_p, &level_modelgnd_001_OTz, &level_modelgnd_001_body, 0, 0, 0 }; SVECTOR level_modelgnd_003_mesh[] = { { -224,0,-586 }, { -321,0,-586 }, { -419,0,-586 }, { -516,0,-586 }, { -224,0,-488 }, { -321,0,-488 }, { -419,0,-488 }, { -516,0,-488 }, { -224,0,-391 }, { -321,0,-391 }, { -419,0,-391 }, { -516,0,-391 }, { -224,0,-293 }, { -321,0,-293 }, { -419,0,-293 }, { -516,0,-293 }, { -224,0,-196 }, { -321,0,-196 }, { -419,0,-196 }, { -516,0,-196 }, { -224,0,-98 }, { -321,0,-98 }, { -419,0,-98 }, { -516,0,-98 } }; SVECTOR level_modelgnd_003_normal[] = { 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0 }; SVECTOR level_modelgnd_003_uv[] = { 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0 }; CVECTOR level_modelgnd_003_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelgnd_003_index[] = { 6,2,1,0,4, 5,1,0,0,4, 6,1,5,0,4, 7,3,2,0,4, 7,2,6,0,4, 5,0,4,0,4, 10,6,5,0,4, 9,5,4,0,4, 11,7,6,0,4, 10,5,9,0,4, 11,6,10,0,4, 9,4,8,0,4, 14,10,9,0,4, 13,9,8,0,4, 15,11,10,0,4, 14,9,13,0,4, 15,10,14,0,4, 13,8,12,0,4, 18,14,13,0,4, 17,13,12,0,4, 19,15,14,0,4, 18,13,17,0,4, 19,14,18,0,4, 17,12,16,0,4, 22,18,17,0,4, 21,17,16,0,4, 23,19,18,0,4, 22,17,21,0,4, 23,18,22,0,4, 21,16,20,0,4 }; MATRIX level_modelgnd_003_matrix = {0}; VECTOR level_modelgnd_003_pos = {0,0,0, 0}; SVECTOR level_modelgnd_003_rot = {0,0,0}; short level_modelgnd_003_isRigidBody = 0; short level_modelgnd_003_isStaticBody = 0; short level_modelgnd_003_isPrism = 0; short level_modelgnd_003_isAnim = 0; short level_modelgnd_003_isActor = 0; short level_modelgnd_003_isLevel = 1; short level_modelgnd_003_isBG = 0; short level_modelgnd_003_isSprite = 0; long level_modelgnd_003_p = 0; long level_modelgnd_003_OTz = 0; BODY level_modelgnd_003_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 64, ONE/64, -516,0,-586, 0, -224,0,-98, 0, 4096, }; TMESH level_modelgnd_003 = { level_modelgnd_003_mesh, level_modelgnd_003_normal, level_modelgnd_003_uv, level_modelgnd_003_color, 30 }; MESH level_meshgnd_003 = { &level_modelgnd_003, level_modelgnd_003_index, &tim_home, _binary_TIM_home_tim_start, &level_modelgnd_003_matrix, &level_modelgnd_003_pos, &level_modelgnd_003_rot, &level_modelgnd_003_isRigidBody, &level_modelgnd_003_isStaticBody, &level_modelgnd_003_isPrism, &level_modelgnd_003_isAnim, &level_modelgnd_003_isActor, &level_modelgnd_003_isLevel, &level_modelgnd_003_isBG, &level_modelgnd_003_isSprite, &level_modelgnd_003_p, &level_modelgnd_003_OTz, &level_modelgnd_003_body, 0, 0, 0 }; SVECTOR level_modelgnd_002_mesh[] = { { 459,0,-586 }, { 361,0,-586 }, { 264,0,-586 }, { 166,0,-586 }, { 459,0,-488 }, { 361,0,-488 }, { 264,0,-488 }, { 166,0,-488 }, { 459,0,-391 }, { 361,0,-391 }, { 264,0,-391 }, { 166,0,-391 }, { 459,0,-293 }, { 361,0,-293 }, { 264,0,-293 }, { 166,0,-293 }, { 459,0,-196 }, { 361,0,-196 }, { 264,0,-196 }, { 166,0,-196 }, { 459,0,-98 }, { 361,0,-98 }, { 264,0,-98 }, { 166,0,-98 } }; SVECTOR level_modelgnd_002_normal[] = { 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0, 0,4096,0, 0 }; SVECTOR level_modelgnd_002_uv[] = { 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 64,64, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 0,127, 0, 0, 64,127, 0, 0, 0,127, 0, 0, 64,64, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 64,0, 0, 0, 0,0, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0, 64,127, 0, 0, 128,127, 0, 0, 64,64, 0, 0, 0,0, 0, 0, 0,64, 0, 0, 64,64, 0, 0, 128,127, 0, 0, 128,64, 0, 0, 64,127, 0, 0, 128,64, 0, 0, 64,64, 0, 0 }; CVECTOR level_modelgnd_002_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelgnd_002_index[] = { 6,2,1,0,4, 5,1,0,0,4, 6,1,5,0,4, 7,3,2,0,4, 7,2,6,0,4, 5,0,4,0,4, 10,6,5,0,4, 9,5,4,0,4, 11,7,6,0,4, 10,5,9,0,4, 11,6,10,0,4, 9,4,8,0,4, 14,10,9,0,4, 13,9,8,0,4, 15,11,10,0,4, 14,9,13,0,4, 15,10,14,0,4, 13,8,12,0,4, 18,14,13,0,4, 17,13,12,0,4, 19,15,14,0,4, 18,13,17,0,4, 19,14,18,0,4, 17,12,16,0,4, 22,18,17,0,4, 21,17,16,0,4, 23,19,18,0,4, 22,17,21,0,4, 23,18,22,0,4, 21,16,20,0,4 }; MATRIX level_modelgnd_002_matrix = {0}; VECTOR level_modelgnd_002_pos = {0,0,0, 0}; SVECTOR level_modelgnd_002_rot = {0,0,0}; short level_modelgnd_002_isRigidBody = 0; short level_modelgnd_002_isStaticBody = 0; short level_modelgnd_002_isPrism = 0; short level_modelgnd_002_isAnim = 0; short level_modelgnd_002_isActor = 0; short level_modelgnd_002_isLevel = 1; short level_modelgnd_002_isBG = 0; short level_modelgnd_002_isSprite = 0; long level_modelgnd_002_p = 0; long level_modelgnd_002_OTz = 0; BODY level_modelgnd_002_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 64, ONE/64, 166,0,-586, 0, 459,0,-98, 0, 4096, }; TMESH level_modelgnd_002 = { level_modelgnd_002_mesh, level_modelgnd_002_normal, level_modelgnd_002_uv, level_modelgnd_002_color, 30 }; MESH level_meshgnd_002 = { &level_modelgnd_002, level_modelgnd_002_index, &tim_home, _binary_TIM_home_tim_start, &level_modelgnd_002_matrix, &level_modelgnd_002_pos, &level_modelgnd_002_rot, &level_modelgnd_002_isRigidBody, &level_modelgnd_002_isStaticBody, &level_modelgnd_002_isPrism, &level_modelgnd_002_isAnim, &level_modelgnd_002_isActor, &level_modelgnd_002_isLevel, &level_modelgnd_002_isBG, &level_modelgnd_002_isSprite, &level_modelgnd_002_p, &level_modelgnd_002_OTz, &level_modelgnd_002_body, 0, 0, 0 }; SVECTOR level_modelobject_mesh[] = { { 9,17,-20 }, { 9,0,-20 }, { -9,17,-22 }, { -9,0,-22 }, { 19,20,18 }, { 19,-32,18 }, { -20,20,18 }, { -20,-32,18 } }; SVECTOR level_modelobject_normal[] = { -2161,-2336,2579, 0, -2321,1316,3108, 0, 1891,-2286,2824, 0, 1986,1356,3316, 0, -2654,-2399,-1995, 0, -2472,2971,-1355, 0, 2641,-2401,-2009, 0, 2458,2976,-1370, 0 }; SVECTOR level_modelobject_uv[] = { 103,62, 0, 0, 124,33, 0, 0, 124,62, 0, 0, 103,62, 0, 0, 103,33, 0, 0, 124,33, 0, 0, 67,62, 0, 0, 62,31, 0, 0, 83,31, 0, 0, 98,2, 0, 0, 103,31, 0, 0, 83,31, 0, 0, 68,1, 0, 0, 83,31, 0, 0, 62,31, 0, 0, 98,62, 0, 0, 83,31, 0, 0, 103,31, 0, 0, 67,62, 0, 0, 83,31, 0, 0, 77,61, 0, 0, 98,2, 0, 0, 83,31, 0, 0, 88,2, 0, 0, 68,1, 0, 0, 77,1, 0, 0, 83,31, 0, 0, 98,62, 0, 0, 88,61, 0, 0, 83,31, 0, 0, 112,17, 0, 0, 112,31, 0, 0, 103,31, 0, 0, 103,31, 0, 0, 103,17, 0, 0, 112,17, 0, 0 }; CVECTOR level_modelobject_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelobject_index[] = { 7,4,6,0,4, 7,5,4,0,4, 2,6,4,0,4, 0,4,5,0,4, 2,7,6,0,4, 3,5,7,0,4, 2,4,0,0,4, 0,5,1,0,4, 2,3,7,0,4, 3,1,5,0,4, 2,0,1,0,4, 1,3,2,0,4 }; MATRIX level_modelobject_matrix = {0}; VECTOR level_modelobject_pos = {400,-22,-147, 0}; SVECTOR level_modelobject_rot = {0,2565,0}; short level_modelobject_isRigidBody = 0; short level_modelobject_isStaticBody = 1; short level_modelobject_isPrism = 0; short level_modelobject_isAnim = 0; short level_modelobject_isActor = 0; short level_modelobject_isLevel = 0; short level_modelobject_isBG = 0; short level_modelobject_isSprite = 0; long level_modelobject_p = 0; long level_modelobject_OTz = 0; BODY level_modelobject_body = { {0, 0, 0, 0}, 400,-22,-147, 0, 0,2565,0, 0, 10, ONE/10, -20,-32,-22, 0, 19,20,18, 0, 1024, }; TMESH level_modelobject = { level_modelobject_mesh, level_modelobject_normal, level_modelobject_uv, level_modelobject_color, 12 }; MESH level_meshobject = { &level_modelobject, level_modelobject_index, &tim_home, _binary_TIM_home_tim_start, &level_modelobject_matrix, &level_modelobject_pos, &level_modelobject_rot, &level_modelobject_isRigidBody, &level_modelobject_isStaticBody, &level_modelobject_isPrism, &level_modelobject_isAnim, &level_modelobject_isActor, &level_modelobject_isLevel, &level_modelobject_isBG, &level_modelobject_isSprite, &level_modelobject_p, &level_modelobject_OTz, &level_modelobject_body, 0, 0, 0 }; SVECTOR level_modelPlan_mesh[] = { { -45,36,-3 }, { 48,36,-3 }, { -45,2,2 }, { 48,2,2 } }; SVECTOR level_modelPlan_normal[] = { 0,638,4046, 0, 0,638,4046, 0, 0,638,4046, 0, 0,638,4046, 0 }; SVECTOR level_modelPlan_uv[] = { 64,155, 0, 0, 129,155, 0, 0, 129,130, 0, 0, 64,130, 0, 0 }; CVECTOR level_modelPlan_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelPlan_index[] = { 0,1,3,2,8 }; MATRIX level_modelPlan_matrix = {0}; VECTOR level_modelPlan_pos = {-40,-40,194, 0}; SVECTOR level_modelPlan_rot = {0,0,0}; short level_modelPlan_isRigidBody = 0; short level_modelPlan_isStaticBody = 1; short level_modelPlan_isPrism = 0; short level_modelPlan_isAnim = 0; short level_modelPlan_isActor = 0; short level_modelPlan_isLevel = 0; short level_modelPlan_isBG = 0; short level_modelPlan_isSprite = 1; long level_modelPlan_p = 0; long level_modelPlan_OTz = 0; BODY level_modelPlan_body = { {0, 0, 0, 0}, -40,-40,194, 0, 0,0,0, 0, 1, ONE/1, -45,2,-3, 0, 48,36,2, 0, 0, }; TMESH level_modelPlan = { level_modelPlan_mesh, level_modelPlan_normal, level_modelPlan_uv, level_modelPlan_color, 1 }; MESH level_meshPlan = { &level_modelPlan, level_modelPlan_index, &tim_home, _binary_TIM_home_tim_start, &level_modelPlan_matrix, &level_modelPlan_pos, &level_modelPlan_rot, &level_modelPlan_isRigidBody, &level_modelPlan_isStaticBody, &level_modelPlan_isPrism, &level_modelPlan_isAnim, &level_modelPlan_isActor, &level_modelPlan_isLevel, &level_modelPlan_isBG, &level_modelPlan_isSprite, &level_modelPlan_p, &level_modelPlan_OTz, &level_modelPlan_body, 0, 0, 0 }; SVECTOR level_modelSphere_mesh[] = { { 0,-8,24 }, { 4,5,25 }, { 9,-18,15 }, { 22,-2,12 }, { 19,12,11 }, { 11,21,10 }, { 24,-9,-1 }, { 8,-23,-5 }, { 17,-12,-14 }, { 20,11,-11 }, { 5,-15,-19 }, { 7,3,-24 }, { 7,21,-11 }, { -8,-8,-23 }, { -9,11,-20 }, { 0,-24,4 }, { -18,-10,-14 }, { -7,23,-7 }, { -6,-23,-5 }, { -19,12,-11 }, { -21,-14,1 }, { -25,-2,1 }, { -12,-17,14 }, { -18,12,13 }, { -17,-2,18 }, { -8,24,4 }, { -6,18,16 } }; SVECTOR level_modelSphere_normal[] = { -68,1388,-3853, 0, -642,-810,-3963, 0, -1690,2835,-2425, 0, -3528,249,-2065, 0, -3229,-1803,-1761, 0, -1740,-3388,-1506, 0, -3872,1330,120, 0, -1565,3706,769, 0, -2821,1782,2375, 0, -3335,-1674,1688, 0, -670,2463,3203, 0, -1211,-620,3863, 0, -1172,-3464,1844, 0, 1367,1189,3673, 0, 1371,-1771,3430, 0, 57,3991,-921, 0, 2956,1572,2359, 0, 1109,-3702,1357, 0, 1215,3760,1078, 0, 3232,-1852,1704, 0, 3289,2429,-249, 0, 4089,114,-209, 0, 1896,2874,-2219, 0, 2984,-1919,-2047, 0, 2744,288,-3027, 0, 1332,-3836,-533, 0, 895,-2816,-2837, 0 }; SVECTOR level_modelSphere_uv[] = { 136,31, 0, 0, 122,32, 0, 0, 126,40, 0, 0, 133,26, 0, 0, 127,28, 0, 0, 125,40, 0, 0, 136,31, 0, 0, 121,32, 0, 0, 122,32, 0, 0, 125,40, 0, 0, 124,43, 0, 0, 133,33, 0, 0, 127,28, 0, 0, 117,39, 0, 0, 125,40, 0, 0, 125,42, 0, 0, 122,32, 0, 0, 111,40, 0, 0, 127,28, 0, 0, 115,25, 0, 0, 117,39, 0, 0, 125,40, 0, 0, 110,44, 0, 0, 124,43, 0, 0, 108,38, 0, 0, 111,40, 0, 0, 122,32, 0, 0, 115,25, 0, 0, 109,34, 0, 0, 117,39, 0, 0, 109,34, 0, 0, 115,25, 0, 0, 105,26, 0, 0, 108,38, 0, 0, 106,50, 0, 0, 111,40, 0, 0, 102,33, 0, 0, 105,26, 0, 0, 103,21, 0, 0, 115,25, 0, 0, 121,20, 0, 0, 115,17, 0, 0, 115,25, 0, 0, 115,17, 0, 0, 105,26, 0, 0, 111,40, 0, 0, 106,50, 0, 0, 113,54, 0, 0, 105,26, 0, 0, 115,17, 0, 0, 103,21, 0, 0, 125,42, 0, 0, 111,40, 0, 0, 118,45, 0, 0, 113,60, 0, 0, 113,54, 0, 0, 106,50, 0, 0, 113,60, 0, 0, 121,55, 0, 0, 113,54, 0, 0, 103,21, 0, 0, 115,17, 0, 0, 109,15, 0, 0, 110,18, 0, 0, 116,29, 0, 0, 118,18, 0, 0, 121,55, 0, 0, 125,42, 0, 0, 118,45, 0, 0, 118,18, 0, 0, 118,10, 0, 0, 110,18, 0, 0, 127,58, 0, 0, 126,48, 0, 0, 121,55, 0, 0, 118,10, 0, 0, 130,12, 0, 0, 128,4, 0, 0, 126,48, 0, 0, 126,40, 0, 0, 125,42, 0, 0, 136,21, 0, 0, 139,15, 0, 0, 130,12, 0, 0, 126,40, 0, 0, 122,32, 0, 0, 125,42, 0, 0, 126,16, 0, 0, 121,20, 0, 0, 127,28, 0, 0, 133,26, 0, 0, 125,40, 0, 0, 133,33, 0, 0, 121,20, 0, 0, 115,25, 0, 0, 127,28, 0, 0, 121,32, 0, 0, 108,38, 0, 0, 122,32, 0, 0, 125,40, 0, 0, 117,39, 0, 0, 110,44, 0, 0, 110,44, 0, 0, 117,39, 0, 0, 109,34, 0, 0, 110,44, 0, 0, 109,34, 0, 0, 102,33, 0, 0, 102,33, 0, 0, 109,34, 0, 0, 105,26, 0, 0, 111,40, 0, 0, 113,54, 0, 0, 118,45, 0, 0, 113,60, 0, 0, 121,63, 0, 0, 121,55, 0, 0, 113,54, 0, 0, 121,55, 0, 0, 118,45, 0, 0, 110,18, 0, 0, 118,10, 0, 0, 113,5, 0, 0, 121,55, 0, 0, 126,48, 0, 0, 125,42, 0, 0, 118,18, 0, 0, 116,29, 0, 0, 127,23, 0, 0, 118,18, 0, 0, 127,23, 0, 0, 130,12, 0, 0, 118,10, 0, 0, 118,18, 0, 0, 130,12, 0, 0, 116,29, 0, 0, 123,31, 0, 0, 127,23, 0, 0, 130,12, 0, 0, 127,23, 0, 0, 136,21, 0, 0, 130,12, 0, 0, 139,15, 0, 0, 128,4, 0, 0, 133,5, 0, 0, 128,4, 0, 0, 139,15, 0, 0, 136,21, 0, 0, 127,23, 0, 0, 132,31, 0, 0 }; CVECTOR level_modelSphere_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelSphere_index[] = { 1,5,26,0,4, 0,2,3,0,4, 1,4,5,0,4, 3,4,1,0,4, 2,6,3,0,4, 25,5,12,0,4, 2,7,6,0,4, 3,9,4,0,4, 9,12,5,0,4, 7,8,6,0,4, 8,7,10,0,4, 9,11,12,0,4, 11,10,13,0,4, 7,15,18,0,4, 7,18,10,0,4, 12,11,14,0,4, 10,18,13,0,4, 25,12,17,0,4, 13,14,11,0,4, 13,19,14,0,4, 13,18,16,0,4, 16,18,20,0,4, 19,25,17,0,4, 20,21,16,0,4, 21,23,19,0,4, 21,24,23,0,4, 23,26,25,0,4, 0,1,24,0,4, 26,5,25,0,4, 22,15,2,0,4, 0,3,1,0,4, 15,7,2,0,4, 4,9,5,0,4, 3,6,9,0,4, 9,6,8,0,4, 9,8,11,0,4, 11,8,10,0,4, 12,14,17,0,4, 13,16,19,0,4, 14,19,17,0,4, 16,21,19,0,4, 19,23,25,0,4, 20,18,22,0,4, 20,22,24,0,4, 21,20,24,0,4, 18,15,22,0,4, 24,22,0,0,4, 24,1,23,0,4, 26,23,1,0,4, 0,22,2,0,4 }; MATRIX level_modelSphere_matrix = {0}; VECTOR level_modelSphere_pos = {333,-129,-298, 0}; SVECTOR level_modelSphere_rot = {0,0,0}; short level_modelSphere_isRigidBody = 1; short level_modelSphere_isStaticBody = 0; short level_modelSphere_isPrism = 0; short level_modelSphere_isAnim = 0; short level_modelSphere_isActor = 1; short level_modelSphere_isLevel = 0; short level_modelSphere_isBG = 0; short level_modelSphere_isSprite = 0; long level_modelSphere_p = 0; long level_modelSphere_OTz = 0; BODY level_modelSphere_body = { {0, 0, 0, 0}, 333,-129,-298, 0, 0,0,0, 0, 2, ONE/2, -25,-24,-24, 0, 24,24,25, 0, 2048, }; TMESH level_modelSphere = { level_modelSphere_mesh, level_modelSphere_normal, level_modelSphere_uv, level_modelSphere_color, 50 }; MESH level_meshSphere = { &level_modelSphere, level_modelSphere_index, &tim_home, _binary_TIM_home_tim_start, &level_modelSphere_matrix, &level_modelSphere_pos, &level_modelSphere_rot, &level_modelSphere_isRigidBody, &level_modelSphere_isStaticBody, &level_modelSphere_isPrism, &level_modelSphere_isAnim, &level_modelSphere_isActor, &level_modelSphere_isLevel, &level_modelSphere_isBG, &level_modelSphere_isSprite, &level_modelSphere_p, &level_modelSphere_OTz, &level_modelSphere_body, 0, 0, 0 }; SVECTOR level_modelSphere_001_mesh[] = { { 0,-8,24 }, { 4,5,25 }, { 9,-18,15 }, { 22,-2,12 }, { 19,12,11 }, { 11,21,10 }, { 24,-9,-1 }, { 8,-23,-5 }, { 17,-12,-14 }, { 20,11,-11 }, { 5,-15,-19 }, { 7,3,-24 }, { 7,21,-11 }, { -8,-8,-23 }, { -9,11,-20 }, { 0,-24,4 }, { -18,-10,-14 }, { -7,23,-7 }, { -6,-23,-5 }, { -19,12,-11 }, { -21,-14,1 }, { -25,-2,1 }, { -12,-17,14 }, { -18,12,13 }, { -17,-2,18 }, { -8,24,4 }, { -6,18,16 } }; SVECTOR level_modelSphere_001_normal[] = { -68,1388,-3853, 0, -642,-810,-3963, 0, -1690,2835,-2425, 0, -3528,249,-2065, 0, -3229,-1803,-1761, 0, -1740,-3388,-1506, 0, -3872,1330,120, 0, -1565,3706,769, 0, -2821,1782,2375, 0, -3335,-1674,1688, 0, -670,2463,3203, 0, -1211,-620,3863, 0, -1172,-3464,1844, 0, 1367,1189,3673, 0, 1371,-1771,3430, 0, 57,3991,-921, 0, 2956,1572,2359, 0, 1109,-3702,1357, 0, 1215,3760,1078, 0, 3232,-1852,1704, 0, 3289,2429,-249, 0, 4089,114,-209, 0, 1896,2874,-2219, 0, 2984,-1919,-2047, 0, 2744,288,-3027, 0, 1332,-3836,-533, 0, 895,-2816,-2837, 0 }; SVECTOR level_modelSphere_001_uv[] = { 182,100, 0, 0, 169,98, 0, 0, 179,103, 0, 0, 147,128, 0, 0, 144,123, 0, 0, 131,121, 0, 0, 182,100, 0, 0, 168,98, 0, 0, 169,98, 0, 0, 131,121, 0, 0, 128,121, 0, 0, 140,129, 0, 0, 144,123, 0, 0, 132,113, 0, 0, 131,121, 0, 0, 173,107, 0, 0, 169,98, 0, 0, 160,109, 0, 0, 144,123, 0, 0, 146,110, 0, 0, 132,113, 0, 0, 131,121, 0, 0, 127,107, 0, 0, 128,121, 0, 0, 156,107, 0, 0, 160,109, 0, 0, 169,98, 0, 0, 146,110, 0, 0, 137,104, 0, 0, 132,113, 0, 0, 137,104, 0, 0, 146,110, 0, 0, 145,100, 0, 0, 156,107, 0, 0, 157,120, 0, 0, 160,109, 0, 0, 137,98, 0, 0, 145,100, 0, 0, 149,98, 0, 0, 146,110, 0, 0, 152,115, 0, 0, 155,109, 0, 0, 146,110, 0, 0, 155,109, 0, 0, 145,100, 0, 0, 160,109, 0, 0, 157,120, 0, 0, 164,122, 0, 0, 145,100, 0, 0, 155,109, 0, 0, 149,98, 0, 0, 173,107, 0, 0, 160,109, 0, 0, 168,112, 0, 0, 166,128, 0, 0, 164,122, 0, 0, 157,120, 0, 0, 166,128, 0, 0, 173,121, 0, 0, 164,122, 0, 0, 149,98, 0, 0, 155,109, 0, 0, 156,103, 0, 0, 165,70, 0, 0, 156,80, 0, 0, 167,79, 0, 0, 173,121, 0, 0, 173,107, 0, 0, 168,112, 0, 0, 167,79, 0, 0, 176,77, 0, 0, 165,70, 0, 0, 185,122, 0, 0, 185,110, 0, 0, 173,121, 0, 0, 176,77, 0, 0, 177,88, 0, 0, 184,84, 0, 0, 185,110, 0, 0, 179,103, 0, 0, 173,107, 0, 0, 170,97, 0, 0, 177,98, 0, 0, 177,88, 0, 0, 179,103, 0, 0, 169,98, 0, 0, 173,107, 0, 0, 156,121, 0, 0, 152,115, 0, 0, 144,123, 0, 0, 147,128, 0, 0, 131,121, 0, 0, 140,129, 0, 0, 152,115, 0, 0, 146,110, 0, 0, 144,123, 0, 0, 168,98, 0, 0, 156,107, 0, 0, 169,98, 0, 0, 131,121, 0, 0, 132,113, 0, 0, 127,107, 0, 0, 127,107, 0, 0, 132,113, 0, 0, 137,104, 0, 0, 127,107, 0, 0, 137,104, 0, 0, 137,98, 0, 0, 137,98, 0, 0, 137,104, 0, 0, 145,100, 0, 0, 160,109, 0, 0, 164,122, 0, 0, 168,112, 0, 0, 166,128, 0, 0, 175,129, 0, 0, 173,121, 0, 0, 164,122, 0, 0, 173,121, 0, 0, 168,112, 0, 0, 165,70, 0, 0, 176,77, 0, 0, 179,70, 0, 0, 173,121, 0, 0, 185,110, 0, 0, 173,107, 0, 0, 167,79, 0, 0, 156,80, 0, 0, 166,89, 0, 0, 167,79, 0, 0, 166,89, 0, 0, 177,88, 0, 0, 176,77, 0, 0, 167,79, 0, 0, 177,88, 0, 0, 156,80, 0, 0, 156,87, 0, 0, 166,89, 0, 0, 177,88, 0, 0, 166,89, 0, 0, 170,97, 0, 0, 177,88, 0, 0, 177,98, 0, 0, 184,84, 0, 0, 185,89, 0, 0, 184,84, 0, 0, 177,98, 0, 0, 170,97, 0, 0, 166,89, 0, 0, 160,96, 0, 0 }; CVECTOR level_modelSphere_001_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelSphere_001_index[] = { 1,5,26,0,4, 0,2,3,0,4, 1,4,5,0,4, 3,4,1,0,4, 2,6,3,0,4, 25,5,12,0,4, 2,7,6,0,4, 3,9,4,0,4, 9,12,5,0,4, 7,8,6,0,4, 8,7,10,0,4, 9,11,12,0,4, 11,10,13,0,4, 7,15,18,0,4, 7,18,10,0,4, 12,11,14,0,4, 10,18,13,0,4, 25,12,17,0,4, 13,14,11,0,4, 13,19,14,0,4, 13,18,16,0,4, 16,18,20,0,4, 19,25,17,0,4, 20,21,16,0,4, 21,23,19,0,4, 21,24,23,0,4, 23,26,25,0,4, 0,1,24,0,4, 26,5,25,0,4, 22,15,2,0,4, 0,3,1,0,4, 15,7,2,0,4, 4,9,5,0,4, 3,6,9,0,4, 9,6,8,0,4, 9,8,11,0,4, 11,8,10,0,4, 12,14,17,0,4, 13,16,19,0,4, 14,19,17,0,4, 16,21,19,0,4, 19,23,25,0,4, 20,18,22,0,4, 20,22,24,0,4, 21,20,24,0,4, 18,15,22,0,4, 24,22,0,0,4, 24,1,23,0,4, 26,23,1,0,4, 0,22,2,0,4 }; MATRIX level_modelSphere_001_matrix = {0}; VECTOR level_modelSphere_001_pos = {44,-73,92, 0}; SVECTOR level_modelSphere_001_rot = {0,0,0}; short level_modelSphere_001_isRigidBody = 1; short level_modelSphere_001_isStaticBody = 0; short level_modelSphere_001_isPrism = 0; short level_modelSphere_001_isAnim = 0; short level_modelSphere_001_isActor = 0; short level_modelSphere_001_isLevel = 0; short level_modelSphere_001_isBG = 0; short level_modelSphere_001_isSprite = 0; long level_modelSphere_001_p = 0; long level_modelSphere_001_OTz = 0; BODY level_modelSphere_001_body = { {0, 0, 0, 0}, 44,-73,92, 0, 0,0,0, 0, 5, ONE/5, -25,-24,-24, 0, 24,24,25, 0, 1024, }; TMESH level_modelSphere_001 = { level_modelSphere_001_mesh, level_modelSphere_001_normal, level_modelSphere_001_uv, level_modelSphere_001_color, 50 }; MESH level_meshSphere_001 = { &level_modelSphere_001, level_modelSphere_001_index, &tim_home, _binary_TIM_home_tim_start, &level_modelSphere_001_matrix, &level_modelSphere_001_pos, &level_modelSphere_001_rot, &level_modelSphere_001_isRigidBody, &level_modelSphere_001_isStaticBody, &level_modelSphere_001_isPrism, &level_modelSphere_001_isAnim, &level_modelSphere_001_isActor, &level_modelSphere_001_isLevel, &level_modelSphere_001_isBG, &level_modelSphere_001_isSprite, &level_modelSphere_001_p, &level_modelSphere_001_OTz, &level_modelSphere_001_body, 0, &level_nodegnd, 0 }; SVECTOR level_modelwall_mesh[] = { { -580,-97,-98 }, { -580,0,-98 }, { -580,-195,-98 }, { -580,-97,-1 }, { -580,0,-1 }, { -580,-195,-1 }, { -580,-97,97 }, { -580,0,97 }, { -580,-195,97 }, { -580,-97,194 }, { -580,0,194 }, { -580,-195,194 } }; SVECTOR level_modelwall_normal[] = { -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0 }; SVECTOR level_modelwall_uv[] = { 191,0, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 64,191, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 255,64, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 64,191, 0, 0 }; CVECTOR level_modelwall_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelwall_index[] = { 6,5,3,0,4, 3,5,2,0,4, 6,8,5,0,4, 3,2,0,0,4, 4,3,0,0,4, 7,6,3,0,4, 9,8,6,0,4, 7,3,4,0,4, 9,11,8,0,4, 4,0,1,0,4, 10,6,7,0,4, 10,9,6,0,4 }; MATRIX level_modelwall_matrix = {0}; VECTOR level_modelwall_pos = {1,-1,0, 0}; SVECTOR level_modelwall_rot = {0,0,0}; short level_modelwall_isRigidBody = 0; short level_modelwall_isStaticBody = 0; short level_modelwall_isPrism = 0; short level_modelwall_isAnim = 0; short level_modelwall_isActor = 0; short level_modelwall_isLevel = 0; short level_modelwall_isBG = 0; short level_modelwall_isSprite = 0; long level_modelwall_p = 0; long level_modelwall_OTz = 0; BODY level_modelwall_body = { {0, 0, 0, 0}, 1,-1,0, 0, 0,0,0, 0, 1, ONE/1, -580,-195,-98, 0, -580,0,194, 0, 0, }; TMESH level_modelwall = { level_modelwall_mesh, level_modelwall_normal, level_modelwall_uv, level_modelwall_color, 12 }; MESH level_meshwall = { &level_modelwall, level_modelwall_index, &tim_home, _binary_TIM_home_tim_start, &level_modelwall_matrix, &level_modelwall_pos, &level_modelwall_rot, &level_modelwall_isRigidBody, &level_modelwall_isStaticBody, &level_modelwall_isPrism, &level_modelwall_isAnim, &level_modelwall_isActor, &level_modelwall_isLevel, &level_modelwall_isBG, &level_modelwall_isSprite, &level_modelwall_p, &level_modelwall_OTz, &level_modelwall_body, 0, 0, 0 }; SVECTOR level_modelwall_001_mesh[] = { { -92,-97,194 }, { -92,0,194 }, { -92,-195,194 }, { -190,-97,194 }, { -190,0,194 }, { -190,-195,194 }, { -287,-97,194 }, { -287,0,194 }, { -287,-195,194 }, { -385,-97,194 }, { -385,0,194 }, { -385,-195,194 }, { -482,-97,194 }, { -482,0,194 }, { -482,-195,194 }, { -580,-97,194 }, { -580,0,194 }, { -580,-195,194 } }; SVECTOR level_modelwall_001_normal[] = { 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0 }; SVECTOR level_modelwall_001_uv[] = { 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0 }; CVECTOR level_modelwall_001_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelwall_001_index[] = { 3,0,2,0,4, 3,2,5,0,4, 4,1,0,0,4, 4,0,3,0,4, 6,3,5,0,4, 6,5,8,0,4, 7,4,3,0,4, 7,3,6,0,4, 9,6,8,0,4, 10,7,6,0,4, 9,8,11,0,4, 10,6,9,0,4, 12,9,11,0,4, 13,10,9,0,4, 12,11,14,0,4, 13,9,12,0,4, 15,12,14,0,4, 16,13,12,0,4, 15,14,17,0,4, 16,12,15,0,4 }; MATRIX level_modelwall_001_matrix = {0}; VECTOR level_modelwall_001_pos = {0,-1,0, 0}; SVECTOR level_modelwall_001_rot = {0,0,0}; short level_modelwall_001_isRigidBody = 0; short level_modelwall_001_isStaticBody = 0; short level_modelwall_001_isPrism = 0; short level_modelwall_001_isAnim = 0; short level_modelwall_001_isActor = 0; short level_modelwall_001_isLevel = 0; short level_modelwall_001_isBG = 0; short level_modelwall_001_isSprite = 0; long level_modelwall_001_p = 0; long level_modelwall_001_OTz = 0; BODY level_modelwall_001_body = { {0, 0, 0, 0}, 0,-1,0, 0, 0,0,0, 0, 1, ONE/1, -580,-195,194, 0, -92,0,194, 0, 0, }; TMESH level_modelwall_001 = { level_modelwall_001_mesh, level_modelwall_001_normal, level_modelwall_001_uv, level_modelwall_001_color, 20 }; MESH level_meshwall_001 = { &level_modelwall_001, level_modelwall_001_index, &tim_home, _binary_TIM_home_tim_start, &level_modelwall_001_matrix, &level_modelwall_001_pos, &level_modelwall_001_rot, &level_modelwall_001_isRigidBody, &level_modelwall_001_isStaticBody, &level_modelwall_001_isPrism, &level_modelwall_001_isAnim, &level_modelwall_001_isActor, &level_modelwall_001_isLevel, &level_modelwall_001_isBG, &level_modelwall_001_isSprite, &level_modelwall_001_p, &level_modelwall_001_OTz, &level_modelwall_001_body, 0, 0, 0 }; SVECTOR level_modelwall_002_mesh[] = { { -92,-97,194 }, { -92,0,194 }, { -92,-195,194 }, { -92,-97,292 }, { -92,0,292 }, { -92,-195,292 }, { -92,-97,389 }, { -92,0,389 }, { -92,-195,389 }, { -92,-97,487 }, { -92,0,487 }, { -92,-195,487 }, { -92,-97,584 }, { -92,0,584 }, { -92,-195,584 }, { -92,-97,682 }, { -92,0,682 }, { -92,-195,682 } }; SVECTOR level_modelwall_002_normal[] = { -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0, -4096,0,0, 0 }; SVECTOR level_modelwall_002_uv[] = { 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 191,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 191,64, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 0,191, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 191,64, 0, 0, 64,191, 0, 0, 64,128, 0, 0, 0,128, 0, 0, 255,64, 0, 0, 255,0, 0, 0, 191,0, 0, 0 }; CVECTOR level_modelwall_002_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelwall_002_index[] = { 3,2,0,0,4, 3,5,2,0,4, 4,0,1,0,4, 4,3,0,0,4, 6,5,3,0,4, 4,6,3,0,4, 6,8,5,0,4, 4,7,6,0,4, 9,8,6,0,4, 10,6,7,0,4, 9,11,8,0,4, 10,9,6,0,4, 12,11,9,0,4, 13,9,10,0,4, 12,14,11,0,4, 13,12,9,0,4, 15,14,12,0,4, 16,12,13,0,4, 15,17,14,0,4, 16,15,12,0,4 }; MATRIX level_modelwall_002_matrix = {0}; VECTOR level_modelwall_002_pos = {0,0,0, 0}; SVECTOR level_modelwall_002_rot = {0,0,0}; short level_modelwall_002_isRigidBody = 0; short level_modelwall_002_isStaticBody = 0; short level_modelwall_002_isPrism = 0; short level_modelwall_002_isAnim = 0; short level_modelwall_002_isActor = 0; short level_modelwall_002_isLevel = 0; short level_modelwall_002_isBG = 0; short level_modelwall_002_isSprite = 0; long level_modelwall_002_p = 0; long level_modelwall_002_OTz = 0; BODY level_modelwall_002_body = { {0, 0, 0, 0}, 0,0,0, 0, 0,0,0, 0, 1, ONE/1, -92,-195,194, 0, -92,0,682, 0, 0, }; TMESH level_modelwall_002 = { level_modelwall_002_mesh, level_modelwall_002_normal, level_modelwall_002_uv, level_modelwall_002_color, 20 }; MESH level_meshwall_002 = { &level_modelwall_002, level_modelwall_002_index, &tim_home, _binary_TIM_home_tim_start, &level_modelwall_002_matrix, &level_modelwall_002_pos, &level_modelwall_002_rot, &level_modelwall_002_isRigidBody, &level_modelwall_002_isStaticBody, &level_modelwall_002_isPrism, &level_modelwall_002_isAnim, &level_modelwall_002_isActor, &level_modelwall_002_isLevel, &level_modelwall_002_isBG, &level_modelwall_002_isSprite, &level_modelwall_002_p, &level_modelwall_002_OTz, &level_modelwall_002_body, 0, 0, 0 }; SVECTOR level_modelwall_003_mesh[] = { { 200,-97,682 }, { 103,-97,682 }, { 200,0,682 }, { 200,-195,682 }, { 103,0,682 }, { 103,-195,682 }, { 5,-97,682 }, { 5,0,682 }, { 5,-195,682 }, { -92,-97,682 }, { -92,0,682 }, { -92,-195,682 } }; SVECTOR level_modelwall_003_normal[] = { 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0, 0,0,4096, 0 }; SVECTOR level_modelwall_003_uv[] = { 64,191, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 0,128, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 64,191, 0, 0, 0,191, 0, 0, 0,128, 0, 0, 64,191, 0, 0, 0,128, 0, 0, 64,128, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,0, 0, 0, 255,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 191,0, 0, 0, 255,64, 0, 0, 191,64, 0, 0, 191,0, 0, 0 }; CVECTOR level_modelwall_003_color[] = { 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0, 80, 80, 80, 0, 128, 128, 128, 0, 128, 128, 128, 0 }; PRIM level_modelwall_003_index[] = { 6,5,8,0,4, 6,1,5,0,4, 1,3,5,0,4, 9,6,8,0,4, 7,1,6,0,4, 1,0,3,0,4, 9,8,11,0,4, 4,0,1,0,4, 7,4,1,0,4, 10,6,9,0,4, 10,7,6,0,4, 4,2,0,0,4 }; MATRIX level_modelwall_003_matrix = {0}; VECTOR level_modelwall_003_pos = {0,0,-1, 0}; SVECTOR level_modelwall_003_rot = {0,0,0}; short level_modelwall_003_isRigidBody = 0; short level_modelwall_003_isStaticBody = 0; short level_modelwall_003_isPrism = 0; short level_modelwall_003_isAnim = 0; short level_modelwall_003_isActor = 0; short level_modelwall_003_isLevel = 0; short level_modelwall_003_isBG = 0; short level_modelwall_003_isSprite = 0; long level_modelwall_003_p = 0; long level_modelwall_003_OTz = 0; BODY level_modelwall_003_body = { {0, 0, 0, 0}, 0,0,-1, 0, 0,0,0, 0, 1, ONE/1, -92,-195,682, 0, 200,0,682, 0, 0, }; TMESH level_modelwall_003 = { level_modelwall_003_mesh, level_modelwall_003_normal, level_modelwall_003_uv, level_modelwall_003_color, 12 }; MESH level_meshwall_003 = { &level_modelwall_003, level_modelwall_003_index, &tim_home, _binary_TIM_home_tim_start, &level_modelwall_003_matrix, &level_modelwall_003_pos, &level_modelwall_003_rot, &level_modelwall_003_isRigidBody, &level_modelwall_003_isStaticBody, &level_modelwall_003_isPrism, &level_modelwall_003_isAnim, &level_modelwall_003_isActor, &level_modelwall_003_isLevel, &level_modelwall_003_isBG, &level_modelwall_003_isSprite, &level_modelwall_003_p, &level_modelwall_003_OTz, &level_modelwall_003_body, 0, 0, 0 }; MESH * level_meshes[14] = { &level_meshCube, &level_meshCylindre, &level_meshgnd, &level_meshgnd_001, &level_meshgnd_003, &level_meshgnd_002, &level_meshobject, &level_meshPlan, &level_meshSphere, &level_meshSphere_001, &level_meshwall, &level_meshwall_001, &level_meshwall_002, &level_meshwall_003 }; int level_meshes_length = 14; CAMANGLE level_camAngle_camPath_001 = { &level_camPos_camPath_001, 0, 0, { 0 }, { 0 }, 0, 0 }; CAMANGLE * level_camAngles[0] = { }; SIBLINGS level_nodegnd_003_siblings = { 1, { &level_nodegnd } }; CHILDREN level_nodegnd_003_objects = { 0, { 0 } }; CHILDREN level_nodegnd_003_rigidbodies = { 2, { &level_meshSphere, &level_meshSphere_001 } }; NODE level_nodegnd_003 = { &level_meshgnd_003, &level_nodegnd_003_siblings, &level_nodegnd_003_objects, &level_nodegnd_003_rigidbodies }; SIBLINGS level_nodegnd_001_siblings = { 1, { &level_nodegnd } }; CHILDREN level_nodegnd_001_objects = { 3, { &level_meshwall_002, &level_meshwall_003, &level_meshCylindre } }; CHILDREN level_nodegnd_001_rigidbodies = { 2, { &level_meshSphere, &level_meshSphere_001 } }; NODE level_nodegnd_001 = { &level_meshgnd_001, &level_nodegnd_001_siblings, &level_nodegnd_001_objects, &level_nodegnd_001_rigidbodies }; SIBLINGS level_nodegnd_002_siblings = { 1, { &level_nodegnd } }; CHILDREN level_nodegnd_002_objects = { 1, { &level_meshobject } }; CHILDREN level_nodegnd_002_rigidbodies = { 2, { &level_meshSphere, &level_meshSphere_001 } }; NODE level_nodegnd_002 = { &level_meshgnd_002, &level_nodegnd_002_siblings, &level_nodegnd_002_objects, &level_nodegnd_002_rigidbodies }; SIBLINGS level_nodegnd_siblings = { 3, { &level_nodegnd_003, &level_nodegnd_002, &level_nodegnd_001 } }; CHILDREN level_nodegnd_objects = { 5, { &level_meshPlan, &level_meshwall_001, &level_meshwall, &level_meshSphere_001, &level_meshCube } }; CHILDREN level_nodegnd_rigidbodies = { 2, { &level_meshSphere, &level_meshSphere_001 } }; NODE level_nodegnd = { &level_meshgnd, &level_nodegnd_siblings, &level_nodegnd_objects, &level_nodegnd_rigidbodies }; MESH * level_actorPtr = &level_meshSphere; MESH * level_levelPtr = &level_meshgnd_002; MESH * level_propPtr = &level_meshSphere_001; CAMANGLE * level_camPtr = &level_camAngle_camPath_001; NODE * level_curNode = &level_nodegnd_002;