#pragma once #include #include #include #include #include "defines.h" // PSX setup void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * BG, VECTOR * BK ); void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, char ** nextprim, char * db); // Utils void LoadTexture(u_long * tim, TIM_IMAGE * tparam);