#pragma once #include #include #include #include #include #include #include #include "defines.h" #include "custom_types.h" // PSX setup void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * BG, VECTOR * BK ); void ScrRst(void); void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, char ** nextprim, char * db); // Utils void LvlPtrSet( LEVEL * curLevel, LEVEL * level ); int LoadLevelCD(const char*const LevelName, u_long * LoadAddress); void SwitchLevel( LEVEL * curLevel, LEVEL * loadLevel); void LoadTexture(u_long * tim, TIM_IMAGE * tparam);