investigating color corruption
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@ -94,7 +94,7 @@ char db = 0; // Current buffer counter
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CVECTOR BGc = {50, 50, 75, 0}; // Far color
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CVECTOR BGc = {50, 50, 75, 0}; // Far color
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VECTOR BKc = {100, 100, 100, 0}; // Back color
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VECTOR BKc = {128, 128, 128, 0}; // Back color
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// Local color matrix
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// Local color matrix
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@ -178,7 +178,7 @@ int pressed = 0;
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u_short timer = 0;
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u_short timer = 0;
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// Cam stuff
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// Cam stuff
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int camMode = 2;
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int camMode = 0;
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long timeB = 0;
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long timeB = 0;
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int lerping = 0;
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int lerping = 0;
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@ -627,7 +627,7 @@ int main() {
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FntPrint("%d", msh );
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FntPrint("%d", msh );
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curNode = curNode->siblings->list[msh];
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curNode = curNode->siblings->list[msh];
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//~ levelPtr = curNode->siblings->list[plane]->curPlane;
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//~ //levelPtr = curNode->siblings->list[plane]->curPlane;
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}
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}
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@ -641,17 +641,19 @@ int main() {
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for ( int k = 0; k < sizeof(meshes)/sizeof(meshes[0]);k ++){
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for ( int k = 0; k < sizeof(meshes)/sizeof(meshes[0]);k ++){
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if ( ( *meshes[k]->isRigidBody == 1 ) && () ) {
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if ( ( *meshes[k]->isRigidBody == 1 ) ) {
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applyAcceleration(meshes[k]->body);
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applyAcceleration(meshes[k]->body);
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// Get col with level ( modelgnd_body )
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// Get col with level ( modelgnd_body )
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//~ col_lvl = getIntCollision( *meshes[k]->body , *levelPtr->body );
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col_lvl = getIntCollision( *meshes[k]->body , *levelPtr->body );
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col_lvl = getIntCollision( *actorPtr->body , *curNode->plane->body );
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//~ col_lvl = getIntCollision( *actorPtr->body , *curNode->plane->body );
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col_sphere = getIntCollision( *propPtr->body, *curNode->plane->body );
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col_sphere = getIntCollision( *propPtr->body, *levelPtr->body );
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//~ col_sphere = getIntCollision( *propPtr->body, *curNode->plane->body );
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col_sphere_act = getExtCollision( *actorPtr->body, *propPtr->body );
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col_sphere_act = getExtCollision( *actorPtr->body, *propPtr->body );
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@ -1257,7 +1259,7 @@ int main() {
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// Add secondary OT to main OT
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// Add secondary OT to main OT
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AddPrims(otdisc[db], ot[db] + OTLEN - 1, ot[db]);
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AddPrims(otdisc[db], ot[db] + OTLEN - 1, ot[db]);
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FntPrint("CurNode : %x\nIndex: %d", curNode, curNode->siblings->index);
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//~ FntPrint("CurNode : %x\nIndex: %d", curNode, curNode->siblings->index);
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//~ FntPrint("Time : %d %d dt :%d\n",time, atime, dt);
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//~ FntPrint("Time : %d %d dt :%d\n",time, atime, dt);
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//~ FntPrint("CamMode: %d Slowmo : %d\nTricount: %d OTz: %d\nOTc: %d, p: %d\n", camMode, actorPtr->anim->interpolate, triCount, *meshes[9]->OTz, OTc, *meshes[9]->p);
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//~ FntPrint("CamMode: %d Slowmo : %d\nTricount: %d OTz: %d\nOTc: %d, p: %d\n", camMode, actorPtr->anim->interpolate, triCount, *meshes[9]->OTz, OTc, *meshes[9]->p);
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