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0d083c9580
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screenToWorld, worldToScreen fncs
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2021-03-29 11:44:06 +02:00 |
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735295c197
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cam frustum
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2021-03-26 15:39:24 +01:00 |
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ac855a0fd4
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TODO: fix prop col
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2021-03-25 19:55:15 +01:00 |
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7af5e535c8
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long time no see
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2021-03-24 11:22:30 +01:00 |
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eec42d5418
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a bit more cleanup
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2021-03-22 14:39:47 +01:00 |
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3a854d8ccd
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add drawBG()
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2021-03-22 14:35:28 +01:00 |
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bc98a88238
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code cleanup
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2021-03-21 12:57:01 +01:00 |
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44709398fa
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adding drawPoly function
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2021-03-20 15:03:37 +01:00 |
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e902ef0fe4
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investigating color corruption
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2021-03-19 15:40:51 +01:00 |
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de1b151afc
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adding Spatial Partitioning
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2021-03-16 16:18:36 +01:00 |
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d9e86099b2
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correcting collision code
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2021-03-15 15:58:21 +01:00 |
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18a3007c16
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subdiv investigation
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2021-03-06 11:45:25 +01:00 |
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ffe0fffd26
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OTz>mesh->OTz
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2021-02-28 11:14:02 +01:00 |
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