diff --git a/README.md b/README.md index 1cd09a3..01fb89c 100644 --- a/README.md +++ b/README.md @@ -13,12 +13,14 @@ On Linux, that's : # Steps to load your mesh 1. You must first triangulate your mesh (manually or via the modifier). + 2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white. + * If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry. -Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) + 3. Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) -## Edit the file to reflect the values in your exported .c file : + 4. Edit the file to reflect the values in your exported .c file : For example, if you export the start cube after vertex painting and triangulation :