diff --git a/README.md b/README.md index 3220d04..1cd09a3 100644 --- a/README.md +++ b/README.md @@ -12,11 +12,13 @@ On Linux, that's : # Steps to load your mesh -Your mesh must be vertex colored for the plugin to work, and triangulated before export (Use & apply a triangulate modifier) + 1. You must first triangulate your mesh (manually or via the modifier). + 2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white. + * If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry. + +Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) -Get the example by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) - -Edit the file to reflect the values in your exported .c file : +## Edit the file to reflect the values in your exported .c file : For example, if you export the start cube after vertex painting and triangulation :