diff --git a/README.md b/README.md index 78daffe..ce648f6 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,8 @@ It allows exporting a gouraud shaded, UV textured Blender scene to a format comp ![3d scene](gif/demo.gif) +[Check the Wiki](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki) for in-depth informations. + ## Features **Be warned this is WIP** ! @@ -19,24 +21,14 @@ It allows exporting a gouraud shaded, UV textured Blender scene to a format comp * Export vertex animations * Export up to 3 light sources * Export pre-rendered backgrounds for in-game use (8bpp and 4bpp) + * VRam auto layout for TIMs ![comparison](gif/rt-8b-4b.gif) Real-time 3D / 8bpp background / 4bpp background - -### "Engine" - - * Very basic physics / collision detection - * Constrained camera trajectory - * Orbital camera mode - * Basic Spatial partitioning - * Portal based camera angle switch - * 3D sprite - * VRam auto layout for TIMs ## Planned * Fix and improve all the things ! - * Wall collisions # Install the plugin