From ca66fbdbf63847e5c147dca68a4570103f53b2d3 Mon Sep 17 00:00:00 2001 From: ABelliqueux Date: Sun, 27 Dec 2020 13:02:22 +0100 Subject: [PATCH] geometry must be <= 460 tris --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 0413ede..a7b3309 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,8 @@ On Linux, that's : 1. You must first triangulate your mesh (manually or via the modifier). + * Your geometry must not exceed 460 triangles, or it won't load properly. + 2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white. * If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.