From ca97257c0300272e9b57e98362236f45faaeb46a Mon Sep 17 00:00:00 2001 From: ABelliqueux Date: Sun, 27 Dec 2020 18:10:08 +0100 Subject: [PATCH] README max polycount --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d889e22..f3ec435 100644 --- a/README.md +++ b/README.md @@ -41,11 +41,11 @@ On Linux, that's : * If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry. - 3. If needed, edit the `primdraw.c` file , lines 29 and 30, to reflect the number of tris you want to be able to draw ( seems like the PSX is happy with max 1800 ) + 3. If needed, edit the `primdraw.c` file , lines 29 and 30, to reflect the number of tris you want to be able to draw ( ~750 in NTSC, ~910 in PAL ) ```c #define OT_LENGTH 2048 // Maximum number of OT entries -#define MAX_PRIMS 1024 // Maximum number of POLY_GT3 primitives +#define MAX_PRIMS 1024 // Maximum number of POLY_GT3 primitives, should be equal to at least your # of tris * 3 ``` seem to be safe values.