From f96f9d6965aba1333fdb03c679ba748d3e33fbfe Mon Sep 17 00:00:00 2001 From: ABelliqueux Date: Tue, 22 Jun 2021 18:15:51 +0200 Subject: [PATCH] Update demo gif --- README.md | 22 ++++------------------ 1 file changed, 4 insertions(+), 18 deletions(-) diff --git a/README.md b/README.md index 1d5ed12..92bdbe6 100644 --- a/README.md +++ b/README.md @@ -3,13 +3,9 @@ # Blender 3dcam PSX engine Level exporter This Blender plugin is to be used in conjunction with the [3dcam PSX engine](https://github.com/ABelliqueux/3dcam-headers). -It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine. +It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine. -![3d scene](gif/3d.gif) -![pre-rendered BGs](gif/precalc.gif) -![Push things](gif/push.gif) -![Sprite](gif/sprite.gif) -![Vertex animation](gif/vertexanim.gif) +![3d scene](gif/demo.gif) ## Features @@ -64,19 +60,9 @@ On Linux : `~/.config/blender/2.79/scripts/addons` On macOS : `./Blender.app/Contents/Resources/2.79/addons` On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\` -# Compiling +# Install the 3D engine -**TODO: Update these instructions** - -The provided `Makefile` uses the [Nugget+PsyQ setup](https://github.com/ABelliqueux/nolibgs_hello_worlds#setting-up-the-sdk--modern-gcc--psyq-aka-nuggetpsyq). - - 1. Clone this repo in `(...)/pcsx-redux/src/mips/` - 2. Enter the `blender_io_export_psx_mesh` folder - 3. Install the plugin in blender, then open `level.blend` - 4. Export as 'level.c' - 5. Type `Make` - -You can use [img2tim](https://github.com/Lameguy64/img2tim) to convert your blender texture in a tim file. +Head over to the [3dcam repo](https://github.com/ABelliqueux/3dcam-headers) and follow the setup instructions there. # Credits