![Pic or it didn't happen](https://wiki.arthus.net/assets/blender-psx.jpg) # Blender 3dcam PSX engine Level exporter This Blender plugin is to be used in conjunction with the [3dcam PSX engine](https://github.com/ABelliqueux/3dcam-headers). It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine. ![3d scene](https://wiki.arthus.net/assets/demo.gif) ## Documentation [Check the Wiki](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki) for in-depth informations. ## Features **Be warned this is WIP** ! ### Plugin * Export UV textured models * Export vertex painted models * Export camera positions for in game use * Export vertex animations * Export up to 3 light sources * Export pre-rendered backgrounds for in-game use (8bpp and 4bpp) * VRam auto layout for TIMs * Export sound/music as VAG/XA files ![comparison](https://wiki.arthus.net/assets/rt-8b-4b.gif) Real-time 3D / 8bpp background / 4bpp background ## Planned * Fix and improve all the things ! # Install the plugin **This plugin is not compatible with Blender > 2.79.** 1. Download and install Blender 2.79b. http://download.blender.org/release/Blender2.79/ 2. Clone this repository in the [addons folder](https://docs.blender.org/manual/en/latest/advanced/blender_directory_layout.html) of blender 2.79 : ```bash git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git ``` 3. Dependencies These utilities should be in your [$PATH](https://stackoverflow.com/questions/44272416/how-to-add-a-folder-to-path-environment-variable-in-windows-10-with-screensho#44272417) : * [pngquant](https://pngquant.org/) : convert image to 4/8bpp palettized pngs * [ffmpeg](https://ffmpeg.org/) : convert audio to WAV * [img2tim](https://github.com/Lameguy64/img2tim) : convert image to psx TIM - Win32 pre-built bin : https://github.com/Lameguy64/img2tim#download * [wav2vag](https://github.com/ColdSauce/psxsdk/blob/master/tools/wav2vag.c) : convert WAV to psx VAG - Win32 pre-built bin : http://psx.arthus.net/tools/wav2vag-win32.zip * [psxavenc](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/psxavenc) : convert WAV to psx XA - Win32 pre-built bin : http://psx.arthus.net/sdk/candyk-psx-tools.zip * [xainterleave](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/xainterleave) : interleave psx XA files - Win32 pre-built bin : http://psx.arthus.net/sdk/candyk-psx-tools.zip Linux users, these utilities are trivial to build using `gcc -o output source.c`. Only `psxavenc` and `img2tim` are a bit more involved as you should install the ffmpeg and freeimage dev packages from your distro before compiling. On Debian, ```bash sudo apt install libavformat-dev libfreeimage-dev ``` should set you up. Arch users, dev files are already on your system as long as the package is installed. ```bash sudo pacman -S ffmpeg freeimage ``` Building `img2tim` : ```bash # In img2tim's sources directory : gcc -o img2tim main.cpp ``` Building `psxavenc` and `xainterleave` : ```bash # Use the Makefile that's in candyk-psx's sources directory : make tools # bins will appear in 'candyk-psx/bin' ``` For users with **Imagemagick** installed, there is an option when exporting to use that instead of pngquant. 4. Enable the add-on in Blender by going to user preferences, Add-ons tab, and enable `Import-Export: PSX TMesh exporter`. On Linux : `~/.config/blender/2.79/scripts/addons` On macOS : `./Blender.app/Contents/Resources/2.79/addons` On Windows : `%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\` # Install the 3D engine Head over to the [3dcam repo](https://github.com/ABelliqueux/3dcam-headers) and follow the setup instructions there. # Export your scene ! Open a working copy of your scene, add the needed [flags](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Flags) and export your level in the `3dcam-headers` folder. Following [those steps](https://github.com/ABelliqueux/3dcam-headers#compiling), you should now see your scene running on PSX ! # Custom properties helper add-on ## 3dcam-helper A [small blender addon](https://github.com/ABelliqueux/blender_io_export_psx_mesh/blob/main/3dcam-engine-helper.py) is provided that facilitates setting and copying [flags](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Flags) between several objects in your scene. ![Setting an object's flags](https://wiki.arthus.net/assets/3dcam-helper-flags.gif) See [the documentation](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Flags#3dcam-helper) for usage instruction. **The script only does the job of creating/updating the object's custom properties, so it is not mandatory to use it.** # Credits Based on the [code](https://pastebin.com/suU9DigB) provided by TheDukeOfZill, 04-2014, on http://www.psxdev.net/forum/viewtopic.php?f=64&t=537#p4088 pngquant : [https://github.com/kornelski/pngquant](https://github.com/kornelski/pngquant) img2tim : [https://github.com/Lameguy64/img2tim](https://github.com/Lameguy64/img2tim) Freeimage : [https://freeimage.sourceforge.io/](https://freeimage.sourceforge.io/)