# blender_io_export_psx_mesh Blender <= 2.79c plugin to export a PSX mesh to an array in a C file. # Install Put the `io_export_psx_mesh.py` file in the addons folder of blender 2.79 : On Linux, that's : `~/.config/blender/2.79/scripts/addons` # Steps to load your mesh Your mesh must be vertex colored for the plugin to work, and triangulated before export (Use & apply a triangulate modifier) Get the example by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) Edit the file to reflect the values in your exported .c file : For example, if you export the start cube after vertex painting and triangulation : lines 190 to 199 of the original file : ```c for (i=0; i