From 03f4b7d3ffce16f6fcb58f9a2ccf1e16778f40a7 Mon Sep 17 00:00:00 2001 From: Schnappy Date: Tue, 22 Jun 2021 19:04:40 +0200 Subject: [PATCH] Updated Camera (markdown) --- Camera.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/Camera.md b/Camera.md index 4cded0b..d267c60 100644 --- a/Camera.md +++ b/Camera.md @@ -1,5 +1,20 @@ # Camera setup +## Camera settings in Blender + +Your Blender cameras will need to be set with these settings to reflect the PSX projection : +In the Scene tab : + + * NTSC : 320x240 + * PAL : 320x256 + * Pixel aspect 1:1 + +In the Camera tab: + + * Focal length : perspective 90° ( 16 mm ) + +With a [FOV](https://github.com/ABelliqueux/3dcam-headers/blob/59039630c0d151c80cfdbb447702259504511b3e/defines.h#L13) of half the screen width, the camera focal length is approximatively 16 mm / 90°. Lower values mean wider angle. + ## Default camera The `isDefault` flag can be set to any camera. This will define the initial position and orientation of the camera.