From 38f045e5e7727ef6d17b5d8fe71c21b1f17a34dc Mon Sep 17 00:00:00 2001 From: Schnappy Date: Wed, 23 Jun 2021 17:34:33 +0200 Subject: [PATCH] Updated Directory Tree (markdown) --- Directory-Tree.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Directory-Tree.md b/Directory-Tree.md index 3c16302..6c94bd5 100644 --- a/Directory-Tree.md +++ b/Directory-Tree.md @@ -2,6 +2,7 @@ By default, exporting results in a directory tree compatible with the [3dcam eng This can be overridden at export time with the ['Use Blender filename' option](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Export-Options). +# Hardcoded filenames **For now the exported files names will always follow this pattern. The filename in Blender's export dialog is not used. You'll have to manually rename the files in `levels` and in the engine's sources if you insist on using another name.**