This commit is contained in:
ABelliqueux 2021-11-14 18:04:11 +01:00
parent 436596bdd3
commit 71e6175d9e
9 changed files with 424 additions and 174 deletions

View File

@ -1,15 +1,29 @@
TARGET = nolibgs_demo
.PHONY: all cleansub
all:
$(MAKE) -C OVL/hello_cubetex clean all
$(MAKE) -C OVL/hello_light clean all
$(MAKE) -C OVL/hello_ovl_world clean all
$(MAKE) -C OVL/hello_pad clean all
$(MAKE) -C OVL/hello_poly clean all
$(MAKE) -C OVL/hello_sprt clean all
$(MAKE) -C OVL/hello_tile clean all
mkpsxiso -y ./isoconfig.xml
cleansub:
$(MAKE) -C OVL/hello_cubetex clean
$(MAKE) -C OVL/hello_light clean
$(MAKE) -C OVL/hello_ovl_world clean
$(MAKE) -C OVL/hello_pad clean
$(MAKE) -C OVL/hello_poly clean
$(MAKE) -C OVL/hello_sprt clean
$(MAKE) -C OVL/hello_tile clean
$(MAKE) clean
rm -f hello_str.cue hello_str.bin
rm -f $(TARGET).cue $(TARGET).bin
rm -f *.mcd *.frag *.lua *.vert
TARGET = hello_str
OVERLAYSCRIPT ?= overlay.ld
OVERLAYSECTION ?= .ovly0 .ovly1 .ovly2
OVERLAYSECTION ?= .ovly0 .ovly1 .ovly2 .ovly3 .ovly4 .ovly5 .ovly6
SRCS = hello_str.c \
src/str.c \
@ -19,5 +33,14 @@ HIT/SHIN1.HIT \
OVL/hello_ovl_world/hello_ovl_world.c \
OVL/hello_tile/hello_ovl_tile.c \
OVL/hello_poly/hello_ovl_poly.c \
OVL/hello_sprt/hello_ovl_sprt.c \
OVL/hello_cubetex/hello_ovl_cubetex.c \
OVL/hello_light/hello_ovl_light.c \
OVL/hello_pad/hello_ovl_pad.c \
OVL/hello_sprt/TIM/TIM16.tim \
OVL/hello_sprt/TIM/TIM8.tim \
OVL/hello_sprt/TIM/TIM4.tim \
OVL/hello_cubetex/TIM/cubetex.tim \
include common.mk

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@ -37,8 +37,7 @@ LDFLAGS += -ltap
LDFLAGS += -lcd
LDFLAGS += -Wl,--end-group
include $(THISDIR)../nolibgs_hello_worlds/thirdparty/nugget/common.mk
include $(THISDIR)third_party/nugget/common.mk
define OBJCOPYME
$(PREFIX)-objcopy -I binary --set-section-alignment .data=4 --rename-section .data=.rodata,alloc,load,readonly,data,contents -O $(FORMAT) -B mips $< $@

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@ -5,14 +5,15 @@
#include "src/mod.h"
#include "third_party/nugget/common/syscalls/syscalls.h"
#define printf ramsyscall_printf
#define DBG_FNTX 32
#define DBG_FNTY 200
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
DRAWENV draw[2];
char primbuff[2][32768]; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
char * nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
uint8_t db = 1; // index of which buffer is used, values 0, 1
RECT tw = {0,0,0,0};
// STR playback
STR menu[4] = {
{ "\\MENU.STR;1", 256, 240, 30, 0, 0 },
@ -22,7 +23,7 @@ STR menu[4] = {
};
STR * curStr;
StHEADER * sectorHeader;
uint8_t drawMenu = 0;
int8_t drawMenu = 0;
u_long * nextFrame = 0;
// Ring buffer frame address
u_long * frameAddr = 0;
@ -35,41 +36,69 @@ typedef struct OVERLAY {
int (*main)();
char commandline[0x180];
char title[0xc];
CVECTOR BGcolor;
} OVERLAY;
int ovl_main_hello();
int ovl_main_tile();
int ovl_main_poly();
int ovl_main_sprt();
int ovl_main_cubetex();
int ovl_main_light();
int ovl_main_pad();
OVERLAY menu_items[] = {
{"\\HELLO.OVL;1", ovl_main_hello, "", "HELLO WORLD!"},
{"\\TILE.OVL;1", ovl_main_tile, "", "HELLO TILE!"},
{"\\POLY.OVL;1", ovl_main_poly, "", "HELLO POLY!"},
{"\\HELLO.OVL;1", ovl_main_hello, "", "HELLO WORLD!", { 225, 220, 40 } },
{"\\TILE.OVL;1", ovl_main_tile, "", "HELLO TILE! ", { 150, 30 , 40 } },
{"\\POLY.OVL;1", ovl_main_poly, "", "HELLO POLY! ", { 60 , 127, 0 } },
{"\\SPRT.OVL;1", ovl_main_sprt, "", "HELLO SPRT! ", { 0 , 108, 255 } },
{"\\CUBTX.OVL;1", ovl_main_cubetex, "", "HELLO CUBE! ", { 255 , 200, 0 } },
{"\\CUBLT.OVL;1", ovl_main_light, "", "HELLO LIGHT!", { 16 , 90 , 110 } },
{"\\PAD.OVL;1", ovl_main_pad, "", "HELLO PAD! ", { 100, 40 , 140 } },
};
int curItem = 0;
#define MAX_ITEMS 6
int timeout = 200;
enum OverlayNumber next_overlay = MOTHERSHIP;
enum OverlayNumber prev_overlay = MOTHERSHIP;
CVECTOR BGcolor = { 24, 108, 76 };
uint8_t loadOVL = 0;
CVECTOR BGcolor, MScolor = { 24, 108, 76 };
uint8_t Xpressed = 0;
// FONT COLOR
CVECTOR fntColor = { 115, 215, 45 };
CVECTOR fntColorBG = { 0, 0, 0 };
// FUNCTIONS
uint8_t useOT = 0;
int CDreadOK = 0;
// FUNCTIONS
void LoadTexture(u_long * tim, TIM_IMAGE * tparam);
void FntColor(CVECTOR fgcol, CVECTOR bgcol );
void init(void);
void display(void);
void drawBG(void);
void checkPad(void);
void clearVRAM(void);
int loadOverlayAndStart(OVERLAY *);
void EmptyOTag(u_long ot[2][OTLEN], char primbuff[2][32768], char * nextpri );
void EmptyOTag(u_long ot[2][OTLEN]);
void EmptyPrimBuf(char primbuff[2][32768], char ** nextpri);
void preInitOvl(OVERLAY * overlay);
void postInitOvl(OVERLAY * overlay);
void (*dispp) (void);
int CDreadOK = 0;
void LoadTexture(u_long * tim, TIM_IMAGE * tparam){
OpenTIM(tim);
ReadTIM(tparam);
LoadImage(tparam->prect, tparam->paddr);
DrawSync(0);
if (tparam->mode & 0x8){ // check 4th bit
LoadImage(tparam->crect, tparam->caddr);
DrawSync(0);
}
}
void FntColor(CVECTOR fgcol, CVECTOR bgcol )
{
@ -108,11 +137,18 @@ void init(void)
setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); // set color for second draw area
draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
draw[1].isbg = 1;
draw[0].dfe = 0; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
draw[1].dfe = 0;
draw[0].dtd = 1;
draw[1].dtd = 1;
PutDispEnv(&disp[db]); // set the disp and draw environnments
PutDrawEnv(&draw[db]);
FntLoad(FONTX, FONTY); // Load font to vram at 960,0(+128)
//~ FntOpen(106, 166, 48, 20, 0, 12 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
FntOpen(106, 166, 248, 120, 0, 120 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
// Debug text
FntOpen(DBG_FNTX, DBG_FNTY, 256, 120, 0, 220 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
// Menu text
FntOpen(106, 166, 48, 20, 0, 12 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
// Change font color
FntColor(fntColor, fntColorBG);
}
void display(void)
@ -121,153 +157,188 @@ void display(void)
VSync(0); // Wait for the next vertical blank
PutDispEnv(&disp[db]); // set alternate disp and draw environnments
PutDrawEnv(&draw[db]);
DrawOTag(&ot[db][OTLEN - 1]);
if (useOT) { DrawOTag(&ot[db][OTLEN - 1]); }
db = !db;
nextpri = primbuff[db]; // flip db value (0 or 1)
if (useOT) { nextpri = primbuff[db]; } // flip db value (0 or 1)
}
void drawBG(void)
{
POLY_FT4 *poly = {0}; // pointer to a POLY_G4
SVECTOR RotVector = {0, 0, 0}; // Initialize rotation vector {x, y, z}
VECTOR MovVector = {0, 0, CENTERX/2, 0}; // Initialize translation vector {x, y, z, pad}
SVECTOR VertPos[4] = { // Set initial vertices position relative to 0,0 - see here : https://psx.arthus.net/docs/poly_f4.jpg
{-CENTERX/2, -CENTERY/2, 1 }, // Vert 1
{-CENTERX/2, CENTERY/2, 1 }, // Vert 2
{ CENTERX/2, -CENTERY/2, 1 }, // Vert 3
{ CENTERX/2, CENTERY/2, 1 } // Vert 4
};
MATRIX PolyMatrix = {0};
long polydepth;
long polyflag;
POLY_FT4 * poly = 0; // pointer to a POLY_G4
ClearOTagR(ot[db], OTLEN);
poly = (POLY_FT4 *)nextpri; // Set poly to point to the address of the next primitiv in the buffer
// Set transform matrices for this polygon
RotMatrix(&RotVector, &PolyMatrix); // Apply rotation matrix
TransMatrix(&PolyMatrix, &MovVector); // Apply translation matrix
SetRotMatrix(&PolyMatrix); // Set default rotation matrix
SetTransMatrix(&PolyMatrix); // Set default transformation matrix
setPolyFT4(poly); // Initialize poly as a POLY_F4
poly->tpage = getTPage(2,0,STR_POS_X, STR_POS_Y);
setRGB0(poly, 128, 128, 128); // Set poly color (neutra here)
RotTransPers4(
&VertPos[0], &VertPos[1], &VertPos[2], &VertPos[3],
(long*)&poly->x0, (long*)&poly->x1, (long*)&poly->x2, (long*)&poly->x3,
&polydepth,
&polyflag
); // Perform coordinate and perspective transformation for 4 vertices
setRGB0(poly, 128, 128, 128); // Set poly color (neutral here)
setXY4(poly,
0, 0,
0, SCREENYRES,
SCREENXRES, 0,
SCREENXRES, SCREENYRES);
setUV4(poly, 0, 0,
0, 240,
255, 0,
255, 240); // Set UV coordinates in order Top Left, Bottom Left, Top Right, Bottom Right
addPrim(ot[db], poly); // add poly to the Ordering table
nextpri += sizeof(POLY_FT4); // increment nextpri address with size of a POLY_F4 struct
255, 240); // Set UV coordinates in order Top Left, Bottom Left, Top Right, Bottom Right
addPrim(ot[db][OTLEN-1], poly); // add poly to the Ordering table
}
void clearVRAM(void)
{
RECT vram = {0,0,1024,512};
ClearImage(&vram,0,0,0);
}
void preInitOvl(OVERLAY * overlay)
{
//~ clearVRAM();
ResetCallback();
ResetGraph(3);
EmptyPrimBuf(primbuff, &nextpri);
EmptyOTag(&ot[db]);
setRGB(&BGcolor, overlay->BGcolor.r, overlay->BGcolor.g, overlay->BGcolor.b );
}
void postInitOvl(OVERLAY * overlay)
{
clearVRAM();
//~ ResetGraph(3);
EmptyPrimBuf(primbuff, &nextpri);
EmptyOTag(&ot[db]);
setRGB(&BGcolor, MScolor.r, MScolor.g, MScolor.b);
setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); // set color for first draw area
setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b);
FntLoad(FONTX, FONTY); // Load font to vram at 960,0(+128)
FntOpen(DBG_FNTX, DBG_FNTY, 256, 120, 0, 220 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
// Menu text
FntOpen(106, 166, 48, 20, 0, 12); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
// Change font color
FntColor(fntColor, fntColorBG);
}
int loadOverlayAndStart(OVERLAY * overlay)
{
int CDreadResult = 0;
int next_ovl = -1;
// Load overlay file
// Load overlay file from CD
CDreadResult = CdReadFile(overlay->filename, &load_all_overlays_here, 0);
CdReadSync(0, 0);
printf( "CD read: %d", CDreadResult);
printf(0,"CD read: %d", CDreadResult);
// If file loaded sucessfully
if (CDreadResult)
{
clearVRAM();
//~ StopCallback();
ResetGraph(3);
// Execute
// Pre OVL
preInitOvl(overlay);
// Exec OVL
next_ovl = overlay->main();
EmptyOTag(&ot[db], &primbuff[db], nextpri);
setRGB(&BGcolor, 0, 150, 255);
init();
// Post OVL
postInitOvl(overlay);
}
return next_ovl;
}
void EmptyOTag(u_long ot[2][OTLEN], char primbuff[2][32768], char * nextpri )
//~ void EmptyOTag(u_long ot[2][OTLEN], char * primbuff, char ** nextpri )
void EmptyPrimBuf(char primbuff[2][32768], char ** nextpri)
{
for(uint16_t p; p < 32768; p++)
{
primbuff[0][p] = 0;
primbuff[1][p] = 0;
}
*nextpri = primbuff[0];
}
void EmptyOTag(u_long ot[2][OTLEN])
{
for (uint16_t p; p < OTLEN; p++)
{
ot[0][p] = 0;
ot[1][p] = 0;
}
nextpri = primbuff[!db];
}
void checkPad(void)
{
u_long pad = 0;
static u_long oldPad;
pad = PadRead(0);
if ( pad & PADLleft && !(oldPad & PADLleft) )
{
// Channel 1 is transition anim, only take input when !transition
if ( curStr == &menu[IDLE] )
if (drawMenu){
if ( pad & PADLleft && !(oldPad & PADLleft) )
{
ramsyscall_printf("Left\n");
// Switch sound
MOD_PlayNote(23, 12, 15, 63);
switchStr(&curStr, LEFT);
// Channel 1 is transition anim, only take input when !transition
if ( curStr == &menu[IDLE] )
{
ramsyscall_printf("Left\n");
// Switch sound
MOD_PlayNote(22, 12, 15, 63);
switchStr(&curStr, LEFT);
if ( curItem < MAX_ITEMS ){
curItem++;
} else {
curItem = 0;
}
ramsyscall_printf("curItem: %d\n", curItem);
}
oldPad = pad;
}
oldPad = pad;
}
if ( !(pad & PADLleft) && oldPad & PADLleft )
{
oldPad = pad;
}
// Right
if ( pad & PADLright && !(oldPad & PADLright) )
{
// Channel 1 is transition anim, only take input when !transition
if( curStr == &menu[IDLE] )
if ( !(pad & PADLleft) && oldPad & PADLleft )
{
ramsyscall_printf("Right\n");
// Switch sound
MOD_PlayNote(23, 12, 15, 63);
switchStr(&curStr, RIGHT);
oldPad = pad;
}
// Right
if ( pad & PADLright && !(oldPad & PADLright) )
{
// Channel 1 is transition anim, only take input when !transition
if( curStr == &menu[IDLE] )
{
ramsyscall_printf("Right\n");
// Switch sound
MOD_PlayNote(23, 12, 15, 63);
switchStr(&curStr, RIGHT);
if ( curItem > 0 ){
curItem--;
} else {
curItem = MAX_ITEMS;
}
ramsyscall_printf("curItem: %d\n", curItem);
}
oldPad = pad;
}
if ( !(pad & PADLright) && oldPad & PADLright )
{
oldPad = pad;
}
oldPad = pad;
}
if ( !(pad & PADLright) && oldPad & PADLright )
{
oldPad = pad;
}
// Cross button
if ( pad & PADRdown && !(oldPad & PADRdown) )
{
// Select sound
MOD_PlayNote(22, 7, 15, 63);
//~ stopSTR();
//~ stopMusic();
//~ drawMenu = 0;
//~ next_overlay = OVERLAY_HELLO;
//~ next_overlay = OVERLAY_HELLO;
//~ prev_overlay = next_overlay;
//~ next_overlay = loadOverlayAndStart(&menu_items[next_overlay]);
oldPad = pad;
}
if ( !(pad & PADRdown) && oldPad & PADRdown )
{
oldPad = pad;
}
// Cross button
if ( pad & PADRdown && !(oldPad & PADRdown) )
{
Xpressed = 1;
oldPad = pad;
}
if ( !(pad & PADRdown) && oldPad & PADRdown )
{
Xpressed = 0;
oldPad = pad;
}
if ( pad & PADstart && !(oldPad & PADstart) )
{
drawMenu = !drawMenu;
oldPad = pad;
}
if ( !(pad & PADstart) && oldPad & PADstart )
{
oldPad = pad;
}
}
int main() {
int t = 0;
// STR
curStr = &(menu[0]);
// Set pointers to the relevant buffer addresses
u_long * curVLCptr = &VlcBuff[0];
u_short * curIMGptr = &ImgBuff[0];
// OVL
prev_overlay = next_overlay;
// Set bg color
setRGB(&BGcolor, MScolor.r, MScolor.g, MScolor.b);
// Mute spu to get rid of startup sound
spuMute();
// Init display
init();
// Init input
PadInit(0);
VSyncCallback(checkPad);
// Init CDrom system
@ -282,13 +353,16 @@ int main() {
// Main loop
while (1)
{
//~ // Only display background STR if drawMenu is set
if (drawMenu)
{
//~ SetDispMask(1);
// Only display background STR if drawMenu is set
if (drawMenu = 1)
{
useOT = 1;
// Draw menu prim once
drawBG();
drawMenu = -1;
}
//~ // While end of str is not reached, play it
// While end of str is not reached, play it
if (curStr->endPlayback == 1 && next_overlay == MOTHERSHIP )
{
// Replay STR
@ -297,35 +371,42 @@ int main() {
if ( curStr->endPlayback == 0 )
{
playSTR(&curStr);
//~ if ( !curStr->channel && drawMenu )
//~ {
//~ // Display title
//~ FntPrint("%s", menu_items[0].title);
//~ // Flickering text
//~ if ( sectorHeader->frameCount > 5 )
//~ {
//~ FntFlush(-1);
//~ } else if ( (sectorHeader->frameCount % 2) && sectorHeader->frameCount < 5 )
//~ {
//~ FntFlush(-1);
//~ }
//~ }
if ( curStr->channel != 1 && drawMenu )
{
// Display title
FntPrint(1, "%s", menu_items[curItem].title);
// Flickering text
if ( sectorHeader->frameCount > 5 )
{
FntFlush(1);
} else if ( (sectorHeader->frameCount % 2) && sectorHeader->frameCount < 5 )
{
FntFlush(1);
}
// If the cross button is pressed
if( Xpressed ) {
// If we're on the menu, animate menu
if ( next_overlay == MOTHERSHIP ){
// Select sound
MOD_PlaySoundEffect(22, 7, 15, 63);
drawMenu = 0;
curStr->endPlayback = 1;
stopSTR(curStr);
useOT = 0;
next_overlay = curItem;
}
}
}
}
//~ display();
if (t == 100){
drawMenu = 0;
curStr->endPlayback = 1;
stopSTR();
next_overlay = OVERLAY_HELLO;
}
if (next_overlay != -1 && next_overlay != prev_overlay){
// If next overlay is not current overlay, load it
if (next_overlay != MOTHERSHIP ){
prev_overlay = next_overlay;
next_overlay = loadOverlayAndStart(&menu_items[next_overlay]);
t = 0;
}
t++;
FntPrint("Mothership: %d\nOvl: %d %d", t, prev_overlay, next_overlay);
FntFlush(-1);
FntPrint(0, "Mothership: %d\nOvl: %d %d %d\n%x %x %x\nstr x: %d", t, prev_overlay, next_overlay, curItem, nextpri, primbuff[0], primbuff[1], curStr->x);
FntFlush(0);
display();
}
return 0;

View File

@ -13,7 +13,7 @@
cue_sheet - Optional, file name of the cue sheet for the image file
(required if more than one track is specified).
-->
<iso_project image_name="hello_str.bin" cue_sheet="hello_str.cue">
<iso_project image_name="nolibgs_demo.bin" cue_sheet="nolibgs_demo.cue">
<!-- <track>
Specifies a track to the ISO project. This example element creates a data
@ -46,8 +46,8 @@
<identifiers
system ="PLAYSTATION"
application ="PLAYSTATION"
volume ="HELOCD"
volume_set ="HELOCD"
volume ="NOLIBGS"
volume_set ="NOLIBGS"
publisher ="SCHNAPPY"
data_preparer ="MKPSXISO"
/>
@ -85,12 +85,16 @@
-->
<!-- Stores system.txt as system.cnf -->
<file name="system.cnf" type="data" source="system.cnf"/>
<file name="SCES_313.37" type="data" source="hello_str.ps-exe"/>
<file name="SCES_313.37" type="data" source="nolibgs_demo.ps-exe"/>
<file name="MENU.STR" type="str" source="STR/menu.str"/>
<file name="MENU1.STR" type="str" source="STR/menu1.str"/>
<file name="POLY.OVL" type="data" source="Overlay.ovly0"/>
<file name="TILE.OVL" type="data" source="Overlay.ovly1"/>
<file name="HELLO.OVL" type="data" source="Overlay.ovly2"/>
<file name="SPRT.OVL" type="data" source="Overlay.ovly3"/>
<file name="CUBTX.OVL" type="data" source="Overlay.ovly4"/>
<file name="CUBLT.OVL" type="data" source="Overlay.ovly5"/>
<file name="PAD.OVL" type="data" source="Overlay.ovly6"/>
<dummy sectors="1024"/>

146
overlay.ld Normal file
View File

@ -0,0 +1,146 @@
__heap_base = MAX(__ovly0_end, __ovly3_end);
SECTIONS {
OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
{
.ovlyload
{
load_all_overlays_here = .;
}
.ovly0
{
KEEP(OVL/hello_poly/*.o(.text))
__ovly0_ctor = .;
KEEP(OVL/hello_poly/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_poly/*.o(.text.*))
KEEP(OVL/hello_poly/*.o(.rodata*))
KEEP(OVL/hello_poly/*.o(.sdata*))
KEEP(OVL/hello_poly/*.o(.data*))
KEEP(OVL/hello_poly/*.o(.sbss*))
KEEP(OVL/hello_poly/*.o(.bss*))
KEEP(OVL/hello_poly/*.o(.ctors))
. = ALIGN(4);
__ovly0_end = .;
}
.ovly1
{
KEEP(OVL/hello_tile/*.o(.text))
__ovly1_ctor = .;
KEEP(OVL/hello_tile/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_tile/*.o(.text.*))
KEEP(OVL/hello_tile/*.o(.rodata*))
KEEP(OVL/hello_tile/*.o(.sdata*))
KEEP(OVL/hello_tile/*.o(.data*))
KEEP(OVL/hello_tile/*.o(.sbss*))
KEEP(OVL/hello_tile/*.o(.bss*))
KEEP(OVL/hello_tile/*.o(.ctors))
. = ALIGN(4);
__ovly1_end = .;
}
.ovly2
{
KEEP(OVL/hello_ovl_world/*.o(.text))
__ovly2_ctor = .;
KEEP(OVL/hello_ovl_world/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_ovl_world/*.o(.text.*))
KEEP(OVL/hello_ovl_world/*.o(.rodata*))
KEEP(OVL/hello_ovl_world/*.o(.sdata*))
KEEP(OVL/hello_ovl_world/*.o(.data*))
KEEP(OVL/hello_ovl_world/*.o(.sbss*))
KEEP(OVL/hello_ovl_world/*.o(.bss*))
KEEP(OVL/hello_ovl_world/*.o(.ctors))
. = ALIGN(4);
__ovly2_end = .;
}
.ovly3
{
KEEP(OVL/hello_sprt/*.o(.text))
__ovly3_ctor = .;
KEEP(OVL/hello_sprt/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_sprt/*.o(.text.*))
KEEP(OVL/hello_sprt/*.o(.rodata*))
KEEP(OVL/hello_sprt/*.o(.sdata*))
KEEP(OVL/hello_sprt/*.o(.data*))
KEEP(OVL/hello_sprt/*.o(.sbss*))
KEEP(OVL/hello_sprt/*.o(.bss*))
KEEP(OVL/hello_sprt/*.o(.ctors))
KEEP(OVL/hello_sprt/TIM/*.o(.text))
__ovly3_ctor = .;
KEEP(OVL/hello_sprt/TIM/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_sprt/TIM/*.o(.text.*))
KEEP(OVL/hello_sprt/TIM/*.o(.rodata*))
KEEP(OVL/hello_sprt/TIM/*.o(.sdata*))
KEEP(OVL/hello_sprt/TIM/*.o(.data*))
KEEP(OVL/hello_sprt/TIM/*.o(.sbss*))
KEEP(OVL/hello_sprt/TIM/*.o(.bss*))
KEEP(OVL/hello_sprt/TIM/*.o(.ctors))
. = ALIGN(4);
__ovly3_end = .;
}
.ovly4
{
KEEP(OVL/hello_cubetex/*.o(.text))
__ovly4_ctor = .;
KEEP(OVL/hello_cubetex/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_cubetex/*.o(.text.*))
KEEP(OVL/hello_cubetex/*.o(.rodata*))
KEEP(OVL/hello_cubetex/*.o(.sdata*))
KEEP(OVL/hello_cubetex/*.o(.data*))
KEEP(OVL/hello_cubetex/*.o(.sbss*))
KEEP(OVL/hello_cubetex/*.o(.bss*))
KEEP(OVL/hello_cubetex/*.o(.ctors))
KEEP(OVL/hello_cubetex/TIM/*.o(.text))
__ovly4_ctor = .;
KEEP(OVL/hello_cubetex/TIM/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_cubetex/TIM/*.o(.text.*))
KEEP(OVL/hello_cubetex/TIM/*.o(.rodata*))
KEEP(OVL/hello_cubetex/TIM/*.o(.sdata*))
KEEP(OVL/hello_cubetex/TIM/*.o(.data*))
KEEP(OVL/hello_cubetex/TIM/*.o(.sbss*))
KEEP(OVL/hello_cubetex/TIM/*.o(.bss*))
KEEP(OVL/hello_cubetex/TIM/*.o(.ctors))
. = ALIGN(4);
__ovly4_end = .;
}
.ovly5
{
KEEP(OVL/hello_light/*.o(.text))
__ovly5_ctor = .;
KEEP(OVL/hello_light/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_light/*.o(.text.*))
KEEP(OVL/hello_light/*.o(.rodata*))
KEEP(OVL/hello_light/*.o(.sdata*))
KEEP(OVL/hello_light/*.o(.data*))
KEEP(OVL/hello_light/*.o(.sbss*))
KEEP(OVL/hello_light/*.o(.bss*))
KEEP(OVL/hello_light/*.o(.ctors))
. = ALIGN(4);
__ovly5_end = .;
}
.ovly6
{
KEEP(OVL/hello_pad/*.o(.text))
__ovly6_ctor = .;
KEEP(OVL/hello_pad/*.o(.text.startup._GLOBAL__*))
KEEP(OVL/hello_pad/*.o(.text.*))
KEEP(OVL/hello_pad/*.o(.rodata*))
KEEP(OVL/hello_pad/*.o(.sdata*))
KEEP(OVL/hello_pad/*.o(.data*))
KEEP(OVL/hello_pad/*.o(.sbss*))
KEEP(OVL/hello_pad/*.o(.bss*))
KEEP(OVL/hello_pad/*.o(.ctors))
. = ALIGN(4);
__ovly6_end = .;
}
}
}

View File

@ -7,6 +7,13 @@ typedef struct SpuVoiceVolume {
SpuVoiceVolume volumeState[24] = {0};
void spuMute() {
SPU_REVERB_RIGHT = 0;
SPU_REVERB_LEFT = 0;
SPU_VOL_MAIN_RIGHT = 0;
SPU_VOL_MAIN_LEFT = 0;
}
static void muteSPUvoices() {
for (unsigned i = 0; i < 24; i++) {
// Store current volume
@ -27,6 +34,7 @@ static void restoreSPUvoices() {
void loadMod() {
printf("Loading MOD:\'%s\'\n", HITFILE);
MOD_Load((struct MODFileFormat*)HITFILE);
MOD_SetMusicVolume(8<<8);
printf("%02d Channels, %02d Orders\n", MOD_Channels, MOD_SongLength);
}

View File

@ -3,6 +3,7 @@
#include <libspu.h>
#include "../third_party/nugget/common/hardware/hwregs.h"
#include "../third_party/nugget/common/hardware/irq.h"
#include "../third_party/nugget/common/hardware/spu.h"
#include "../third_party/nugget/common/syscalls/syscalls.h"
#define printf ramsyscall_printf
@ -12,6 +13,7 @@ extern const uint8_t _binary_HIT_SHIN1_HIT_start[];
#define HITFILE _binary_HIT_SHIN1_HIT_start
extern long musicEvent;
void spuMute();
void loadMod();
void startMusic();
void pauseMusic();

View File

@ -16,7 +16,7 @@ u_short ImgBuff[ 16 * SCREENYRES];
u_long * curVLCptr = &VlcBuff[0];
u_short * curIMGptr = &ImgBuff[0];
void loadCdFile(STR * str)
static void loadCdFile(STR * str)
{
if ( CdSearchFile(&STRfile, str->name) == 0 ) {
FntPrint("File not found :%s\n", str->name);
@ -30,21 +30,20 @@ void initSTR(STR * str)
{
DecDCTReset(0);
StSetRing(RingBuff, RING_SIZE);
StSetStream(0, 1, str->length, 0, 0);
StSetMask(0, 1, str->length);
//~ StSetStream(0, 1, str->length, 0, 0);
// Set CD mode to CdlModeSpeed
CdControl(CdlSetmode, &param, 0);
loadCdFile(str);
}
void stopSTR()
void stopSTR(STR * str)
{
// Disable callback
DecDCToutCallback(0);
StSetMask(1, 1, str->length);
//~ DecDCToutCallback(0);
DecDCTReset(1);
// Release two interrupt functions CdDataCallback() and CdReadyCallback() hooked by CDRead2()
StUnSetRing();
// Put CDROM on pause at current position
//~ CdControlB(CdlPause, 0, 0);
StClearRing();
//~ StUnSetRing();
}
void resetSTR(STR * str)
{
@ -76,7 +75,7 @@ void playSTR(STR ** str)
RECT curSlice = { STR_POS_X,
STR_POS_Y,
16,
(*str)->y};
(*str)->y };
int frameDone = 0;
// Reset counter
int wait = WAIT_TIME;
@ -85,14 +84,16 @@ void playSTR(STR ** str)
// Begin decoding RLE-encoded MDEC image data
DecDCTin( curVLCptr , DCT_MODE);
// Prepare to receive the decoded image data from the MDEC
while (curSlice.x < ( STR_POS_X + (*str)->x ) )
while ( curSlice.x < ( STR_POS_X + (*str)->x ) )
{
// Receive decoded data : a 16*ppw*240 px slice
// Receive decoded data : a 16*ppw*240 px slice in long word (4B), so / 2
DecDCTout( (u_long *) curIMGptr, curSlice.w * curSlice.h / 2);
// Wait for transfer end
DecDCToutSync(1);
DecDCToutSync(0);
// Transfer data from main memory to VRAM
LoadImage(&curSlice, (u_long *) curIMGptr );
// Wait for drawing to terminate
DrawSync(0);
// Increment drawArea's X with slice width (16 or 24 pix)
curSlice.x += 16;
}
@ -138,7 +139,7 @@ void playSTR(STR ** str)
curSlice.y = STR_POS_Y;
}
}
// If the current frame's number is bigger than the number of frames in STR,
// If the current frame's number is bigger than the number of frames in STR,
// set the endPlayback flag.
if ( sectorHeader->frameCount >= ((*str)->length - 1) )
{

View File

@ -5,7 +5,6 @@
#define STR_POS_Y 0
// Ring Buffer size (reduce if flickering occurs)
#define RING_SIZE 32
#define PPW 1
#define DCT_MODE 2
typedef struct STR {
char * name;
@ -13,27 +12,15 @@ typedef struct STR {
uint16_t length;
uint8_t channel, endPlayback;
} STR;
// 2 channels STR: ch0 = idle loop, ch1 = transition anim
// 2 x 2 channels STR: str0 ch0 = idle loop, str0 ch1 = left transition anim - str1 ch0 = idle loop, str1 ch1 = right transition anim
extern STR menu[4];
// CD File descriptor
extern CdlFILE STRfile;
extern StHEADER * sectorHeader;
// Parameter we want to set the CDROM with
extern u_char param;
// Ring buffer : 32 * 2048 = 65536 Bytes
extern u_long RingBuff[ RING_SIZE * SECTOR_SIZE ];
// VLC buffers : display area in words (hence /2), 160*320 == 38400 Bytes
extern u_long VlcBuff[ SCREENXRES / 2 * SCREENYRES ];
// If using 16bpp, fetch 16xYres strips, if 24bpp, fetch 24xYres strips, 5120*PPW Bytes
extern u_short ImgBuff[ 16 * SCREENYRES];
extern u_long * curVLCptr;
extern u_short * curIMGptr;
// Next Ring Buffer Frame address
extern u_long * nextFrame;
// Ring buffer frame address
extern u_long * frameAddr;
extern uint8_t drawMenu;
extern int8_t drawMenu;
enum MENU_STATE
{
@ -42,9 +29,8 @@ enum MENU_STATE
RIGHT = 3,
};
void loadCdFile(STR * str);
void initSTR(STR * str);
void stopSTR();
void stopSTR(STR * str);
void resetSTR(STR * str);
void playSTR(STR ** str);
void switchStr(STR ** curStr, int strID);