diff --git a/OVL/common.h b/OVL/common.h new file mode 100644 index 0000000..7db46dd --- /dev/null +++ b/OVL/common.h @@ -0,0 +1,56 @@ +#pragma once +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "../third_party/nugget/common/syscalls/syscalls.h" +#define printf ramsyscall_printf + +#define setRGB(p, r0, g0, b0) \ + (p)->r = r0, (p)->g = g0, (p)->b = b0 + +#define VMODE 0 +#define SCREENXRES 320 // Screen width +#define SCREENYRES (240 + (VMODE << 4)) // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256 +#define CENTERX SCREENXRES/2 // Center of screen on x +#define CENTERY SCREENYRES/2 // Center of screen on y +#define MARGINX 0 // margins for text display +#define MARGINY 32 +#define FONTSIZE 18 * 7 // Text Field Height +#define FONTX 960 +#define FONTY 0 +#define OTLEN 512 // Ordering Table Length + +extern DRAWENV draw[2]; +extern char primbuff[2][32768]; +extern char *nextpri; +extern u_long ot[2][OTLEN]; +extern uint8_t db; +extern uint8_t useOT; +extern CVECTOR BGcolor; +extern int timeout; + +enum OverlayNumber { + MOTHERSHIP = -1, + OVERLAY_HELLO = 0, + OVERLAY_TILE = 1, + OVERLAY_POLY = 2, + OVERLAY_SPRT = 3, + OVERLAY_CUBE = 4, + OVERLAY_LIGHT = 5, + OVERLAY_PAD = 6, + }; +extern enum OverlayNumber next_overlay; + +extern void init(void); +extern void display(void); +extern void clearVRAM(void); +extern void LoadTexture(u_long * tim, TIM_IMAGE * tparam); \ No newline at end of file diff --git a/OVL/hello_cubetex/Makefile b/OVL/hello_cubetex/Makefile new file mode 100644 index 0000000..ed86516 --- /dev/null +++ b/OVL/hello_cubetex/Makefile @@ -0,0 +1,8 @@ +TARGET = hello_cubetex + +SRCS = hello_cubetex.c \ +TIM/cubetex.tim \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_cubetex/TIM/cubetex.tim b/OVL/hello_cubetex/TIM/cubetex.tim new file mode 100644 index 0000000..a55697e Binary files /dev/null and b/OVL/hello_cubetex/TIM/cubetex.tim differ diff --git a/OVL/hello_cubetex/cubetex.c b/OVL/hello_cubetex/cubetex.c new file mode 100644 index 0000000..24977e0 --- /dev/null +++ b/OVL/hello_cubetex/cubetex.c @@ -0,0 +1,128 @@ +SVECTOR modelCubeTex_mesh[] = { + {32,32,-32.0}, + {32,-32,-32}, + {-32,-32,-32}, + {-32,32,-32}, + {32,32,32}, + {32,-32,32}, + {-32,-32,32}, + {-32,32,32} +}; + +SVECTOR modelCubeTex_normal[] = { + 0,-0,-1,0, + 0,0,1,0, + 1,0,-2,0, + -9,-1,-3,0, + -1,2,-1,0, + 3,1,2,0, + 0,0,-1,0, + 0,-0,1,0, + 1,-6,3,0, + -5,-1,9,0, + -1,2,-1,0, + 2,1,2,0 +}; + +SVECTOR modelCubeTex_uv[] = { + 84,84, 0, 0, + 125,42, 0, 0, + 84,42, 0, 0, + 125,84, 0, 0, + 84,125, 0, 0, + 125,125, 0, 0, + 1,84, 0, 0, + 42,125, 0, 0, + 42,84, 0, 0, + 42,125, 0, 0, + 84,84, 0, 0, + 42,84, 0, 0, + 42,1, 0, 0, + 1,42, 0, 0, + 42,42, 0, 0, + 42,84, 0, 0, + 1,42, 0, 0, + 1,84, 0, 0, + 84,84, 0, 0, + 125,84, 0, 0, + 125,42, 0, 0, + 125,84, 0, 0, + 84,84, 0, 0, + 84,125, 0, 0, + 1,84, 0, 0, + 1,125, 0, 0, + 42,125, 0, 0, + 42,125, 0, 0, + 84,125, 0, 0, + 84,84, 0, 0, + 42,1, 0, 0, + 1,1, 0, 0, + 1,42, 0, 0, + 42,84, 0, 0, + 42,42, 0, 0, + 1,42, 0, 0 +}; + +CVECTOR modelCubeTex_color[] = { + 255,255,255, 0, + 255,255,255, 0, + 255,0,251, 0, + 255,255,255, 0, + 255,5,7, 0, + 255,255,255, 0, + 255,255,255, 0, + 255,255,255, 0, + 4,18,255, 0, + 255,5,7, 0, + 255,255,255, 0, + 255,255,255, 0, + 254,255,23, 0, + 122,255,107, 0, + 255,255,255, 0, + 255,255,255, 0, + 255,255,255, 0, + 254,255,94, 0, + 255,255,255, 0, + 35,255,11, 0, + 255,255,255, 0, + 255,255,255, 0, + 255,255,255, 0, + 255,5,7, 0, + 255,255,255, 0, + 255,5,7, 0, + 255,255,255, 0, + 255,5,7, 0, + 255,255,255, 0, + 255,255,255, 0, + 254,255,23, 0, + 255,255,255, 0, + 122,255,107, 0, + 255,255,255, 0, + 54,65,255, 0, + 255,255,255, 0 +}; + +int modelCubeTex_index[] = { + 0,2,3, + 7,5,4, + 4,1,0, + 5,2,1, + 2,7,3, + 0,7,4, + 0,1,2, + 7,6,5, + 4,5,1, + 5,6,2, + 2,6,7, + 0,3,7 +}; + +TMESH modelCubeTex = { + modelCubeTex_mesh, + modelCubeTex_normal, + modelCubeTex_uv, + modelCubeTex_color, + 12 +}; + +TIM_IMAGE tim_cube; diff --git a/OVL/hello_cubetex/hello_cubetex.c b/OVL/hello_cubetex/hello_cubetex.c new file mode 100644 index 0000000..1341c98 --- /dev/null +++ b/OVL/hello_cubetex/hello_cubetex.c @@ -0,0 +1,64 @@ +#include "../common.h" + +DISPENV disp[2]; +DRAWENV draw[2]; +u_long ot[2][OTLEN]; +char primbuff[2][32768]; +char * nextpri = primbuff[0]; +uint8_t db = 0; +CVECTOR BGcolor = { 0, 200, 255 }; + +void init() +{ + PadInit(0); + ResetGraph(0); + InitGeom(); + SetGeomOffset(CENTERX, CENTERY); + SetGeomScreen(CENTERX); + SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + SetDispMask(1); + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + FntLoad(960, 0); + FntOpen(16, 16, 196, 64, 0, 256); +} +void display(void) +{ + DrawSync(0); + VSync(-1); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + DrawOTag(&ot[db][OTLEN - 1]); + db = !db; + nextpri = primbuff[db]; +} +void LoadTexture(u_long * tim, TIM_IMAGE * tparam) +{ + OpenTIM(tim); + ReadTIM(tparam); + LoadImage(tparam->prect, tparam->paddr); + DrawSync(0); + if (tparam->mode & 0x8) { + LoadImage(tparam->crect, tparam->caddr); + DrawSync(0); + } +} +#include "hello_ovl_cubetex.c" + +int main(void) +{ + ovl_main_cubetex(); +} diff --git a/OVL/hello_cubetex/hello_ovl_cubetex.c b/OVL/hello_cubetex/hello_ovl_cubetex.c new file mode 100644 index 0000000..eaa18e1 --- /dev/null +++ b/OVL/hello_cubetex/hello_ovl_cubetex.c @@ -0,0 +1,145 @@ +#include "../common.h" +#include "cubetex.c" + +#ifdef STANDALONE + extern unsigned long _binary_TIM_cubetex_tim_start[]; +#else + extern unsigned long _binary_OVL_hello_cubetex_TIM_cubetex_tim_start[]; +#endif + +int ovl_main_cubetex() +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + int PadStatus; + int TPressed=0; + int AutoRotate=1; + long t, p, OTz, Flag; // t == vertex count, p == depth cueing interpolation value, OTz == value to create Z-ordered OT, Flag == see LibOver47.pdf, p.143 + POLY_GT3 *poly = {0}; // pointer to a POLY_G4 + SVECTOR Rotate={ 256, 256, 0, 0 }; // Rotation coordinates + VECTOR Trans={ 0, 0, CENTERX, 0 }; // Translation coordinates + VECTOR Scale={ ONE, ONE, ONE, 0 }; // ONE == 4096 + MATRIX Matrix={0}; // Matrix data for the GTE + DR_MODE * dr_mode; // Pointer to dr_mode prim + RECT tws = {0, 0, 32, 32}; // Texture window coordinates : x, y, w, h + init(); + #ifdef STANDALONE + LoadTexture(_binary_TIM_cubetex_tim_start, &tim_cube); + #else + LoadTexture(_binary_OVL_hello_cubetex_TIM_cubetex_tim_start, &tim_cube); + #endif + + int primSet = 0; + + // Main loop + while (1) { + i++; + // Read pad status + PadStatus = PadRead(0); + if (AutoRotate == 0) { + if (PadStatus & PADL1) Trans.vz -= 4; + if (PadStatus & PADR1) Trans.vz += 4; + if (PadStatus & PADL2) Rotate.vz -= 8; + if (PadStatus & PADR2) Rotate.vz += 8; + if (PadStatus & PADLup) Rotate.vx -= 8; + if (PadStatus & PADLdown) Rotate.vx += 8; + if (PadStatus & PADLleft) Rotate.vy -= 8; + if (PadStatus & PADLright) Rotate.vy += 8; + if (PadStatus & PADRup) Trans.vy -= 2; + if (PadStatus & PADRdown) Trans.vy += 2; + if (PadStatus & PADRleft) Trans.vx -= 2; + if (PadStatus & PADRright) Trans.vx += 2; + if (PadStatus & PADselect) { + Rotate.vx = Rotate.vy = Rotate.vz = 0; + Scale.vx = Scale.vy = Scale.vz = ONE; + Trans.vx = Trans.vy = 0; + Trans.vz = CENTERX; + } + } + if (PadStatus & PADstart) { + if (TPressed == 0) { + AutoRotate = (AutoRotate + 1) & 1; + Rotate.vx = Rotate.vy = Rotate.vz = 0; + Scale.vx = Scale.vy = Scale.vz = ONE; + Trans.vx = Trans.vy = 0; + Trans.vz = CENTERX; + } + TPressed = 1; + } else { + TPressed = 0; + } + if (AutoRotate) { + Rotate.vy += 8; // Pan + Rotate.vx += 8; // Tilt + } + // Clear the current OT + ClearOTagR(ot[db], OTLEN); + // Convert and set the matrices + RotMatrix(&Rotate, &Matrix); + TransMatrix(&Matrix, &Trans); + ScaleMatrix(&Matrix, &Scale); + SetRotMatrix(&Matrix); + SetTransMatrix(&Matrix); + // Render the sample vector model + // modelCubeTex is a TMESH, len member == # vertices, but here it's # of triangle... So, for each tri * 3 vertices ... + //~ if (primSet == 0){ + for (int v = 0; v < (modelCubeTex.len*3); v += 3) { + poly = (POLY_GT3 *)nextpri; + // Initialize the primitive and set its color values + SetPolyGT3(poly); + ((POLY_GT3 *)poly)->tpage = getTPage(tim_cube.mode&0x3, 0, + tim_cube.prect->x, + tim_cube.prect->y + ); + setRGB0(poly, modelCubeTex.c[v].r , modelCubeTex.c[v].g , modelCubeTex.c[v].b); + setRGB1(poly, modelCubeTex.c[v+2].r, modelCubeTex.c[v+2].g, modelCubeTex.c[v+2].b); + setRGB2(poly, modelCubeTex.c[v+1].r, modelCubeTex.c[v+1].g, modelCubeTex.c[v+1].b); + setUV3(poly, modelCubeTex.u[v].vx, modelCubeTex.u[v].vy, + modelCubeTex.u[v+2].vx, modelCubeTex.u[v+2].vy, + modelCubeTex.u[v+1].vx, modelCubeTex.u[v+1].vy); + // Rotate, translate, and project the vectors and output the results into a primitive + OTz = RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v]] , (long*)&poly->x0, &p, &Flag); + OTz += RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v+2]], (long*)&poly->x1, &p, &Flag); + OTz += RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v+1]], (long*)&poly->x2, &p, &Flag); + // Sort the primitive into the OT + OTz /= 3; + if ((OTz > 0) && (OTz < OTLEN)) + AddPrim(&ot[db][OTz-2], poly); + nextpri += sizeof(POLY_GT3); + } + //~ dr_mode = (DR_MODE *)nextpri; + //~ setDrawMode(dr_mode,1,0, getTPage(tim_cube.mode&0x3, 0, + //~ tim_cube.prect->x, + //~ tim_cube.prect->y), &tws); //set texture window + //~ AddPrim(&ot[db], dr_mode); + //~ nextpri += sizeof(DR_MODE); + //~ primSet = 1; + //~ } else { + //~ nextpri = primbuff[db]; + //~ for (int v = 0; v < (modelCubeTex.len*3); v += 3) { + //~ // Rotate, translate, and project the vectors and output the results into a primitive + //~ OTz = RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v]] , (long*) &((POLY_GT3 * ) (&(primbuff[0][ sizeof(POLY_GT3) * (v/3) ]) ) )->x0, &p, &Flag); + //~ OTz += RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v+2]], (long*) &((POLY_GT3 * ) (&(primbuff[0][ sizeof(POLY_GT3) * (v/3) ]) ) )->x1, &p, &Flag); + //~ OTz += RotTransPers(&modelCubeTex_mesh[modelCubeTex_index[v+1]], (long*) &((POLY_GT3 * ) (&(primbuff[0][ sizeof(POLY_GT3) * (v/3) ]) ) )->x2, &p, &Flag); + //~ // Sort the primitive into the OT + //~ OTz /= 3; + //~ if ((OTz > 0) && (OTz < OTLEN)) + //~ AddPrim(&ot[db][OTz-2], (POLY_GT3 * ) (&(primbuff[0][ sizeof(POLY_GT3) * (v/3) ])) ); + //~ } + //~ } + FntPrint(0, "Hello textured cube! %d\n", i); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} diff --git a/OVL/hello_light/Makefile b/OVL/hello_light/Makefile new file mode 100644 index 0000000..4a59cae --- /dev/null +++ b/OVL/hello_light/Makefile @@ -0,0 +1,7 @@ +TARGET = hello_light + +SRCS = hello_light.c \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_light/cube.c b/OVL/hello_light/cube.c new file mode 100644 index 0000000..12dd65c --- /dev/null +++ b/OVL/hello_light/cube.c @@ -0,0 +1,167 @@ +SVECTOR modelCube_mesh[] = { + { -128,128,128 }, + { 128,128,128 }, + { 128,128,-128 }, + { -128,128,-128 }, + { -128,-128,128 }, + { 128,-128,128 }, + { 128,-128,-128 }, + { -128,-128,-128 } +}; + +SVECTOR modelCube_normal[] = { + 2365,-2365,-2365, 0, + -2365,-2365,-2365, 0, + -2365,-2365,2365, 0, + 2365,-2365,2365, 0, + 2365,2365,-2365, 0, + -2365,2365,-2365, 0, + -2365,2365,2365, 0, + 2365,2365,2365, 0 +}; + +CVECTOR modelCube_color[] = { + 255,237,0, 0, + 255,235,0, 0, + 255,236,0, 0, + 255,2,0, 0, + 254,3,0, 0, + 255,8,0, 0, + 229,0,255, 0, + 229,0,255, 0, + 229,0,255, 0, + 5,16,250, 0, + 0,12,255, 0, + 0,12,255, 0, + 4,251,25, 0, + 0,255,26, 0, + 0,255,26, 0, + 0,248,255, 0, + 0,248,255, 0, + 0,248,255, 0, + 255,237,0, 0, + 255,237,0, 0, + 255,235,0, 0, + 255,2,0, 0, + 255,6,2, 0, + 254,3,0, 0, + 229,0,255, 0, + 232,21,232, 0, + 229,0,255, 0, + 5,16,250, 0, + 2,13,253, 0, + 0,12,255, 0, + 4,251,25, 0, + 0,255,26, 0, + 0,255,26, 0, + 0,248,255, 0, + 0,248,255, 0, + 0,248,255, 0 +}; + +int modelCube_index[] = { + 0,2,3, + 7,5,4, + 4,1,0, + 5,2,1, + 2,7,3, + 0,7,4, + 0,1,2, + 7,6,5, + 4,5,1, + 5,6,2, + 2,6,7, + 0,3,7 +}; + +TMESH modelCube = { + modelCube_mesh, + modelCube_normal, + 0, + modelCube_color, + 12 +}; + +SVECTOR modelCube1_mesh[] = { + { -128,128,128 }, + { 128,128,128 }, + { 128,128,-128 }, + { -128,128,-128 }, + { -128,-128,128 }, + { 128,-128,128 }, + { 128,-128,-128 }, + { -128,-128,-128 } +}; + +SVECTOR modelCube1_normal[] = { + 2365,-2365,-2365, 0, + -2365,-2365,-2365, 0, + -2365,-2365,2365, 0, + 2365,-2365,2365, 0, + 2365,2365,-2365, 0, + -2365,2365,-2365, 0, + -2365,2365,2365, 0, + 2365,2365,2365, 0 +}; + +CVECTOR modelCube1_color[] = { + 255,237,0, 0, + 255,235,0, 0, + 255,236,0, 0, + 255,2,0, 0, + 254,3,0, 0, + 255,8,0, 0, + 229,0,255, 0, + 229,0,255, 0, + 229,0,255, 0, + 5,16,250, 0, + 0,12,255, 0, + 0,12,255, 0, + 4,251,25, 0, + 0,255,26, 0, + 0,255,26, 0, + 0,248,255, 0, + 0,248,255, 0, + 0,248,255, 0, + 255,237,0, 0, + 255,237,0, 0, + 255,235,0, 0, + 255,2,0, 0, + 255,6,2, 0, + 254,3,0, 0, + 229,0,255, 0, + 232,21,232, 0, + 229,0,255, 0, + 5,16,250, 0, + 2,13,253, 0, + 0,12,255, 0, + 4,251,25, 0, + 0,255,26, 0, + 0,255,26, 0, + 0,248,255, 0, + 0,248,255, 0, + 0,248,255, 0 +}; + +int modelCube1_index[] = { + 0,2,3, + 7,5,4, + 4,1,0, + 5,2,1, + 2,7,3, + 0,7,4, + 0,1,2, + 7,6,5, + 4,5,1, + 5,6,2, + 2,6,7, + 0,3,7 +}; + +TMESH modelCube1 = { + modelCube1_mesh, + modelCube1_normal, + 0, + modelCube1_color, + 12 +}; diff --git a/OVL/hello_light/hello_light.c b/OVL/hello_light/hello_light.c new file mode 100644 index 0000000..f4b361e --- /dev/null +++ b/OVL/hello_light/hello_light.c @@ -0,0 +1,57 @@ +#include "../common.h" + +DISPENV disp[2]; +DRAWENV draw[2]; +u_long ot[2][OTLEN]; +char primbuff[2][32768]; +char * nextpri = primbuff[0]; +uint8_t db = 0; +CVECTOR BGcolor = { 40, 120, 168 }; + +// Prototypes +void init() +{ + // Reset the GPU before doing anything and the controller + PadInit(0); + ResetGraph(0); + // Initialize and setup the GTE + InitGeom(); + SetGeomOffset(CENTERX, CENTERY); // x, y offset + SetGeomScreen(CENTERX); // Distance between eye and screen + // Set the display and draw environments + SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + SetDispMask(1); + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + // Init font system + FntLoad(960, 0); + FntOpen(16, 16, 196, 64, 0, 256); +} +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + DrawOTag(&ot[db][OTLEN - 1]); + db = !db; + nextpri = primbuff[db]; +} +#include "hello_ovl_light.c" +int main() +{ + ovl_main_light(); +} diff --git a/OVL/hello_light/hello_ovl_light.c b/OVL/hello_light/hello_ovl_light.c new file mode 100644 index 0000000..7cfe885 --- /dev/null +++ b/OVL/hello_light/hello_ovl_light.c @@ -0,0 +1,201 @@ +#include "../common.h" +// Sample vector model +#include "cube.c" + +long t, p, OTz, Flag; +// Lighting +CVECTOR BGc = {150, 50, 75, 0}; +VECTOR BKc = {128, 128, 128, 0}; +SVECTOR lgtang = {0, 0, 0}; +MATRIX rotlgt, rotcube, light; +MATRIX lgtmat = { +// X Y Z + -ONE, -ONE, ONE, // Lightsource 1 : here, the light source is at the Bottom-Left of the screen, and points into the screen. + 0, 0, 0, // Lightsource 2 + 0, 0, 0, // Lightsource 3 + }; +// Local Color Matrix +MATRIX cmat = { +// L1 L2 L3 + 4096, 0, 0, // R + 4096, 0, 0, // G + 4096, 0, 0 // B + }; + +static void setLightEnv() +{ + // Set light env + // Set far color + SetFarColor( BGc.r, BGc.g, BGc.b ); + // Set Ambient color + SetBackColor( BKc.vx, BKc.vy, BKc.vz ); + // Set Color matrix + SetColorMatrix(&cmat); + // Set Fog settings + SetFogNearFar( 1200, 2200, SCREENXRES ); +} + +int ovl_main_light() +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + int PadStatus; + int TPressed=0; + int AutoRotate=1; + // Rotating cube + POLY_G3 * poly; + SVECTOR Rotate={ ONE/6,ONE/6,ONE/6 }; // Rotation coordinates + VECTOR Trans={ -SCREENXRES/2, 0, CENTERX * 3, 0 }; // Translation coordinates + VECTOR Scale={ ONE/2, ONE/2, ONE/2, 0 }; // Scaling coordinates : ONE == 4096 + MATRIX Matrix={0}; // Matrix data for the GTE + // Static cube + POLY_G3 * poly1; // pointer to a POLY_G4 + SVECTOR Rotate1={ ONE/6, ONE/6, ONE/6, 0 }; // Rotation coordinates + VECTOR Trans1={ SCREENXRES/2, 0, CENTERX * 3, 0 }; // Translation coordinates + VECTOR Scale1={ ONE/2, ONE/2, ONE/2, 0 }; // Scaling coordinates : ONE == 4096 + MATRIX Matrix1={0}; // Matrix data for the GTE + init(); + setLightEnv(); + // Main loop + while (1) { + i++; + // Read pad status + PadStatus = PadRead(0); + if (AutoRotate == 0) { + if (PadStatus & PADL1) Trans.vz -= 4; + if (PadStatus & PADR1) Trans.vz += 4; + if (PadStatus & PADL2) Rotate.vz -= 8; + if (PadStatus & PADR2) Rotate.vz += 8; + if (PadStatus & PADLup) Rotate.vx -= 8; + if (PadStatus & PADLdown) Rotate.vx += 8; + if (PadStatus & PADLleft) Rotate.vy -= 8; + if (PadStatus & PADLright) Rotate.vy += 8; + if (PadStatus & PADRup) Trans.vy -= 2; + if (PadStatus & PADRdown) Trans.vy += 2; + if (PadStatus & PADRleft) Trans.vx -= 2; + if (PadStatus & PADRright) Trans.vx += 2; + } + if (PadStatus & PADstart) { + if (TPressed == 0) { + AutoRotate = (AutoRotate + 1) & 1; + Rotate.vy = Rotate.vx = Rotate.vz = ONE/6; + Scale.vx = Scale.vy = Scale.vz = ONE/2; + Trans.vx = -SCREENXRES/2; + Trans.vy = 0; + Trans.vz = CENTERX * 3; + } + TPressed = 1; + } else { + TPressed = 0; + } + if (AutoRotate) { + Rotate.vy += 8; // Pan + Rotate.vx += 8; // Tilt + //~ Rotate.vz += 8; // Roll + } + // Clear the current OT + ClearOTagR(ot[db], OTLEN); + // Render the sample vector model + t=0; + // modelCube is a TMESH, len member == # vertices, but here it's # of triangle... So, for each tri * 3 vertices ... + for (int v = 0; v < (modelCube.len*3); v += 3) { + poly = (POLY_G3 *)nextpri; + // Initialize the primitive and set its color values + SetPolyG3(poly); + // Rotate, translate, and project the vectors and output the results into a primitive + // Could be replaced with one call with RotTransPers3() + OTz = RotTransPers(&modelCube_mesh[modelCube_index[t]] , (long*)&poly->x0, &p, &Flag); + OTz += RotTransPers(&modelCube_mesh[modelCube_index[t+2]], (long*)&poly->x1, &p, &Flag); + OTz += RotTransPers(&modelCube_mesh[modelCube_index[t+1]], (long*)&poly->x2, &p, &Flag); + // Find light color + // Work color vectors + CVECTOR outCol, outCol1, outCol2 = { 0,0,0,0 }; + // Find local color from three normal vectors and perform depth cueing. + // Could be replaced with one call with NormalColorDpq3() + NormalColorDpq(&modelCube.n[ modelCube_index[t+0] ], &modelCube.c[v+0], p, &outCol); + NormalColorDpq(&modelCube.n[ modelCube_index[t+2] ], &modelCube.c[v+2], p, &outCol1); + NormalColorDpq(&modelCube.n[ modelCube_index[t+1] ], &modelCube.c[v+1], p, &outCol2); + // Set vertex colors + setRGB0(poly, outCol.r, outCol.g , outCol.b); + setRGB1(poly, outCol1.r, outCol1.g, outCol1.b); + setRGB2(poly, outCol2.r, outCol2.g, outCol2.b); + // Sort the primitive into the OT + OTz /= 3; + if ((OTz > 0) && (OTz < OTLEN)) + AddPrim(&ot[db][OTz-2], poly); + nextpri += sizeof(POLY_G3); + t+=3; + } + // Find and apply light rotation matrix + // Find rotmat from light angles + RotMatrix_gte(&lgtang, &rotlgt); + // Find rotmat from cube angles + RotMatrix_gte(&Rotate, &rotcube); + // RotMatrix cube * RotMatrix light + MulMatrix0(&rotcube, &rotlgt, &rotlgt); + // Light Matrix * RotMatrix light + MulMatrix0(&lgtmat, &rotlgt, &light); + // Set new light matrix + SetLightMatrix(&light); + // Convert and set the matrices + // Find Rotation matrix from object's angles + RotMatrix(&Rotate, &Matrix); + // Find Scale matrix from object's angles + ScaleMatrix(&Matrix, &Scale); + // Find Translation matrix from object's angles + TransMatrix(&Matrix, &Trans); + // Set GTE's rotation matrix + SetRotMatrix(&Matrix); + // Set GTE's Translation matrix + SetTransMatrix(&Matrix); + // Draw static cube + t=0; + for (int v = 0; v < (modelCube1.len*3); v += 3) { + poly1 = (POLY_G3 *)nextpri; + SetPolyG3(poly1); + OTz = RotTransPers(&modelCube1_mesh[modelCube1_index[t]] , (long*)&poly1->x0, &p, &Flag); + OTz += RotTransPers(&modelCube1_mesh[modelCube1_index[t+2]], (long*)&poly1->x1, &p, &Flag); + OTz += RotTransPers(&modelCube1_mesh[modelCube1_index[t+1]], (long*)&poly1->x2, &p, &Flag); + CVECTOR outCol = { 0,0,0,0 }; + CVECTOR outCol1 = { 0,0,0,0 }; + CVECTOR outCol2 = { 0,0,0,0 }; + NormalColorDpq(&modelCube1.n[ modelCube1_index[t+0] ], &modelCube1.c[v+0], p, &outCol); + NormalColorDpq(&modelCube1.n[ modelCube1_index[t+2] ], &modelCube1.c[v+2], p, &outCol1); + NormalColorDpq(&modelCube1.n[ modelCube1_index[t+1] ], &modelCube1.c[v+1], p, &outCol2); + setRGB0(poly1, outCol.r, outCol.g , outCol.b); + setRGB1(poly1, outCol1.r, outCol1.g, outCol1.b); + setRGB2(poly1, outCol2.r, outCol2.g, outCol2.b); + OTz /= 3; + if ((OTz > 0) && (OTz < OTLEN)) + AddPrim(&ot[db][OTz-2], poly1); + nextpri += sizeof(POLY_G3); + t+=3; + } + // See l.216 + RotMatrix_gte(&lgtang, &rotlgt); + RotMatrix_gte(&Rotate1, &rotcube); + MulMatrix0(&rotcube, &rotlgt, &rotlgt); + MulMatrix0(&lgtmat, &rotlgt, &light); + SetLightMatrix(&light); + // See l.227 + RotMatrix(&Rotate1, &Matrix1); + ScaleMatrix(&Matrix1, &Scale1); + TransMatrix(&Matrix1, &Trans1); + SetRotMatrix(&Matrix1); + SetTransMatrix(&Matrix1); + FntPrint(0, "Hello lightsources !\n %d", i); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} \ No newline at end of file diff --git a/OVL/hello_ovl_world/Makefile b/OVL/hello_ovl_world/Makefile new file mode 100644 index 0000000..603a0a5 --- /dev/null +++ b/OVL/hello_ovl_world/Makefile @@ -0,0 +1,7 @@ +TARGET = hello_world + +SRCS = hello_world.c \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_ovl_world/hello_ovl_world.c b/OVL/hello_ovl_world/hello_ovl_world.c new file mode 100644 index 0000000..e700c90 --- /dev/null +++ b/OVL/hello_ovl_world/hello_ovl_world.c @@ -0,0 +1,25 @@ +#include "../common.h" + +int ovl_main_hello(void) +{ + uint16_t i = 0; + init(); + while(1) + { + i++; + #ifndef STANDALONE + if (i == timeout){ + next_overlay = MOTHERSHIP; + break; + } + FntPrint(0, "Hello world ! %d\n", i); + #else + FntPrint(0, "Hello standalone ! %d\n", i); + + #endif + FntFlush(0); + display(); + } + return next_overlay; +}; + diff --git a/OVL/hello_ovl_world/hello_world.c b/OVL/hello_ovl_world/hello_world.c new file mode 100644 index 0000000..cbf3231 --- /dev/null +++ b/OVL/hello_ovl_world/hello_world.c @@ -0,0 +1,50 @@ +#include "../common.h" + +DISPENV disp[2]; // Double buffered DISPENV and DRAWENV +DRAWENV draw[2]; +u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes +char primbuff[2][32768]; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes +char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0] +uint8_t db = 0; // index of which buffer is used, values 0, 1 +CVECTOR BGcolor = { 0, 255, 100 }; + +void init(void) +{ + ResetCallback(); + ResetGraph(3); + SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); // set color for first draw area + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); // set color for second draw area + SetDispMask(1); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + FntLoad(960, 0); + FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); +} +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + db = !db; +} + +#include "hello_ovl_world.c" + +int main(void) +{ + ovl_main_hello(); +}; + diff --git a/OVL/hello_pad/Makefile b/OVL/hello_pad/Makefile new file mode 100644 index 0000000..729b923 --- /dev/null +++ b/OVL/hello_pad/Makefile @@ -0,0 +1,7 @@ +TARGET = hello_pad + +SRCS = hello_pad.c \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_pad/hello_ovl_pad.c b/OVL/hello_pad/hello_ovl_pad.c new file mode 100644 index 0000000..dedb1ef --- /dev/null +++ b/OVL/hello_pad/hello_ovl_pad.c @@ -0,0 +1,94 @@ +#include "../common.h" + +int ovl_main_pad() +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + TILE * PADL; // Tile primitives + TILE * TRIGGERL; + TILE * PADR; + TILE * TRIGGERR; + TILE * START, * SELECT; + int pad = 0; + init(); + while (1) + { + i++; + ClearOTagR(ot[db], OTLEN); + // D-cross + PADL = (TILE *)nextpri; + setTile(PADL); + setRGB0(PADL, 0, 0, 255); + setXY0(PADL, CENTERX - 80, CENTERY); + setWH(PADL, 24, 24); + addPrim(ot[db], PADL); + nextpri += sizeof(TILE); + // L1+L2 + TRIGGERL = (TILE *)nextpri; + setTile(TRIGGERL); + setRGB0(TRIGGERL, 255, 0, 0); + setXY0(TRIGGERL, CENTERX - 80, CENTERY - 80); + setWH(TRIGGERL, 24, 24); + addPrim(ot[db], TRIGGERL); + nextpri += sizeof(TILE); + // /\, X, O, [] + PADR = (TILE *)nextpri; + setTile(PADR); + setRGB0(PADR, 0, 255, 0); + setXY0(PADR, CENTERX + 50, CENTERY); + setWH(PADR, 24, 24); + addPrim(ot[db], PADR); + nextpri += sizeof(TILE); + // R1+R2 + TRIGGERR = (TILE *)nextpri; + setTile(TRIGGERR); + setRGB0(TRIGGERR, 255, 0, 255); + setXY0(TRIGGERR, CENTERX + 50, CENTERY -80); + setWH(TRIGGERR, 24, 24); + addPrim(ot[db], TRIGGERR); + nextpri += sizeof(TILE); + // START + SELECT + START = (TILE *)nextpri; + setTile(START); + setRGB0(START, 240, 240, 240); + setXY0(START, CENTERX - 16, CENTERY - 36); + setWH(START, 24, 24); + addPrim(ot[db], START); + nextpri += sizeof(TILE); + // Pad stuff + pad = PadRead(0); // Read pads input. id is unused, always 0. + // PadRead() returns a 32 bit value, where input from pad 1 is stored in the low 2 bytes and input from pad 2 is stored in the high 2 bytes. (https://matiaslavik.wordpress.com/2015/02/13/diving-into-psx-development/) + // D-pad + if(pad & PADLup) {PADL->y0 = CENTERY - 16;} // 🡩 // To access pad 2, use ( pad >> 16 & PADLup)... + if(pad & PADLdown) {PADL->y0 = CENTERY + 16;} // 🡫 + if(pad & PADLright){PADL->x0 = CENTERX - 64;} // 🡪 + if(pad & PADLleft) {PADL->x0 = CENTERX - 96;} // 🡨 + // Buttons + if(pad & PADRup) {PADR->y0 = CENTERY - 16;} // △ + if(pad & PADRdown) {PADR->y0 = CENTERY + 16;} // ╳ + if(pad & PADRright){PADR->x0 = CENTERX + 66;} // ⭘ + if(pad & PADRleft) {PADR->x0 = CENTERX + 34;} // ⬜ + // Shoulder buttons + if(pad & PADL1){TRIGGERL->y0 = CENTERY - 64;} // L1 + if(pad & PADL2){TRIGGERL->y0 = CENTERY - 96;} // L2 + if(pad & PADR1){TRIGGERR->y0 = CENTERY - 64;} // R1 + if(pad & PADR2){TRIGGERR->y0 = CENTERY - 96;} // R2 + // Start & Select + if(pad & PADstart){START->w = 32; START->h = 32;START->x0 -= 4;START->y0 -= 4;} // START + if(pad & PADselect){START->r0 = 0;} // SELECT + FntPrint(0, "Hello Pad! %d", i); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} diff --git a/OVL/hello_pad/hello_pad.c b/OVL/hello_pad/hello_pad.c new file mode 100644 index 0000000..66bde08 --- /dev/null +++ b/OVL/hello_pad/hello_pad.c @@ -0,0 +1,50 @@ +#include "../common.h" + +DISPENV disp[2]; +DRAWENV draw[2]; +u_long ot[2][OTLEN]; +char primbuff[2][32768]; +char *nextpri = primbuff[0]; +uint8_t db = 0; +CVECTOR BGcolor = { 140, 160, 40 }; + +void init() +{ + ResetGraph(0); + SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + SetDispMask(1); + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + FntLoad(960, 0); + FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); +} +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + DrawOTag(&ot[db][OTLEN - 1]); + db = !db; + nextpri = primbuff[db]; +} + +#include "hello_ovl_pad.c" + +int main(void) +{ + ovl_main_pad(); +} diff --git a/OVL/hello_poly/Makefile b/OVL/hello_poly/Makefile new file mode 100644 index 0000000..4a9cd63 --- /dev/null +++ b/OVL/hello_poly/Makefile @@ -0,0 +1,7 @@ +TARGET = hello_poly + +SRCS = hello_poly.c \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_poly/hello_ovl_poly.c b/OVL/hello_poly/hello_ovl_poly.c new file mode 100644 index 0000000..fcc2691 --- /dev/null +++ b/OVL/hello_poly/hello_ovl_poly.c @@ -0,0 +1,71 @@ +#include "../common.h" + +int ovl_main_poly(void) +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + MATRIX IDMATRIX = {0}; + POLY_F4 *poly = {0}; + SVECTOR RotVector = {0, 0, 0}; + VECTOR MovVector = {0, 0, CENTERX, 0}; + SVECTOR VertPos[4] = { + {-32, -32, 1 }, + {-32, 32, 1 }, + { 32, -32, 1 }, + { 32, 32, 1 } + }; + MATRIX PolyMatrix = IDMATRIX; + long polydepth; + long polyflag; + long OTz; + init(); + while (1) + { + + ClearOTagR(ot[db], OTLEN); + + poly = (POLY_F4 *)nextpri; // Set poly to point to the address of the next primitiv in the buffer + + // Set transform matrices for this polygon + + RotMatrix(&RotVector, &PolyMatrix); // Apply rotation matrix + TransMatrix(&PolyMatrix, &MovVector); + SetRotMatrix(&PolyMatrix); // Set default rotation matrix + SetTransMatrix(&PolyMatrix); // Set default transformation matrix + setPolyF4(poly); // Initialize poly as a POLY_F4 + setRGB0(poly, 255, 255, 0); // Set poly color + + // RotTransPers + OTz = RotTransPers4( + &VertPos[0], &VertPos[1], &VertPos[2], &VertPos[3], + (long*)&poly->x0, (long*)&poly->x1, (long*)&poly->x2, (long*)&poly->x3, + &polydepth, + &polyflag + ); // Perform coordinate and perspective transformation for 4 vertices + + RotVector.vy += 4; + RotVector.vz += 4; // Apply rotation on Z-axis. On PSX, the Z-axis is pointing away from the screen. + + //~ addPrim(ot[db], poly); // add poly to the Ordering table + addPrim(ot[db][OTLEN-1], poly); // add poly to the Ordering table + + nextpri += sizeof(POLY_F4); // increment nextpri address with size of a POLY_F4 struct + + i++; + + FntPrint(0, "Hello Poly ! %d", i); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} diff --git a/OVL/hello_poly/hello_poly.c b/OVL/hello_poly/hello_poly.c new file mode 100644 index 0000000..595614f --- /dev/null +++ b/OVL/hello_poly/hello_poly.c @@ -0,0 +1,57 @@ +#include "../common.h" + +DISPENV disp[2]; // Double buffered DISPENV and DRAWENV +DRAWENV draw[2]; +u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes +char primbuff[2][32768]; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes +char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0] +uint8_t db = 0; // index of which buffer is used, values 0, 1 +CVECTOR BGcolor = { 0, 127, 60 }; + +void init(void) +{ + ResetCallback(); + ResetGraph(3); + // Initialize and setup the GTE + InitGeom(); + SetGeomOffset(CENTERX,CENTERY); + SetGeomScreen(CENTERX); + SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); // set color for first draw area + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); // set color for second draw area + SetDispMask(1); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + + FntLoad(960, 0); + FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); +} + +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + DrawOTag(&ot[db][OTLEN - 1]); + db = !db; + nextpri = primbuff[db]; +} + +#include "hello_ovl_poly.c" + +int main(void) +{ + ovl_main_poly(); +} diff --git a/OVL/hello_sprt/Makefile b/OVL/hello_sprt/Makefile new file mode 100644 index 0000000..4e3332d --- /dev/null +++ b/OVL/hello_sprt/Makefile @@ -0,0 +1,10 @@ +TARGET = hello_sprt + +SRCS = hello_sprt.c \ +TIM/TIM16.tim \ +TIM/TIM8.tim \ +TIM/TIM4.tim \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_sprt/TIM/TIM16.tim b/OVL/hello_sprt/TIM/TIM16.tim new file mode 100644 index 0000000..fccf47d Binary files /dev/null and b/OVL/hello_sprt/TIM/TIM16.tim differ diff --git a/OVL/hello_sprt/TIM/TIM4.tim b/OVL/hello_sprt/TIM/TIM4.tim new file mode 100644 index 0000000..7f70d76 Binary files /dev/null and b/OVL/hello_sprt/TIM/TIM4.tim differ diff --git a/OVL/hello_sprt/TIM/TIM8.tim b/OVL/hello_sprt/TIM/TIM8.tim new file mode 100644 index 0000000..9c3bbb7 Binary files /dev/null and b/OVL/hello_sprt/TIM/TIM8.tim differ diff --git a/OVL/hello_sprt/hello_ovl_sprt.c b/OVL/hello_sprt/hello_ovl_sprt.c new file mode 100644 index 0000000..8e34773 --- /dev/null +++ b/OVL/hello_sprt/hello_ovl_sprt.c @@ -0,0 +1,112 @@ +#include "../common.h" + +#define DBG_FNTX 36 +#define DBG_FNTY 168 +// Embedded TIMs +#ifdef STANDALONE + extern unsigned long _binary_TIM_TIM16_tim_start[]; + extern unsigned long _binary_TIM_TIM8_tim_start[]; + extern unsigned long _binary_TIM_TIM4_tim_start[]; +#else + extern unsigned long _binary_OVL_hello_sprt_TIM_TIM16_tim_start[]; + extern unsigned long _binary_OVL_hello_sprt_TIM_TIM8_tim_start[]; + extern unsigned long _binary_OVL_hello_sprt_TIM_TIM4_tim_start[]; +#endif +TIM_IMAGE TIM_16; +TIM_IMAGE TIM_8; +TIM_IMAGE TIM_4; + +int ovl_main_sprt(void) +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + SPRT * sprt_16b; // Define 3 pointers to SPRT struct + SPRT * sprt_8b; + SPRT * sprt_4b; + DR_TPAGE * tpage_16b; // Define 3 pointers to DR_TPAGE struct. We need three because our images are on three + DR_TPAGE * tpage_8b; // different texture pages. + DR_TPAGE * tpage_4b; + init(); + #ifdef STANDALONE + LoadTexture(_binary_TIM_TIM16_tim_start, &TIM_16); // Load everything to vram + LoadTexture(_binary_TIM_TIM8_tim_start, &TIM_8); + LoadTexture(_binary_TIM_TIM4_tim_start, &TIM_4); + #else + LoadTexture(_binary_OVL_hello_sprt_TIM_TIM16_tim_start, &TIM_16); // Load everything to vram + LoadTexture(_binary_OVL_hello_sprt_TIM_TIM8_tim_start, &TIM_8); + LoadTexture(_binary_OVL_hello_sprt_TIM_TIM4_tim_start, &TIM_4); + #endif + while (1) + { + i++; + ClearOTagR(ot[db], OTLEN); + // Loading a 16 bit TIM + sprt_16b = (SPRT *)nextpri; // Cast whats at nexpri as a SPRT named sprt_16b + setSprt(sprt_16b); // Initialize the SPRT struct + setRGB0(sprt_16b, 128, 128, 128); // Set RGB color. 128,128,128 is neutral. You can color the image by adjusting these values + setXY0(sprt_16b, 28, MARGINY); // Set sprite position + setWH(sprt_16b, 64, 128 ); // Set sprite width and height + addPrim(ot[db][OTLEN-2], sprt_16b); // add the sprite primitive to the ordering table + nextpri += sizeof(SPRT); // increment nextpri so that it points just after sprt_16b in the primitive buffer + // Set Texture page for the 16bit tim : 768, 0 - No CLUT + // Note : You need to use setDrawTPage each time you want to use a texture that's on a different texture page + tpage_16b = (DR_TPAGE*)nextpri; + setDrawTPage(tpage_16b, 0, 1, // Set the Texture Page the texture we want resides on. + getTPage(TIM_16.mode&0x3, 0, // Here we are using bitmasking to deduce the picture mode : &0x3 + TIM_16.prect->x, TIM_16.prect->y)); // In binary, 3 is 11, so we only keep the first two bits + // Values can be 00 (0), 01 (1), 10(2), respectively, 4bpp, 8bpp, 15bpp, 24bpp. See Fileformat47.pdf, p.180 + // Similarly, we could use bitmasking to deduce if there is a CLUT by bitmasking the 4th bit : if(TIM_IMAGE.mode & 0x8) LoadImage... : + addPrim(ot[db][OTLEN-2], tpage_16b); // add the sprite primitive to the ordering table + nextpri += sizeof(DR_TPAGE); // Advance next primitive address + // Loading a 8 bit TIM + sprt_8b = (SPRT *)nextpri; + setSprt(sprt_8b); + setRGB0(sprt_8b, 128, 128, 128); + setXY0(sprt_8b, sprt_16b->x0 + sprt_16b->w + 32, MARGINY); + setWH(sprt_8b, 64, 128 ); + setClut(sprt_8b, TIM_8.crect->x, TIM_8.crect->y); // Only difference here is we set the CLUT to the position of the VRAM we loaded the palette earlier (see LoadTexture()) + addPrim(ot[db][OTLEN-2], sprt_8b); + nextpri += sizeof(SPRT); + // Set Texture page for the 8bit tim : 512, 256 - CLUT is at 0, 480 + tpage_8b = (DR_TPAGE*)nextpri; + setDrawTPage(tpage_8b, 0, 1, + getTPage(TIM_8.mode&0x3, 0, + TIM_8.prect->x, TIM_8.prect->y)); + addPrim(ot[db][OTLEN-2], tpage_8b); + nextpri += sizeof(DR_TPAGE); + // Loading a 4 bit TIM + sprt_4b = (SPRT *)nextpri; + setSprt(sprt_4b); + setRGB0(sprt_4b, 128, 128, 128); + setXY0(sprt_4b, sprt_8b->x0 + sprt_8b->w + 32, MARGINY); + setWH(sprt_4b, 64, 128 ); + setClut(sprt_4b, TIM_4.crect->x, TIM_4.crect->y); + addPrim(ot[db][OTLEN-2], sprt_4b); + nextpri += sizeof(SPRT); + // Set Texture page for the 4bit tim : 512, 256 - CLUT is at 0, 480 + tpage_4b = (DR_TPAGE*)nextpri; + setDrawTPage(tpage_4b, 0, 1, + getTPage(TIM_4.mode&0x3, 0, + TIM_4.prect->x, TIM_4.prect->y)); + addPrim(ot[db][OTLEN-2], tpage_4b); + nextpri += sizeof(DR_TPAGE); + + FntPrint(0, "16 Bit! "); + FntPrint(0, "8 Bit! "); + FntPrint(0, "4 Bit!\n\n"); + FntPrint(0, "Check VRAM in emu to see the dif"); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} \ No newline at end of file diff --git a/OVL/hello_sprt/hello_sprt.c b/OVL/hello_sprt/hello_sprt.c new file mode 100644 index 0000000..863aecf --- /dev/null +++ b/OVL/hello_sprt/hello_sprt.c @@ -0,0 +1,59 @@ +#include "../common.h" + +DISPENV disp[2]; +DRAWENV draw[2]; +u_long ot[2][OTLEN]; +char primbuff[2][32768]; +char * nextpri = primbuff[0]; +uint8_t db = 0; +CVECTOR BGcolor = { 255, 108, 0 }; + +void LoadTexture(u_long * tim, TIM_IMAGE * tparam){ // This part is from Lameguy64's tutorial series : lameguy64.net/svn/pstutorials/chapter1/3-textures.html login/pw: annoyingmous + OpenTIM(tim); // Open the tim binary data, feed it the address of the data in memory + ReadTIM(tparam); // This read the header of the TIM data and sets the corresponding members of the TIM_IMAGE structure + LoadImage(tparam->prect, tparam->paddr); // Transfer the data from memory to VRAM at position prect.x, prect.y + DrawSync(0); // Wait for the drawing to end + if (tparam->mode & 0x8){ // check 4th bit // If 4th bit == 1, TIM has a CLUT + LoadImage(tparam->crect, tparam->caddr); // Load it to VRAM at position crect.x, crect.y + DrawSync(0); // Wait for drawing to end + } +} +void init(void) +{ + ResetGraph(0); + SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + SetDispMask(1); // Display on screen + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + FntLoad(960, 0); + FntOpen(36, 168, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); +} +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + DrawOTag(&ot[db][OTLEN - 1]); + db = !db; + nextpri = primbuff[db]; +} +#include "hello_ovl_sprt.c" + +int main(void) +{ + ovl_main_sprt(); +} diff --git a/OVL/hello_tile/Makefile b/OVL/hello_tile/Makefile new file mode 100644 index 0000000..db14b06 --- /dev/null +++ b/OVL/hello_tile/Makefile @@ -0,0 +1,7 @@ +TARGET = hello_tile + +SRCS = hello_tile.c \ + +CPPFLAGS+=-DSTANDALONE + +include ../../common.mk diff --git a/OVL/hello_tile/hello_ovl_tile.c b/OVL/hello_tile/hello_ovl_tile.c new file mode 100644 index 0000000..5907823 --- /dev/null +++ b/OVL/hello_tile/hello_ovl_tile.c @@ -0,0 +1,70 @@ +#include "../common.h" + +int ovl_main_tile(void) +{ + #ifndef STANDALONE + useOT = 1; + #endif + uint16_t i = 0; + TILE * blue_tile; + TILE * pink_tile; + // This one is added at a different OT index + TILE * yellow_tile; + init(); + while(1) + { + // Initialize the reversed ordering table. This means the elements at index OTLEN - 1 is drawn first. + ClearOTagR(ot[db], OTLEN); + + // yellow_tile + + yellow_tile = (TILE * ) nextpri; // yellow_tile is a pointer to primbuf content at adress nextpri, that's cast (type converted) to a TILE struc. + + setTile(yellow_tile); // initialize the TILE structure ( fill the length and tag(?) value ) + setXY0(yellow_tile, CENTERX - 32 , CENTERY - 48); // Set X,Y + setWH(yellow_tile, 128, 40); // Set Width, Height + setRGB0(yellow_tile, 255, 255, 0); // Set color + addPrim(ot[db][OTLEN - 1], yellow_tile); // Add primitive to ordering table + + nextpri += sizeof(TILE); + + // blue_tile + + blue_tile = (TILE * ) nextpri; // blue_tile is a pointer to primbuf content at adress nextpri, that's cast (type converted) to a blue_tile struc. + + setTile(blue_tile); // initialize the blue_tile structure ( fill the length and tag(?) value ) + setXY0(blue_tile, CENTERX - 16, CENTERY - 32); // Set X,Y + setWH(blue_tile, 32, 64); // Set Width, Height + setRGB0(blue_tile, 60, 180, 255); // Set color + addPrim(ot[db][OTLEN - 2], blue_tile); // Add primitive to ordering table + + nextpri += sizeof(TILE); // Increment the adress nextpri points to by the size of TILE struct + + // pink_tile + + pink_tile = (TILE * ) nextpri; // pink_tile is a pointer to primbuf content at adress nextpri, that's cast (type converted) to a TILE struc. + + setTile(pink_tile); // initialize the TILE structure ( fill the length and tag(?) value ) + setXY0(pink_tile, CENTERX, CENTERY - 64); // Set X,Y + setWH(pink_tile, 64, 64); // Set Width, Height + setRGB0(pink_tile, 255, 32, 255); // Set color + addPrim(ot[db][OTLEN - 2], pink_tile); // Add primitive to ordering table + + nextpri += sizeof(TILE); + + i++; + + FntPrint(0, "Hello tile ! %d\n", i); + FntFlush(0); + #ifndef STANDALONE + if (i == timeout){ + useOT = 0; + next_overlay = MOTHERSHIP; + break; + } + #endif + display(); + + } + return next_overlay; +} diff --git a/OVL/hello_tile/hello_tile.c b/OVL/hello_tile/hello_tile.c new file mode 100644 index 0000000..6a6b350 --- /dev/null +++ b/OVL/hello_tile/hello_tile.c @@ -0,0 +1,52 @@ +#include "../common.h" + +DISPENV disp[2]; // Double buffered DISPENV and DRAWENV +DRAWENV draw[2]; +u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes +char primbuff[2][32768]; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes +char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0] +uint8_t db = 0; // index of which buffer is used, values 0, 1 +CVECTOR BGcolor = { 50, 255, 150 }; + +void init(void) +{ + ResetGraph(0); + SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); + SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); + SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); + if (VMODE) + { + SetVideoMode(MODE_PAL); + disp[0].screen.y += 8; + disp[1].screen.y += 8; + } + SetDispMask(1); // Display on screen + setRGB0(&draw[0], BGcolor.r, BGcolor.g, BGcolor.b); // set color for first draw area + setRGB0(&draw[1], BGcolor.r, BGcolor.g, BGcolor.b); // set color for second draw area + draw[0].isbg = 1; + draw[1].isbg = 1; + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + FntLoad(960, 0); + FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); +} +void display(void) +{ + DrawSync(0); + VSync(0); + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + // We're using a reverse OT, so we want to display the last item first. See PsyQ's LibRef47.pdf, p.277 + DrawOTag(&ot[db][OTLEN - 1]); + // Comment above line, and uncomment the following line to use a regular oredered OT. Comment l.71 and Uncomment l.73 accordingly + db = !db; + nextpri = primbuff[db]; +} + +#include "hello_ovl_tile.c" + +int main(void) +{ + ovl_main_tile(); +}; diff --git a/STR/menu1.str b/STR/menu1.str new file mode 100644 index 0000000..263971e Binary files /dev/null and b/STR/menu1.str differ diff --git a/VAG/selectd.wav b/VAG/selectd.wav deleted file mode 100644 index 2b066ae..0000000 Binary files a/VAG/selectd.wav and /dev/null differ diff --git a/VAG/switchs.wav b/VAG/switchs.wav deleted file mode 100644 index 1578c42..0000000 Binary files a/VAG/switchs.wav and /dev/null differ