nolibgs_demo/OVL/hello_pad/hello_ovl_pad.c
2021-11-14 18:27:50 +01:00

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#include "../common.h"
int ovl_main_pad()
{
#ifndef STANDALONE
useOT = 1;
#endif
uint16_t i = 0;
TILE * PADL; // Tile primitives
TILE * TRIGGERL;
TILE * PADR;
TILE * TRIGGERR;
TILE * START, * SELECT;
int pad = 0;
init();
while (1)
{
i++;
ClearOTagR(ot[db], OTLEN);
// D-cross
PADL = (TILE *)nextpri;
setTile(PADL);
setRGB0(PADL, 0, 0, 255);
setXY0(PADL, CENTERX - 80, CENTERY);
setWH(PADL, 24, 24);
addPrim(ot[db], PADL);
nextpri += sizeof(TILE);
// L1+L2
TRIGGERL = (TILE *)nextpri;
setTile(TRIGGERL);
setRGB0(TRIGGERL, 255, 0, 0);
setXY0(TRIGGERL, CENTERX - 80, CENTERY - 80);
setWH(TRIGGERL, 24, 24);
addPrim(ot[db], TRIGGERL);
nextpri += sizeof(TILE);
// /\, X, O, []
PADR = (TILE *)nextpri;
setTile(PADR);
setRGB0(PADR, 0, 255, 0);
setXY0(PADR, CENTERX + 50, CENTERY);
setWH(PADR, 24, 24);
addPrim(ot[db], PADR);
nextpri += sizeof(TILE);
// R1+R2
TRIGGERR = (TILE *)nextpri;
setTile(TRIGGERR);
setRGB0(TRIGGERR, 255, 0, 255);
setXY0(TRIGGERR, CENTERX + 50, CENTERY -80);
setWH(TRIGGERR, 24, 24);
addPrim(ot[db], TRIGGERR);
nextpri += sizeof(TILE);
// START + SELECT
START = (TILE *)nextpri;
setTile(START);
setRGB0(START, 240, 240, 240);
setXY0(START, CENTERX - 16, CENTERY - 36);
setWH(START, 24, 24);
addPrim(ot[db], START);
nextpri += sizeof(TILE);
// Pad stuff
pad = PadRead(0); // Read pads input. id is unused, always 0.
// PadRead() returns a 32 bit value, where input from pad 1 is stored in the low 2 bytes and input from pad 2 is stored in the high 2 bytes. (https://matiaslavik.wordpress.com/2015/02/13/diving-into-psx-development/)
// D-pad
if(pad & PADLup) {PADL->y0 = CENTERY - 16;} // 🡩 // To access pad 2, use ( pad >> 16 & PADLup)...
if(pad & PADLdown) {PADL->y0 = CENTERY + 16;} // 🡫
if(pad & PADLright){PADL->x0 = CENTERX - 64;} // 🡪
if(pad & PADLleft) {PADL->x0 = CENTERX - 96;} // 🡨
// Buttons
if(pad & PADRup) {PADR->y0 = CENTERY - 16;} // △
if(pad & PADRdown) {PADR->y0 = CENTERY + 16;} //
if(pad & PADRright){PADR->x0 = CENTERX + 66;} // ⭘
if(pad & PADRleft) {PADR->x0 = CENTERX + 34;} // ⬜
// Shoulder buttons
if(pad & PADL1){TRIGGERL->y0 = CENTERY - 64;} // L1
if(pad & PADL2){TRIGGERL->y0 = CENTERY - 96;} // L2
if(pad & PADR1){TRIGGERR->y0 = CENTERY - 64;} // R1
if(pad & PADR2){TRIGGERR->y0 = CENTERY - 96;} // R2
// Start & Select
if(pad & PADstart){START->w = 32; START->h = 32;START->x0 -= 4;START->y0 -= 4;} // START
if(pad & PADselect){START->r0 = 0;} // SELECT
FntPrint(0, "Hello Pad! %d", i);
FntFlush(0);
#ifndef STANDALONE
if (i == timeout){
useOT = 0;
next_overlay = MOTHERSHIP;
break;
}
#endif
display();
}
return next_overlay;
}