nolibgs_hello_worlds/hello_cubetex/cubetex.c

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SVECTOR modelCube_mesh[] = {
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{32,32,-32.0},
{32,-32,-32},
{-32,-32,-32},
{-32,32,-32},
{32,32,32},
{32,-32,32},
{-32,-32,32},
{-32,32,32}
};
SVECTOR modelCube_normal[] = {
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0,-0,-1,0,
0,0,1,0,
1,0,-2,0,
-9,-1,-3,0,
-1,2,-1,0,
3,1,2,0,
0,0,-1,0,
0,-0,1,0,
1,-6,3,0,
-5,-1,9,0,
-1,2,-1,0,
2,1,2,0
};
SVECTOR modelCube_uv[] = {
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84,84, 0, 0,
125,42, 0, 0,
84,42, 0, 0,
125,84, 0, 0,
84,125, 0, 0,
125,125, 0, 0,
1,84, 0, 0,
42,125, 0, 0,
42,84, 0, 0,
42,125, 0, 0,
84,84, 0, 0,
42,84, 0, 0,
42,1, 0, 0,
1,42, 0, 0,
42,42, 0, 0,
42,84, 0, 0,
1,42, 0, 0,
1,84, 0, 0,
84,84, 0, 0,
125,84, 0, 0,
125,42, 0, 0,
125,84, 0, 0,
84,84, 0, 0,
84,125, 0, 0,
1,84, 0, 0,
1,125, 0, 0,
42,125, 0, 0,
42,125, 0, 0,
84,125, 0, 0,
84,84, 0, 0,
42,1, 0, 0,
1,1, 0, 0,
1,42, 0, 0,
42,84, 0, 0,
42,42, 0, 0,
1,42, 0, 0
};
CVECTOR modelCube_color[] = {
255,255,255, 0,
255,255,255, 0,
255,0,251, 0,
255,255,255, 0,
255,5,7, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
4,18,255, 0,
255,5,7, 0,
255,255,255, 0,
255,255,255, 0,
254,255,23, 0,
122,255,107, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
254,255,94, 0,
255,255,255, 0,
35,255,11, 0,
255,255,255, 0,
255,255,255, 0,
255,255,255, 0,
255,5,7, 0,
255,255,255, 0,
255,5,7, 0,
255,255,255, 0,
255,5,7, 0,
255,255,255, 0,
255,255,255, 0,
254,255,23, 0,
255,255,255, 0,
122,255,107, 0,
255,255,255, 0,
54,65,255, 0,
255,255,255, 0
};
int modelCube_index[] = {
0,2,3,
7,5,4,
4,1,0,
5,2,1,
2,7,3,
0,7,4,
0,1,2,
7,6,5,
4,5,1,
5,6,2,
2,6,7,
0,3,7
};
TMESH modelCube = {
modelCube_mesh,
modelCube_normal,
modelCube_uv,
modelCube_color,
12
};
extern unsigned long _binary____TIM_cubetex_tim_start[];
extern unsigned long _binary____TIM_cubetex_tim_end[];
extern unsigned long _binary____TIM_cubetex_tim_length;
TIM_IMAGE tim_cube;