nolibgs_hello_worlds/hello_strplay/hello_strplay.c

116 lines
4.3 KiB
C
Raw Normal View History

2021-09-13 18:56:10 +02:00
// Using the strplay library.
// Schnappy 07-2021
// based on Lameguy64 strplay library : http://www.psxdev.net/forum/viewtopic.php?t=507
// Original PsyQ sample code : /psyq/addons/cd/MOVIE
// Video to STR conversion : https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/STR
#include <sys/types.h>
#include <stdio.h>
#include <libgte.h>
#include <libetc.h>
#include <libgpu.h>
// CD library
#include <libcd.h>
// CODEC library
#include <libpress.h>
// include Lameguy64's library
#include "strplay.c"
#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
#define TRUECOL 1 // 0 : 16bpp, 1: 24bpp
#define SCREENXRES 320 // Screen width
#define SCREENYRES 240 + (VMODE << 4) // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256
#define CENTERX SCREENXRES/2 // Center of screen on x
#define CENTERY SCREENYRES/2 // Center of screen on y
#define MARGINX 8 // margins for text display
#define MARGINY 16
#define FONTSIZE 8 * 7 // Text Field Height
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
DRAWENV draw[2];
short db = 0; // index of which buffer is used, values 0, 1
STRFILE StrFile[] = {
// File name Resolution Frame count
"\\COPY.STR;1", 320, 240, 893
};
// When using RGB24, a special routine has to be setup as a callback function to avoid MDEC/CDROM conflict
// See http://psx.arthus.net/sdk/Psy-Q/DOCS/LibRef47.pdf , p.713
static void strCheckRGB24();
void init(void)
{
ResetCallback();
ResetGraph(0); // Initialize drawing engine with a complete reset (0)
SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1]
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1]
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1]
SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1]
// Set video mode
#if VMODE
SetVideoMode(MODE_PAL);
disp[0].disp.y = 8;
disp[1].disp.y = 8;
#endif
SetDispMask(1); // Display on screen
setRGB0(&draw[0], 155, 0, 150); // set color for first draw area
setRGB0(&draw[1], 155, 0, 150); // set color for second draw area
draw[0].isbg = 0; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
draw[1].isbg = 0;
#if TRUECOL
disp[0].isrgb24 = 1;
disp[1].isrgb24 = 1;
#endif
PutDispEnv(&disp[db]); // set the disp and draw environnments
PutDrawEnv(&draw[db]);
FntLoad(960, 0); // Load font to vram at 960,0(+128)
FntOpen(MARGINX, MARGINY, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
}
void display(void)
{
DrawSync(0); // Wait for all drawing to terminate
VSync(0); // Wait for the next vertical blank
PutDispEnv(&disp[db]); // set alternate disp and draw environnments
PutDrawEnv(&draw[db]);
db = !db; // flip db value (0 or 1)
}
void main() {
// Reset and initialize stuff
ResetCallback();
CdInit();
PadInit(0);
ResetGraph(0);
SetGraphDebug(0);
// Play the video in loop
while (1) {
if (PlayStr(320, 240, 0, 0, &StrFile[0]) == 0) // If player presses Start
break; // Exit the loop
}
}
static void strCheckRGB24() {
/* From http://psx.arthus.net/sdk/Psy-Q/DOCS/, p.713
* When playing a movie in 24-bit mode, there is a potential hardware conflict between the CD subsystem
* and the MDEC image decompression system which can result in corrupted data. To avoid this,
* StCdInterrupt() may defer transferring a sector and instead set a flag variable called StCdInterFlag to
* indicate that a CD sector is ready to be transferred. Once the MDEC is finished transferring data, your
* application should check StCdIntrFlag and call StCdInterrupt() directly if it is set.
*/
#if TRUECOL
extern u_long StCdIntrFlag;
// If flag was set
if ( StCdIntrFlag ) {
// Trigger data transfer
StCdInterrupt();
// Reset flag
StCdIntrFlag = 0;
}
#endif
}