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// hello_pad example
//
// We're using libetc PadInit() and PadRead() that only supports the 16 buttons pad
// but doesn't need the libpad lib. It's fine for prototyping and simple stuff.
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// Schnappy 2021
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# include <sys/types.h>
# include <stdio.h>
# include <libgte.h>
# include <libetc.h>
# include <libgpu.h>
# define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
# define SCREENXRES 320
# define SCREENYRES 240
# define CENTERX SCREENXRES / 2
# define CENTERY SCREENYRES / 2
# define MARGINX 32 // margins for text display
# define MARGINY 32
# define FONTSIZE 8 * 2 // Text Field Height
# define OTLEN 8 // Ordering Table Length
DISPENV disp [ 2 ] ; // Double buffered DISPENV and DRAWENV
DRAWENV draw [ 2 ] ;
u_long ot [ 2 ] [ OTLEN ] ; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
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char primbuff [ 2 ] [ 32768 ] ; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
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char * nextpri = primbuff [ 0 ] ; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
short db = 0 ; // index of which buffer is used, values 0, 1
void init ( void )
{
ResetGraph ( 0 ) ;
SetDefDispEnv ( & disp [ 0 ] , 0 , 0 , SCREENXRES , SCREENYRES ) ;
SetDefDispEnv ( & disp [ 1 ] , 0 , SCREENYRES , SCREENXRES , SCREENYRES ) ;
SetDefDrawEnv ( & draw [ 0 ] , 0 , SCREENYRES , SCREENXRES , SCREENYRES ) ;
SetDefDrawEnv ( & draw [ 1 ] , 0 , 0 , SCREENXRES , SCREENYRES ) ;
if ( VMODE )
{
SetVideoMode ( MODE_PAL ) ;
disp [ 0 ] . screen . y + = 8 ;
disp [ 1 ] . screen . y + = 8 ;
}
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SetDispMask ( 1 ) ; // Display on screen
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setRGB0 ( & draw [ 0 ] , 50 , 50 , 50 ) ;
setRGB0 ( & draw [ 1 ] , 50 , 50 , 50 ) ;
draw [ 0 ] . isbg = 1 ;
draw [ 1 ] . isbg = 1 ;
PutDispEnv ( & disp [ db ] ) ;
PutDrawEnv ( & draw [ db ] ) ;
FntLoad ( 960 , 0 ) ;
FntOpen ( MARGINX , SCREENYRES - MARGINY - FONTSIZE , SCREENXRES - MARGINX * 2 , FONTSIZE , 0 , 280 ) ;
}
void display ( void )
{
DrawSync ( 0 ) ;
VSync ( 0 ) ;
PutDispEnv ( & disp [ db ] ) ;
PutDrawEnv ( & draw [ db ] ) ;
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DrawOTag ( & ot [ db ] [ OTLEN - 1 ] ) ;
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db = ! db ;
nextpri = primbuff [ db ] ;
}
int main ( void )
{
TILE * PADL ; // Tile primitives
TILE * TRIGGERL ;
TILE * PADR ;
TILE * TRIGGERR ;
TILE * START , * SELECT ;
int pad = 0 ;
init ( ) ;
PadInit ( 0 ) ; // Initialize pad. Mode is always 0
while ( 1 )
{
ClearOTagR ( ot [ db ] , OTLEN ) ;
// D-cross
PADL = ( TILE * ) nextpri ;
setTile ( PADL ) ;
setRGB0 ( PADL , 0 , 0 , 255 ) ;
setXY0 ( PADL , CENTERX - 80 , CENTERY ) ;
setWH ( PADL , 24 , 24 ) ;
addPrim ( ot [ db ] , PADL ) ;
nextpri + = sizeof ( TILE ) ;
// L1+L2
TRIGGERL = ( TILE * ) nextpri ;
setTile ( TRIGGERL ) ;
setRGB0 ( TRIGGERL , 255 , 0 , 0 ) ;
setXY0 ( TRIGGERL , CENTERX - 80 , CENTERY - 80 ) ;
setWH ( TRIGGERL , 24 , 24 ) ;
addPrim ( ot [ db ] , TRIGGERL ) ;
nextpri + = sizeof ( TILE ) ;
// /\, X, O, []
PADR = ( TILE * ) nextpri ;
setTile ( PADR ) ;
setRGB0 ( PADR , 0 , 255 , 0 ) ;
setXY0 ( PADR , CENTERX + 50 , CENTERY ) ;
setWH ( PADR , 24 , 24 ) ;
addPrim ( ot [ db ] , PADR ) ;
nextpri + = sizeof ( TILE ) ;
// R1+R2
TRIGGERR = ( TILE * ) nextpri ;
setTile ( TRIGGERR ) ;
setRGB0 ( TRIGGERR , 255 , 0 , 255 ) ;
setXY0 ( TRIGGERR , CENTERX + 50 , CENTERY - 80 ) ;
setWH ( TRIGGERR , 24 , 24 ) ;
addPrim ( ot [ db ] , TRIGGERR ) ;
nextpri + = sizeof ( TILE ) ;
// START + SELECT
START = ( TILE * ) nextpri ;
setTile ( START ) ;
setRGB0 ( START , 240 , 240 , 240 ) ;
setXY0 ( START , CENTERX - 16 , CENTERY - 36 ) ;
setWH ( START , 24 , 24 ) ;
addPrim ( ot [ db ] , START ) ;
nextpri + = sizeof ( TILE ) ;
// Pad stuff
pad = PadRead ( 0 ) ; // Read pads input. id is unused, always 0.
// PadRead() returns a 32 bit value, where input from pad 1 is stored in the low 2 bytes and input from pad 2 is stored in the high 2 bytes. (https://matiaslavik.wordpress.com/2015/02/13/diving-into-psx-development/)
// D-pad
if ( pad & PADLup ) { PADL - > y0 = CENTERY - 16 ; } // 🡩 // To access pad 2, use ( pad >> 16 & PADLup)...
if ( pad & PADLdown ) { PADL - > y0 = CENTERY + 16 ; } // 🡫
if ( pad & PADLright ) { PADL - > x0 = CENTERX - 64 ; } // 🡪
if ( pad & PADLleft ) { PADL - > x0 = CENTERX - 96 ; } // 🡨
// Buttons
if ( pad & PADRup ) { PADR - > y0 = CENTERY - 16 ; } // △
if ( pad & PADRdown ) { PADR - > y0 = CENTERY + 16 ; } // ╳
if ( pad & PADRright ) { PADR - > x0 = CENTERX + 66 ; } // ⭘
if ( pad & PADRleft ) { PADR - > x0 = CENTERX + 34 ; } // ⬜
// Shoulder buttons
if ( pad & PADL1 ) { TRIGGERL - > y0 = CENTERY - 64 ; } // L1
if ( pad & PADL2 ) { TRIGGERL - > y0 = CENTERY - 96 ; } // L2
if ( pad & PADR1 ) { TRIGGERR - > y0 = CENTERY - 64 ; } // R1
if ( pad & PADR2 ) { TRIGGERR - > y0 = CENTERY - 96 ; } // R2
// Start & Select
if ( pad & PADstart ) { START - > w = 32 ; START - > h = 32 ; START - > x0 - = 4 ; START - > y0 - = 4 ; } // START
if ( pad & PADselect ) { START - > r0 = 0 ; } // SELECT
FntPrint ( " Hello Pad! " ) ;
FntFlush ( - 1 ) ;
display ( ) ;
}
return 0 ;
}