408 lines
10 KiB
C
408 lines
10 KiB
C
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/*
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Simple STR Player Library by Lameguy64
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(?) 2014 Meido-Tek Productions/Lame Studios
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Original PsyQ sample programmed by:
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Yutaka
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Suzu
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Masa
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Ume
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Code heavily refined by:
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Lameguy64
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What Lameguy did to the original code:
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- Removed all of the icky yucky UTF-16 junk
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- Fixed all crap-English comments
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- Greatly improved code formatting
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- Renamed variables with better names
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- Buffer arrays are now initialized only when the playback routine is called
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Libraries Required:
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libetc
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libgte
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libgpu
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libcd
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Function list:
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int PlayStr(int xres, int yres, int xpos, int ypos, STRFILE *str)
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Parameters:
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xres, yres - Video resolution.
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xpos, ypos - Framebuffer offset on where to draw the video.
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STRFILE *str - STRFILE entry to play.
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Notes:
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Just make sure that you have at least 192KB of free memory before calling
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the PlayStr function otherwise, the console will crash. As for the video
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resolution, it must be equal or less than 256 as the second buffer
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is located directly below the first buffer.
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Note:
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If compiling the sample fails, open your psyq.ini file located in \psyq\bin and
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append the following into the stdlib line:
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libds.lib libpress.lib
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*/
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#define IS_RGB24 1 // 0:16-bit playback, 1:24-bit playback (recommended for quality)
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#define RING_SIZE 32 // Ring Buffer size (32 sectors seems good enough)
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#if IS_RGB24==1
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#define PPW 3/2 // pixels per short word
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#define DCT_MODE 3 // Decode mode for DecDCTin routine
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#else
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#define PPW 1
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#define DCT_MODE 2
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#endif
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// A simple struct to make STR handling a bit easier
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typedef struct {
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char FileName[32];
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int Xres;
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int Yres;
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int NumFrames;
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} STRFILE;
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// Decode environment
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typedef struct {
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u_long *VlcBuff_ptr[2]; // Pointers to the VLC buffers
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u_short *ImgBuff_ptr[2]; // Pointers to the frame slice buffers
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RECT rect[2]; // VRAM parameters on where to draw the frame data to
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RECT slice; // Frame slice parameters for loading into VRAM
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int VlcID; // Current VLC buffer ID
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int ImgID; // Current slice buffer ID
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int RectID; // Current video buffer ID
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int FrameDone; // Frame decode completion flag
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} STRENV;
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// A bunch of internal variables
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static STRENV strEnv;
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static int strScreenWidth=0,strScreenHeight=0;
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static int strFrameX=0,strFrameY=0;
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static int strNumFrames=0;
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static int strFrameWidth=0,strFrameHeight=0; // Frame size of STR file
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static int strPlayDone=0; // Playback completion flag
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// Main function prototypes
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int PlayStr(int xres, int yres, int xpos, int ypos, STRFILE *str);
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// Internal function prototypes
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static void strDoPlayback(STRFILE *str);
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static void strCallback();
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static void strNextVlc(STRENV *strEnv);
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static void strSync(STRENV *strEnv, int mode);
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static u_long *strNext(STRENV *strEnv);
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static void strKickCD(CdlLOC *loc);
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int PlayStr(int xres, int yres, int xpos, int ypos, STRFILE *str) {
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/*
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Main STR playback routine.
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Returns:
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0 - Playback failed or was skipped.
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1 - Playback was finished.
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*/
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strNumFrames=str->NumFrames;
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strScreenWidth=xres;
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strScreenHeight=yres;
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strFrameX=xpos;
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strFrameY=ypos;
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strPlayDone=0;
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strDoPlayback(str);
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if (strPlayDone == 0)
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return(0);
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else
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return(1);
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}
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static void strDoPlayback(STRFILE *str) {
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/*
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Does the actual STR playback.
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*/
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int id; // Display buffer ID
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DISPENV disp; // Display environment
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CdlFILE file; // File info of video file
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// Buffers initialized here so we won't waste too much memory for playing FMVs
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// (just make sure you have at least 192KB of free memory before calling this routine)
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u_long RingBuff[RING_SIZE*SECTOR_SIZE]; // Ring buffer
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u_long VlcBuff[2][str->Xres/2*str->Yres]; // VLC buffers
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u_short ImgBuff[2][16*PPW*str->Yres]; // Frame 'slice' buffers
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// Set display mask so we won't see garbage while the stream is being prepared
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SetDispMask(0);
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// Get the CD location of the STR file to play
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if (CdSearchFile(&file, str->FileName) == 0) {
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#ifdef DEBUG
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printf("ERROR: I cannot find video file %s\n", str->FileName);
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#endif
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SetDispMask(1);
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return;
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}
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// Setup the buffer pointers
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strEnv.VlcBuff_ptr[0] = &VlcBuff[0][0];
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strEnv.VlcBuff_ptr[1] = &VlcBuff[1][0];
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strEnv.VlcID = 0;
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strEnv.ImgBuff_ptr[0] = &ImgBuff[0][0];
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strEnv.ImgBuff_ptr[1] = &ImgBuff[1][0];
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strEnv.ImgID = 0;
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// Setup the display buffers on VRAM
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strEnv.rect[0].x = strFrameX; // First page
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strEnv.rect[0].y = strFrameY;
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strEnv.rect[1].x = strFrameX; // Second page
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strEnv.rect[1].y = strFrameY+strScreenHeight;
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strEnv.RectID = 0;
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// Set the parameters for uploading frame slices
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strEnv.slice.x = strFrameX;
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strEnv.slice.y = strFrameY;
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strEnv.slice.w = 16*PPW;
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strEnv.FrameDone = 0;
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// Reset the MDEC
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DecDCTReset(0);
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// Set callback routine
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DecDCToutCallback(strCallback);
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// Set ring buffer
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StSetRing(RingBuff, RING_SIZE);
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// Set streaming parameters
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StSetStream(IS_RGB24, 1, 0xffffffff, 0, 0);
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// Begin streaming!
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strKickCD(&file.pos);
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// Load the first frame of video before entering main loop
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strNextVlc(&strEnv);
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while (1) {
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// Decode the compressed frame data
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DecDCTin(strEnv.VlcBuff_ptr[strEnv.VlcID], DCT_MODE);
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// Prepare to receive the decoded image data from the MDEC
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DecDCTout((u_long*)strEnv.ImgBuff_ptr[strEnv.ImgID], strEnv.slice.w*strEnv.slice.h/2);
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// Get the next frame
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strNextVlc(&strEnv);
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// Wait for the frame to finish decoding
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strSync(&strEnv, 0);
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// Switch between the display buffers per frame
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id = strEnv.RectID? 0: 1;
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SetDefDispEnv(&disp, 0, strScreenHeight*id, strScreenWidth*PPW, strScreenHeight);
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// Set parameters for 24-bit color mode
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#if IS_RGB24 == 1
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disp.isrgb24 = IS_RGB24;
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disp.disp.w = disp.disp.w*2/3;
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#endif
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VSync(0); // VSync to avoid screen tearing
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PutDispEnv(&disp); // Apply the video parameters
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SetDispMask(1); // Remove the display mask
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if(strPlayDone == 1) {
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break;
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}
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if(PadRead(1) & PADstart) { // stop button pressed exit animation routine
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break;
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}
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}
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// Shutdown streaming
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DecDCToutCallback(0);
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StUnSetRing();
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CdControlB(CdlPause, 0, 0);
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}
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static void strCallback() {
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/*
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Callback routine which is called whenever a slice has finished decoding.
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All it does is transfer the decoded slice into VRAM.
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*/
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RECT TransferRect;
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int id;
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// In 24-bit color, StCdInterrupt must be called in every callback
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#if IS_RGB24==1
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extern u_long StCdIntrFlag;
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if (StCdIntrFlag) {
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StCdInterrupt();
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StCdIntrFlag = 0;
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}
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#endif
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id = strEnv.ImgID;
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TransferRect = strEnv.slice;
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// Switch slice buffers
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strEnv.ImgID = strEnv.ImgID? 0:1;
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// Step to next slice
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strEnv.slice.x += strEnv.slice.w;
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// Frame not yet decoded completely?
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if (strEnv.slice.x < strEnv.rect[strEnv.RectID].x + strEnv.rect[strEnv.RectID].w) {
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// Prepare for next slice
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DecDCTout((u_long*)strEnv.ImgBuff_ptr[strEnv.ImgID], strEnv.slice.w*strEnv.slice.h/2);
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} else { // Frame has been decoded completely
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// Set the FrameDone flag
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strEnv.FrameDone = 1;
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// Switch display buffers
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strEnv.RectID = strEnv.RectID? 0: 1;
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strEnv.slice.x = strEnv.rect[strEnv.RectID].x;
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strEnv.slice.y = strEnv.rect[strEnv.RectID].y;
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}
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// Transfer the slice into VRAM
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LoadImage(&TransferRect, (u_long *)strEnv.ImgBuff_ptr[id]);
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}
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static void strNextVlc(STRENV *strEnv) {
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/*
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Performs VLC decoding and grabs a frame from the stream.
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*/
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int cnt=WAIT_TIME;
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u_long *next;
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u_long *strNext();
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// Grab a frame from the stream
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while ((next = strNext(strEnv)) == 0) {
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if (--cnt == 0) // Timeout handler
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return;
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}
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// Switch VLC buffers
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strEnv->VlcID = strEnv->VlcID? 0: 1;
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// Decode the VLC
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DecDCTvlc(next, strEnv->VlcBuff_ptr[strEnv->VlcID]);
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// Free the ring buffer
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StFreeRing(next);
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}
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static u_long *strNext(STRENV *strEnv) {
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/*
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Grabs a frame of video from the stream.
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*/
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u_long *addr;
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StHEADER *sector;
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int cnt = WAIT_TIME;
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// Grab a frame
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while (StGetNext((u_long **)&addr,(u_long **)§or)) {
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if (--cnt == 0) // Timeout handler
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return(0);
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}
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// If the frame's number has reached number of frames the video has,
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// set the strPlayDone flag.
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if (sector->frameCount >= strNumFrames)
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strPlayDone = 1;
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// if the resolution is differ to previous frame, clear frame buffer
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if (strFrameWidth != sector->width || strFrameHeight != sector->height) {
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RECT rect;
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setRECT(&rect, 0, 0, strScreenWidth * PPW, strScreenHeight*2);
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ClearImage(&rect, 0, 0, 0);
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strFrameWidth = sector->width;
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strFrameHeight = sector->height;
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}
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// set STRENV according to the data on the STR format
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strEnv->rect[0].w = strEnv->rect[1].w = strFrameWidth*PPW;
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strEnv->rect[0].h = strEnv->rect[1].h = strFrameHeight;
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strEnv->slice.h = strFrameHeight;
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return(addr);
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}
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static void strSync(STRENV *strEnv, int mode) {
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/*
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Waits for the frame to finish decoding.
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*/
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u_long cnt = WAIT_TIME;
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// Wait for the frame to finish decoding
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while (strEnv->FrameDone == 0) {
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if (--cnt == 0) { // Timeout handler
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// If a timeout occurs, force switching buffers
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#ifdef DEBUG
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printf("ERROR: A frame cannot be played!\n");
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#endif
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strEnv->FrameDone = 1;
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strEnv->RectID = strEnv->RectID? 0: 1;
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strEnv->slice.x = strEnv->rect[strEnv->RectID].x;
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strEnv->slice.y = strEnv->rect[strEnv->RectID].y;
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}
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}
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strEnv->FrameDone = 0;
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}
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static void strKickCD(CdlLOC *loc) {
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/*
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Begins CD streaming.
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*/
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u_char param=CdlModeSpeed;
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loop:
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// Seek to the STR file to play
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while (CdControl(CdlSetloc, (u_char *)loc, 0) == 0);
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while (CdControl(CdlSetmode, ¶m, 0) == 0);
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VSync(3); // Wait for 3 screen cycles before changing drive speed
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// Start streaming
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if(CdRead2(CdlModeStream|CdlModeSpeed|CdlModeRT) == 0)
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goto loop; // If it fails, try again
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}
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