add inst for compilation
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@ -114,6 +114,10 @@ The filename variable must begin with `_binary_` followed by the full path of yo
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That's it! When you'll type `make` next time, it should convert your files to .o, then include them in your ps-exe.
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## Compiling the examples in this repo
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All you have to do is uncomment the corresponding rules in `Makefile` then compile with `make`.
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# Links and Doc
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* [Getting started with PSX dev](https://psx.arthus.net/starting.html)
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