add inst for compilation

This commit is contained in:
ABelliqueux 2020-12-23 12:17:09 +01:00
parent 448b3c038f
commit 324dd63855

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@ -114,6 +114,10 @@ The filename variable must begin with `_binary_` followed by the full path of yo
That's it! When you'll type `make` next time, it should convert your files to .o, then include them in your ps-exe.
## Compiling the examples in this repo
All you have to do is uncomment the corresponding rules in `Makefile` then compile with `make`.
# Links and Doc
* [Getting started with PSX dev](https://psx.arthus.net/starting.html)