From 4b0e7ded7dd9c104184edca45efd4ab7280be75c Mon Sep 17 00:00:00 2001 From: ABelliqueux Date: Sun, 25 Jul 2021 17:49:00 +0200 Subject: [PATCH] Add link to other example --- hello_poly_stp/README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/hello_poly_stp/README.md b/hello_poly_stp/README.md index aba195e..89777ef 100644 --- a/hello_poly_stp/README.md +++ b/hello_poly_stp/README.md @@ -11,6 +11,10 @@ It also features a few C struct to facilitate access to the TIM file / pixel dat You can use Lameguy64's [img2tim](https://github.com/Lameguy64/img2tim) tool to convert most of image formats to the psx [TIM format.](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/TIM). +## Semi-transparency rates + +You can find another example with the various transparency rates demoed here : https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/hello_cubetex_stp + ## Important **By default, the PSX will consider black pixels (0,0,0,0) as transparent**.