corrected R1 and R2 inverted

This commit is contained in:
ABelliqueux 2021-04-18 19:08:55 +02:00
parent ce433530cb
commit 4dbfb5c45f

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@ -368,10 +368,10 @@ int main(void)
TRIGGERL->y0 = CENTERY - 96;
break;
case 0xFD: // R1
case 0xF7: // R1
TRIGGERR->y0 = CENTERY - 96;
break;
case 0xF7: // R2
case 0xFD: // R2
TRIGGERR->y0 = CENTERY - 64;
break;
@ -405,10 +405,10 @@ int main(void)
theControllers[1].type, // Controller type : 00 == none, 41 == standard, 73 == analog/dualshock, 12 == mouse, 23 == steering wheel, 63 == gun, 53 == analog joystick
theControllers[1].button1, //
theControllers[1].button2,
theControllers[1].analog0,
theControllers[1].analog1,
theControllers[1].analog2,
theControllers[1].analog3 );
theControllers[1].analog0, // R3 horizontal
theControllers[1].analog1, // R3 vertical
theControllers[1].analog2, // L3 horizontal
theControllers[1].analog3 ); // L3 vertical
FntFlush(-1);
display();