nextpri inc error
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@ -202,7 +202,8 @@ int main(void)
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RotVector.vx += 8; // Apply rotation on Z-axis. On PSX, the Z-axis is pointing away from the screen.
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addPrim(ot[db], poly); // add poly to the Ordering table
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nextpri += sizeof(POLY_GT4); // increment nextpri address with size of a POLY_F4 struct
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FntPrint("Hello textured shaded !");
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