Update header infos

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ABelliqueux 2021-06-26 19:24:40 +02:00
parent 8e2775b3a4
commit 78df3c054c

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/* primdrawG.c, by Schnappy, 12-2020
- Draw a gouraud shaded mesh exported as a TMESH by the blender <= 2.79b plugin io_export_psx_tmesh.py
based on primdraw.c by Lameguy64 (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537)
2014 Meido-Tek Productions.
Demonstrates:
- Using a primitive OT to draw triangles without libgs.
- Using the GTE to rotate, translate, and project 3D primitives.
/* hello_light.c, by Schnappy, 06-2021
- Demonstrates setting and using light sources in 3D without libgs.
Controls:
Start - Toggle interactive/non-interactive mode.
Select - Reset object's position and angles.
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L2/R2 - Rotate object (XY).
Up/Down/Left/Right - Rotate object (XZ/YZ).
Triangle/Cross/Square/Circle - Move object up/down/left/right.
based on primdraw.c by Lameguy64 (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537)
2014 Meido-Tek Productions.
*/
/* PSX screen coordinate system
*