Update header infos
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/* primdrawG.c, by Schnappy, 12-2020
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- Draw a gouraud shaded mesh exported as a TMESH by the blender <= 2.79b plugin io_export_psx_tmesh.py
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based on primdraw.c by Lameguy64 (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537)
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2014 Meido-Tek Productions.
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Demonstrates:
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- Using a primitive OT to draw triangles without libgs.
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- Using the GTE to rotate, translate, and project 3D primitives.
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/* hello_light.c, by Schnappy, 06-2021
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- Demonstrates setting and using light sources in 3D without libgs.
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Controls:
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Start - Toggle interactive/non-interactive mode.
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Select - Reset object's position and angles.
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L2/R2 - Rotate object (XY).
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Up/Down/Left/Right - Rotate object (XZ/YZ).
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Triangle/Cross/Square/Circle - Move object up/down/left/right.
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based on primdraw.c by Lameguy64 (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537)
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2014 Meido-Tek Productions.
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*/
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/* PSX screen coordinate system
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*
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