add sprite example
This commit is contained in:
parent
3039159ac0
commit
7b5cabf4fa
39
TIM/README.md
Normal file
39
TIM/README.md
Normal file
@ -0,0 +1,39 @@
|
||||
# TIM files
|
||||
|
||||
Standard bitmap images that can be transferred directly to the PSX VRAM.
|
||||
|
||||
Can be 4bit or 8bit with a CLUT, 16bit or 24 bit in direct color.
|
||||
|
||||
You can access the TIM mode through TIM_IMAGE->mode.
|
||||
Mode can be :
|
||||
|
||||
* 0: 4bits b0
|
||||
* 1: 8 bits b1
|
||||
* 2: 16 bits b10
|
||||
* 3: 24bits b11
|
||||
* 4: mixed b100
|
||||
|
||||
See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.179
|
||||
|
||||
# Tools
|
||||
|
||||
You can use open source tools : Gimp, Aseprite
|
||||
|
||||
To convert your image files to TIM, use [IMG2TIM](https://github.com/Lameguy64/img2tim) :
|
||||
|
||||
|
||||
## 4bpp and 8bpp specificities
|
||||
|
||||
If you want to generate 4bpp and 8bpp TIMs, your original image must be in indexed mode with a palette.
|
||||
|
||||
* For 8bpp, < 256 colors
|
||||
|
||||
* For 4bpp, < 16 colors, and size must be a multiple of 4
|
||||
|
||||
You can use TIMTOOL.EXE from legacy PsyQ to check your TIM files, or use Lameguy64's [TIMedit](https://github.com/Lameguy64/TIMedit)
|
||||
|
||||
|
||||
# Links
|
||||
|
||||
* [TIMexample on psxdev.net](http://www.psxdev.net/forum/viewtopic.php?f=64&t=313)
|
||||
* [Lameguy64's Github repo](https://github.com/Lameguy64)
|
BIN
TIM/TIM16.TIM
Normal file
BIN
TIM/TIM16.TIM
Normal file
Binary file not shown.
BIN
TIM/TIM16.png
Normal file
BIN
TIM/TIM16.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
TIM/TIM16.tim
Normal file
BIN
TIM/TIM16.tim
Normal file
Binary file not shown.
BIN
TIM/TIM4.TIM
Normal file
BIN
TIM/TIM4.TIM
Normal file
Binary file not shown.
BIN
TIM/TIM4.png
Normal file
BIN
TIM/TIM4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
TIM/TIM4.tim
Normal file
BIN
TIM/TIM4.tim
Normal file
Binary file not shown.
BIN
TIM/TIM8.TIM
Normal file
BIN
TIM/TIM8.TIM
Normal file
Binary file not shown.
BIN
TIM/TIM8.png
Normal file
BIN
TIM/TIM8.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
BIN
TIM/TIM8.tim
Normal file
BIN
TIM/TIM8.tim
Normal file
Binary file not shown.
12
hello_poly.c
12
hello_poly.c
@ -117,12 +117,12 @@ int main(void)
|
||||
POLY_F4 *poly = {0}; // pointer to a POLY_F4
|
||||
SVECTOR RotVector = {0, 0, 0}; // Initialize rotation vector {x, y, z}
|
||||
VECTOR MovVector = {CENTERX, CENTERY, 0}; // Initialize translation vector {x, y, z}
|
||||
|
||||
SVECTOR VertPos[4] = { // Set initial vertices position relative to 0,0
|
||||
{-32, -32, 1 }, // see here : https://psx.arthus.net/docs/poly_f4.jpg
|
||||
{-32, 32, 1 },
|
||||
{ 32, -32, 1 },
|
||||
{ 32, 32, 1 }
|
||||
|
||||
SVECTOR VertPos[4] = { // Set initial vertices position relative to 0,0 - see here : https://psx.arthus.net/docs/poly_f4.jpg
|
||||
{-32, -32, 1 }, // Vert 1
|
||||
{-32, 32, 1 }, // Vert 2
|
||||
{ 32, -32, 1 }, // Vert 3
|
||||
{ 32, 32, 1 } // Vert 4
|
||||
};
|
||||
MATRIX PolyMatrix = IDMATRIX;
|
||||
|
||||
|
232
hello_sprt.c
Normal file
232
hello_sprt.c
Normal file
@ -0,0 +1,232 @@
|
||||
#include <sys/types.h>
|
||||
#include <stdio.h>
|
||||
#include <libgte.h>
|
||||
#include <libetc.h>
|
||||
#include <libgpu.h>
|
||||
|
||||
#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
|
||||
|
||||
#define SCREENXRES 320
|
||||
#define SCREENYRES 240
|
||||
|
||||
#define CENTERX SCREENXRES/2
|
||||
#define CENTERY SCREENYRES/2
|
||||
|
||||
#define MARGINX 32 // margins for text display
|
||||
#define MARGINY 44
|
||||
|
||||
#define FONTSIZE 8 * 3 // Text Field Height
|
||||
|
||||
#define OTLEN 8 // Ordering Table Length
|
||||
|
||||
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
|
||||
DRAWENV draw[2];
|
||||
|
||||
u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
|
||||
|
||||
char primbuff[2][32768] = {1}; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
|
||||
|
||||
char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
|
||||
|
||||
short db = 0; // index of which buffer is used, values 0, 1
|
||||
|
||||
// Embed TIM files
|
||||
|
||||
// See https://github.com/ABelliqueux/nolibgs_hello_worlds#embedding-binary-data-in-a-ps-exe
|
||||
|
||||
// 16bpp TIM
|
||||
extern unsigned long _binary_TIM_TIM16_tim_start[];
|
||||
extern unsigned long _binary_TIM_TIM16_tim_end[];
|
||||
extern unsigned long _binary_TIM_TIM16_tim_length;
|
||||
|
||||
// 8bpp TIM
|
||||
extern unsigned long _binary_TIM_TIM8_tim_start[];
|
||||
extern unsigned long _binary_TIM_TIM8_tim_end[];
|
||||
extern unsigned long _binary_TIM_TIM8_TIM_length;
|
||||
|
||||
// 4bpp TIM
|
||||
extern unsigned long _binary_TIM_TIM4_tim_start[];
|
||||
extern unsigned long _binary_TIM_TIM4_tim_end[];
|
||||
extern unsigned long _binary_TIM_TIM4_tim_length;
|
||||
|
||||
|
||||
TIM_IMAGE TIM_16;
|
||||
TIM_IMAGE TIM_8;
|
||||
TIM_IMAGE TIM_4;
|
||||
|
||||
|
||||
void LoadTexture(u_long * tim, TIM_IMAGE * tparam){ // This part is from Lameguy64's tutorial series : lameguy64.net/svn/pstutorials/chapter1/3-textures.html login/pw: annoyingmous
|
||||
OpenTIM(tim); // Open the tim binary data, feed it the address of the data in memory
|
||||
ReadTIM(tparam); // This read the header of the TIM data and sets the corresponding members of the TIM_IMAGE structure
|
||||
|
||||
LoadImage(tparam->prect, tparam->paddr); // Transfer the data from memory to VRAM at position prect.x, prect.y
|
||||
DrawSync(0); // Wait for the drawing to end
|
||||
|
||||
if (tparam->mode & 0x8){ // check 4th bit // If 4th bit == 1, TIM has a CLUT
|
||||
LoadImage(tparam->crect, tparam->caddr); // Load it to VRAM at position crect.x, crect.y
|
||||
DrawSync(0); // Wait for drawing to end
|
||||
}
|
||||
}
|
||||
|
||||
void init(void)
|
||||
{
|
||||
ResetGraph(0);
|
||||
|
||||
SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES);
|
||||
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES);
|
||||
|
||||
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES);
|
||||
SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
|
||||
|
||||
if (VMODE)
|
||||
{
|
||||
SetVideoMode(MODE_PAL);
|
||||
disp[0].screen.y += 8;
|
||||
disp[1].screen.y += 8;
|
||||
}
|
||||
|
||||
setRGB0(&draw[0], 50, 50, 50);
|
||||
setRGB0(&draw[1], 50, 50, 50);
|
||||
|
||||
draw[0].isbg = 1;
|
||||
draw[1].isbg = 1;
|
||||
|
||||
PutDispEnv(&disp[db]);
|
||||
PutDrawEnv(&draw[db]);
|
||||
|
||||
FntLoad(960, 0);
|
||||
FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 );
|
||||
|
||||
|
||||
}
|
||||
|
||||
void display(void)
|
||||
{
|
||||
DrawSync(0);
|
||||
VSync(0);
|
||||
|
||||
PutDispEnv(&disp[db]);
|
||||
PutDrawEnv(&draw[db]);
|
||||
|
||||
SetDispMask(1);
|
||||
|
||||
DrawOTag(ot[db] + OTLEN - 1);
|
||||
|
||||
db = !db;
|
||||
|
||||
nextpri = primbuff[db];
|
||||
}
|
||||
|
||||
|
||||
int main(void)
|
||||
{
|
||||
|
||||
SPRT * sprt_16b; // Define 3 pointers to SPRT struct
|
||||
SPRT * sprt_8b;
|
||||
SPRT * sprt_4b;
|
||||
|
||||
DR_TPAGE * tpage_16b; // Define 3 pointers to DR_TPAGE struct. We need three because our images are on three
|
||||
DR_TPAGE * tpage_8b; // different texture pages.
|
||||
DR_TPAGE * tpage_4b;
|
||||
|
||||
init();
|
||||
|
||||
LoadTexture(_binary_TIM_TIM16_tim_start, &TIM_16); // Load everything to vram
|
||||
LoadTexture(_binary_TIM_TIM8_tim_start, &TIM_8);
|
||||
LoadTexture(_binary_TIM_TIM4_tim_start, &TIM_4);
|
||||
|
||||
while (1)
|
||||
{
|
||||
ClearOTagR(ot[db], OTLEN);
|
||||
|
||||
// Loading a 16 bit TIM
|
||||
|
||||
sprt_16b = (SPRT *)nextpri; // Cast whats at nexpri as a SPRT named sprt_16b
|
||||
|
||||
setSprt(sprt_16b); // Initialize the SPRT struct
|
||||
setRGB0(sprt_16b, 128, 128, 128); // Set RGB color. 128,128,128 is neutral. You can color the image by adjusting these values
|
||||
setXY0(sprt_16b, 28, MARGINY); // Set sprite position
|
||||
setWH(sprt_16b, 64, 128 ); // Set sprite width and height
|
||||
|
||||
addPrim(ot[db], sprt_16b); // add the sprite primitive to the ordering table
|
||||
|
||||
nextpri += sizeof(SPRT); // increment nextpri so that it points just after sprt_16b in the primitive buffer
|
||||
|
||||
// Set Texture page for the 16bit tim : 768, 0 - No CLUT
|
||||
|
||||
// Note : You need to use setDrawTPage each time you want to use a texture that's on a different texture page
|
||||
|
||||
tpage_16b = (DR_TPAGE*)nextpri;
|
||||
|
||||
setDrawTPage(tpage_16b, 0, 1, // Set the Texture Page the texture we want resides on.
|
||||
getTPage(TIM_16.mode&0x3, 0, // Here we are using bitmasking to deduce the picture mode : &0x3
|
||||
TIM_16.prect->x, TIM_16.prect->y)); // In binary, 3 is 11, so we only keep the first two bits
|
||||
// Values can be 00 (0), 01 (1), 10(2), respectively, 4bpp, 8bpp, 15bpp, 24bpp. See Fileformat47.pdf, p.180
|
||||
// Similarly, we could use bitmasking to deduce if there is a CLUT by bitmasking the 4th bit : if(TIM_IMAGE.mode & 0x8) LoadImage... :
|
||||
|
||||
addPrim(ot[db], tpage_16b); // add the sprite primitive to the ordering table
|
||||
|
||||
nextpri += sizeof(DR_TPAGE); // Advance next primitive address
|
||||
|
||||
// Loading a 8 bit TIM
|
||||
|
||||
sprt_8b = (SPRT *)nextpri;
|
||||
|
||||
setSprt(sprt_8b);
|
||||
setRGB0(sprt_8b, 128, 128, 128);
|
||||
setXY0(sprt_8b, sprt_16b->x0 + sprt_16b->w + 32, MARGINY);
|
||||
setWH(sprt_8b, 64, 128 );
|
||||
setClut(sprt_8b, TIM_8.crect->x, TIM_8.crect->y); // Only difference here is we set the CLUT to the position of the VRAM we loaded the palette earlier (see LoadTexture())
|
||||
|
||||
addPrim(ot[db], sprt_8b);
|
||||
|
||||
nextpri += sizeof(SPRT);
|
||||
|
||||
// Set Texture page for the 8bit tim : 512, 256 - CLUT is at 0, 480
|
||||
|
||||
tpage_8b = (DR_TPAGE*)nextpri;
|
||||
|
||||
setDrawTPage(tpage_8b, 0, 1,
|
||||
getTPage(TIM_8.mode&0x3, 0,
|
||||
TIM_8.prect->x, TIM_8.prect->y));
|
||||
|
||||
addPrim(ot[db], tpage_8b);
|
||||
nextpri += sizeof(DR_TPAGE);
|
||||
|
||||
// Loading a 4 bit TIM
|
||||
|
||||
sprt_4b = (SPRT *)nextpri;
|
||||
|
||||
setSprt(sprt_4b);
|
||||
setRGB0(sprt_4b, 128, 128, 128);
|
||||
setXY0(sprt_4b, sprt_8b->x0 + sprt_8b->w + 32, MARGINY);
|
||||
setWH(sprt_4b, 64, 128 );
|
||||
setClut(sprt_4b, TIM_4.crect->x, TIM_4.crect->y);
|
||||
|
||||
addPrim(ot[db], sprt_4b);
|
||||
|
||||
nextpri += sizeof(SPRT);
|
||||
|
||||
// Set Texture page for the 8bit tim : 512, 256 - CLUT is at 0, 480
|
||||
|
||||
tpage_4b = (DR_TPAGE*)nextpri;
|
||||
|
||||
setDrawTPage(tpage_4b, 0, 1,
|
||||
getTPage(TIM_4.mode&0x3, 0,
|
||||
TIM_4.prect->x, TIM_4.prect->y));
|
||||
|
||||
addPrim(ot[db], tpage_4b);
|
||||
|
||||
nextpri += sizeof(DR_TPAGE);
|
||||
|
||||
FntPrint("16 Bit! ");
|
||||
FntPrint("8 Bit! ");
|
||||
FntPrint("4 Bit!\n\n");
|
||||
FntPrint("Check VRAM in emu to see the dif");
|
||||
|
||||
FntFlush(-1);
|
||||
|
||||
display();
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user