Add hello_font example
This commit is contained in:
parent
ab0445ae49
commit
bd94aa6d92
@ -94,7 +94,6 @@ If you want to remove all the files generated by the compilation process, type `
|
||||
|
||||
* hello_poly_subdiv (polygon subdivision)
|
||||
* hello_rsd (rsd format)
|
||||
* Hello multi XA
|
||||
|
||||
# Links and Doc
|
||||
|
||||
|
6
hello_font/Makefile
Normal file
6
hello_font/Makefile
Normal file
@ -0,0 +1,6 @@
|
||||
TARGET = hello_font
|
||||
|
||||
SRCS = hello_font.c \
|
||||
fnt.tim \
|
||||
|
||||
include ../common.mk
|
BIN
hello_font/fnt.png
Normal file
BIN
hello_font/fnt.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 677 B |
BIN
hello_font/fnt.tim
Normal file
BIN
hello_font/fnt.tim
Normal file
Binary file not shown.
128
hello_font/hello_font.c
Normal file
128
hello_font/hello_font.c
Normal file
@ -0,0 +1,128 @@
|
||||
// Change the debug font face and colors !
|
||||
// Schnappy 2020
|
||||
#include <sys/types.h>
|
||||
#include <stdio.h>
|
||||
#include <libgte.h>
|
||||
#include <libetc.h>
|
||||
#include <libgpu.h>
|
||||
#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
|
||||
#define SCREENXRES 320 // Screen width
|
||||
#define SCREENYRES 240 // Screen height
|
||||
#define CENTERX SCREENXRES/2 // Center of screen on x
|
||||
#define CENTERY SCREENYRES/2 // Center of screen on y
|
||||
#define MARGINX 96 // margins for text display
|
||||
#define MARGINY 64
|
||||
#define FONTSIZE 8 * 7 // Text Field Height
|
||||
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
|
||||
DRAWENV draw[2];
|
||||
short db = 0; // index of which buffer is used, values 0, 1
|
||||
#define FONTX 960
|
||||
#define FONTY 0
|
||||
// Two color vectors R,G,B
|
||||
CVECTOR fntColor = { 255, 0, 0 };
|
||||
CVECTOR fntColorBG = { 0, 0, 0 };
|
||||
|
||||
extern unsigned long _binary_fnt_tim_start[];
|
||||
extern unsigned long _binary_fnt_tim_end[];
|
||||
extern unsigned long _binary_fnt_tim_length;
|
||||
|
||||
// Loading an image to vram. See https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_sprt/hello_sprt.c#L42
|
||||
TIM_IMAGE fontface;
|
||||
void LoadTexture(u_long * tim, TIM_IMAGE * tparam){
|
||||
OpenTIM(tim);
|
||||
ReadTIM(tparam);
|
||||
LoadImage(tparam->prect, tparam->paddr);
|
||||
DrawSync(0);
|
||||
if (tparam->mode & 0x8){ // check 4th bit
|
||||
LoadImage(tparam->crect, tparam->caddr);
|
||||
DrawSync(0);
|
||||
}
|
||||
}
|
||||
|
||||
void FntColor(CVECTOR fgcol, CVECTOR bgcol )
|
||||
{
|
||||
// The debug font clut is at tx, ty + 128
|
||||
// tx = bg color
|
||||
// tx + 1 = fg color
|
||||
// We can override the color by drawing a rect at these coordinates
|
||||
//
|
||||
// Define 1 pixel at 960,128 (background color) and 1 pixel at 961, 128 (foreground color)
|
||||
RECT fg = { FONTX+1, FONTY + 128, 1, 1 };
|
||||
RECT bg = { FONTX, FONTY + 128, 1, 1 };
|
||||
// Set colors
|
||||
ClearImage(&fg, fgcol.r, fgcol.g, fgcol.b);
|
||||
ClearImage(&bg, bgcol.r, bgcol.g, bgcol.b);
|
||||
}
|
||||
|
||||
void init(void)
|
||||
{
|
||||
ResetGraph(0); // Initialize drawing engine with a complete reset (0)
|
||||
SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1]
|
||||
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1]
|
||||
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1]
|
||||
SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1]
|
||||
if (VMODE) // PAL
|
||||
{
|
||||
SetVideoMode(MODE_PAL);
|
||||
disp[0].screen.y += 8; // add offset : 240 + 8 + 8 = 256
|
||||
disp[1].screen.y += 8;
|
||||
}
|
||||
SetDispMask(1); // Display on screen
|
||||
setRGB0(&draw[0], 50, 50, 50); // set color for first draw area
|
||||
setRGB0(&draw[1], 50, 50, 50); // set color for second draw area
|
||||
draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
|
||||
draw[1].isbg = 1;
|
||||
PutDispEnv(&disp[db]); // set the disp and draw environnments
|
||||
PutDrawEnv(&draw[db]);
|
||||
FntLoad(960, 0); // Load font to vram at 960,0(+128)
|
||||
FntOpen(MARGINX, MARGINY, SCREENXRES, SCREENXRES, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
|
||||
|
||||
}
|
||||
void display(void)
|
||||
{
|
||||
DrawSync(0); // Wait for all drawing to terminate
|
||||
VSync(0); // Wait for the next vertical blank
|
||||
PutDispEnv(&disp[db]); // set alternate disp and draw environnments
|
||||
PutDrawEnv(&draw[db]);
|
||||
db = !db; // flip db value (0 or 1)
|
||||
}
|
||||
int main(void)
|
||||
{
|
||||
u_int t = 0;
|
||||
u_short step = 10;
|
||||
u_char * channel, * prevChannel;
|
||||
channel = &fntColor.r;
|
||||
prevChannel = &fntColor.b;
|
||||
init(); // execute init()
|
||||
LoadTexture(_binary_fnt_tim_start, &fontface);
|
||||
FntColor(fntColor, fntColorBG);
|
||||
while (1) // infinite loop
|
||||
{
|
||||
|
||||
t++;
|
||||
|
||||
if (fntColor.r >= 254 - step ){channel = &fntColor.g; prevChannel = &fntColor.r;}
|
||||
if (fntColor.g >= 254 - step ){channel = &fntColor.b; prevChannel = &fntColor.g;}
|
||||
if (fntColor.b >= 254 - step ){channel = &fntColor.r; prevChannel = &fntColor.b;}
|
||||
|
||||
*channel += step;
|
||||
|
||||
if (*prevChannel){
|
||||
*prevChannel -= step;
|
||||
}
|
||||
//~ fntColorBG.g = 255 - color ;
|
||||
FntColor(fntColor, fntColorBG);
|
||||
// 4lines, 16 glyphs on each line
|
||||
// Glyphs are 5x7 pixels wide in 16bpp,
|
||||
FntPrint("!\"#$%%&'()*+,-./\n");
|
||||
FntPrint("0123456789:;<=^?\n");
|
||||
FntPrint("@ABCDEFGHIJKLMNO\n");
|
||||
FntPrint("PQRSTUVWXYZ[\\]>");
|
||||
|
||||
FntPrint("\n\nHELLO DEBUG FONT! %d", t);
|
||||
|
||||
FntFlush(-1); // Draw print stream
|
||||
display(); // Execute display()
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user