corrected GTE init and vectors

This commit is contained in:
ABelliqueux 2020-12-27 19:30:26 +01:00
parent ac50461d6b
commit be6e29cd2d

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@ -180,9 +180,6 @@ int main(void)
&polyflag
); // Perform coordinate and perspective transformation for 4 vertices
RotVector.vy += 4;
RotVector.vz += 4; // Apply rotation on Z-axis. On PSX, the Z-axis is pointing away from the screen.