Add VAG struct
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@ -5,7 +5,6 @@ piano sounds, explosions, and music. The typical extension in DOS is “.VAG”.
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See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.209
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See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.209
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## Audio to VAG conversion
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## Audio to VAG conversion
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We have to convert the audio file to RAW data first :
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We have to convert the audio file to RAW data first :
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@ -24,6 +23,25 @@ wav2vag tmp.dat output.vag -sraw16 -freq=44100
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You can find a graphical editor in the [PsyQ sdk](http://psx.arthus.net/sdk/Psy-Q/PSYQ_SDK.zip) named `VAGEDIT.exe`.
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You can find a graphical editor in the [PsyQ sdk](http://psx.arthus.net/sdk/Psy-Q/PSYQ_SDK.zip) named `VAGEDIT.exe`.
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## C VAG structure
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Here is a structure definition to access the VAG header :
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See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.209 for full description.
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```c
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typedef struct VAGhdr { // All the values in this header must be big endian
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char id[4]; // VAGp 4 bytes -> 1 char * 4
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unsigned int version; // 4 bytes
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unsigned int reserved; // 4 bytes
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unsigned int dataSize; // (in bytes) 4 bytes
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unsigned int samplingFrequency; // 4 bytes
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char reserved2[12]; // 12 bytes -> 1 char * 12
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char name[16]; // 16 bytes -> 1 char * 16
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// Waveform data after that
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} VAGhdr;
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```
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## VAG & SPU Docs
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## VAG & SPU Docs
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See
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See
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