add tile example + readme typo
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@ -6,7 +6,7 @@ This repo is destined to host a bunch of simple examples, each describing how to
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The code here will be using PsyQ, the "Official" Sony SDK, but we will not be using libGS, the Extended Graphics Library.
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The code here will be using PsyQ, the "Official" Sony SDK, but we will not be using libGS, the Extended Graphics Library.
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Instead we'll try to devises methods to reproduce libgs functions. This will not necessarly more efficient, but we'll learn
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Instead we'll try to devise methods to reproduce libgs functions. This will not necessarly be more efficient, but we'll learn
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a lot more stuff !
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a lot more stuff !
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125
hello_tile.c
Normal file
125
hello_tile.c
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@ -0,0 +1,125 @@
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#include <sys/types.h>
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#include <stdio.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
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#define SCREENXRES 320
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#define SCREENYRES 240
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#define CENTERX SCREENXRES/2
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#define CENTERY SCREENYRES/2
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#define MARGINX 0 // margins for text display
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#define MARGINY 32
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#define FONTSIZE 8 * 7 // Text Field Height
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#define OTLEN 8 // Ordering Table Length
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DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
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DRAWENV draw[2];
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u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
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char primbuff[2][32768] = {1};// double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
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char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
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short db = 0; // index of which buffer is used, values 0, 1
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void init(void)
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{
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ResetGraph(0);
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SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES);
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SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES);
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SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES);
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SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
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if (VMODE)
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{
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SetVideoMode(MODE_PAL);
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disp[0].screen.y += 8;
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disp[1].screen.y += 8;
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}
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setRGB0(&draw[0], 50, 50, 50);
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setRGB0(&draw[1], 50, 50, 50);
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draw[0].isbg = 1;
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draw[1].isbg = 1;
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PutDispEnv(&disp[db]);
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PutDrawEnv(&draw[db]);
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FntLoad(960, 0);
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FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 );
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}
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void display(void)
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{
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DrawSync(0);
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VSync(0);
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PutDispEnv(&disp[db]);
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PutDrawEnv(&draw[db]);
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SetDispMask(1);
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DrawOTag(ot[db] + OTLEN - 1);
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db = !db;
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nextpri = primbuff[db];
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}
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int main(void)
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{
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TILE * blue_tile;
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TILE * pink_tile;
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init();
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while (1)
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{
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ClearOTagR(ot[db], OTLEN); // Initialize the reversed ordering table. Last element will be drawn first.
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blue_tile = (TILE * ) nextpri; // blue_tile is a pointer to primbuf content at adress nextpri, that's cast (type converted) to a blue_tile struc.
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setTile(blue_tile); // initialize the blue_tile structure ( fill the length and tag(?) value )
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setXY0(blue_tile, CENTERX - 16, CENTERY - 32); // Set X,Y
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setWH(blue_tile, 32, 64); // Set Width, Height
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setRGB0(blue_tile, 60, 180, 255); // Set color
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addPrim(ot[db], blue_tile); // Add primitive to ordering table
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nextpri += sizeof(TILE); // Increment the adress nextpri points to by the size of TILE struct
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// pink_tile is after blue_tile in the code,
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// but we're using a reversed ordering table
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// so it is drawn before, thus bellow blue_tile.
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pink_tile = (TILE * ) nextpri; // pink_tile is a pointer to primbuf content at adress nextpri, that's cast (type converted) to a TILE struc.
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setTile(pink_tile); // initialize the TILE structure ( fill the length and tag(?) value )
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setXY0(pink_tile, CENTERX, CENTERY - 64); // Set X,Y
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setWH(pink_tile, 64, 64); // Set Width, Height
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setRGB0(pink_tile, 255, 32, 255); // Set color
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addPrim(ot[db], pink_tile); // Add primitive to ordering table
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nextpri += sizeof(TILE);
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FntPrint("Hello tile !");
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FntFlush(-1);
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display();
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}
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return 0;
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}
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