Add hello_bs example
This commit is contained in:
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80a8990d0e
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12
hello_bs/Makefile
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12
hello_bs/Makefile
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.PHONY: all cleansub
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all:
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mkpsxiso -y ./isoconfig.xml
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cleansub:
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$(MAKE) clean
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rm -f hello_bs.cue hello_bs.bin
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TARGET = hello_bs
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SRCS = hello_bs.c \
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include ../common.mk
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58
hello_bs/README.md
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58
hello_bs/README.md
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# Loading a BS still image
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You need [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) in your $PATH to generate a PSX disk image.
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## Compile
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```bash
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make all
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```
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## Clean directory
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```bash
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make cleansub
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```
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## Converting a still image to BS
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`MC32` can convert these formats to BS : TIM, RGB, YUV.
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### Image > TIM with img2tim
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Convert your image to a 24bpp TIM with [`img2tim`](https://github.com/Lameguy64/img2tim):
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```bash
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img2tim -bpp 24 -o bs.tim bs.png
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```
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Then use `MC32` as instructed below.
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### Image > RGB ppm with imagemagick
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You can convert any image to PPM, then change the file's extension to .rgb, and convert it with MC32.
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```bash
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mogrify -format ppm image.xxx
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```
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### TIM/RGB > BS conversion
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Use the [`MC32` tool](http://psx.arthus.net/tools/pimp-psx.zip) conversion tool to import the image, specifying the right dimensions, and convert to `bs` with those settings :
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**Note that a BS image must have a width and height that is a multiple of 16**
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```
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Input: RGB, Output: bs
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MDEC version : 2
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Custom: Size in sectors or (2048 * sector number) bytes, Variable frame size
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```
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![MC32 bs conversion](https://wiki.arthus.net/assets/mc32-bs-conv.png)
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## Sources & Refs
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img2tim : https://github.com/Lameguy64/img2tim
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MC32 : http://psx.arthus.net/tools/pimp-psx.zip
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mdecnote : http://psx.arthus.net/sdk/Psy-Q/DOCS/TECHNOTE/mdecnote.pdf
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BIN
hello_bs/bs/bace.bs
Normal file
BIN
hello_bs/bs/bace.bs
Normal file
Binary file not shown.
BIN
hello_bs/bs/bace.tim
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BIN
hello_bs/bs/bace.tim
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Binary file not shown.
153
hello_bs/hello_bs.c
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153
hello_bs/hello_bs.c
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// Load a BS file from CD, decompress and display it.
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// Schnappy 07-2021
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// based on Lameguy64's tutorial : http://lameguy64.net/svn/pstutorials/chapter1/1-display.html
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#include <sys/types.h>
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#include <stdio.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#include <libapi.h>
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// CD library
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#include <libcd.h>
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// CODEC library
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#include <libpress.h>
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#include <malloc.h>
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#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
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#define SCREENXRES 320 // Screen width
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#define SCREENYRES 240 + (VMODE << 4) // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256
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#define CENTERX SCREENXRES/2 // Center of screen on x
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#define CENTERY SCREENYRES/2 // Center of screen on y
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#define MARGINX 8 // margins for text display
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#define MARGINY 16
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#define FONTSIZE 8 * 7 // Text Field Height
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DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
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DRAWENV draw[2];
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short db = 0; // index of which buffer is used, values 0, 1
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// CD specifics
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#define CD_SECTOR_SIZE 2048
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// Converting bytes to sectors SECTOR_SIZE is defined in words, aka int
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#define BtoS(len) ( ( len + CD_SECTOR_SIZE - 1 ) / CD_SECTOR_SIZE )
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// Name of file to load
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static char * loadFile;
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// libcd's CD file structure contains size, location and filename
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CdlFILE filePos = {0};
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//~ struct EXEC * exeStruct;
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// Define start address of allocated memory
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// Let's use an array so we don't have to worry about using a memory segment that's already in use.
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static unsigned char ramAddr[0x40000]; // https://discord.com/channels/642647820683444236/663664210525290507/864936962199781387
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// We could also set a memory address manually, but we have to make sure this won't get in the way of other routines.
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// void * ramAddr = (void *)0x80030D40;
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// Load data to this buffer
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u_long * dataBuffer;
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// Those are not strictly needed, but we'll use them to see the commands results.
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// They could be replaced by a 0 in the various functions they're used with.
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u_char CtrlResult[8];
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// Value returned by CDread() - 1 is good, 0 is bad
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int CDreadOK = 0;
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// Value returned by CDsync() - Returns remaining sectors to load. 0 is good.
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int CDreadResult = 0;
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// BS decompression
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// Store size of uncompressed data
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long bsBufferSize;
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// Allocated memory address
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void * bsWorkBuffer;
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// Define image draw area
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RECT bsDrawArea = { 0, 0, 16, SCREENYRES};
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// Used to store a 16x240 image strip
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u_long bsStrip[16*240];
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void init(void)
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{
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ResetGraph(0); // Initialize drawing engine with a complete reset (0)
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SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1]
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SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1]
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SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1]
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SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1]
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// Set video mode
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if (VMODE){ SetVideoMode(MODE_PAL);}
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SetDispMask(1); // Display on screen
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setRGB0(&draw[0], 155, 0, 150); // set color for first draw area
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setRGB0(&draw[1], 155, 0, 150); // set color for second draw area
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draw[0].isbg = 0; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
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draw[1].isbg = 0;
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PutDispEnv(&disp[db]); // set the disp and draw environnments
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PutDrawEnv(&draw[db]);
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FntLoad(960, 0); // Load font to vram at 960,0(+128)
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FntOpen(MARGINX, MARGINY, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
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}
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void display(void)
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{
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DrawSync(0); // Wait for all drawing to terminate
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VSync(0); // Wait for the next vertical blank
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PutDispEnv(&disp[db]); // set alternate disp and draw environnments
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PutDrawEnv(&draw[db]);
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db = !db; // flip db value (0 or 1)
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}
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int main(void)
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{
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// Init display
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init();
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// Init CD system
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CdInit();
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// Init heap
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InitHeap((u_long *)ramAddr, sizeof(ramAddr));
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// If the other method was chosen at l.39
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// InitHeap((void *)0x80030D40, 0x40000);
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// Set name of file to load
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loadFile = "\\BACE.BS;1";
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// Get file position from filename
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CdSearchFile( &filePos, loadFile);
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// Allocate memory
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dataBuffer = malloc( BtoS(filePos.size) * CD_SECTOR_SIZE );
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// Issue CdlSetloc CDROM command : Set the seek target position
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// Beware of a misnomed 'sector' member in the CdlLOC struct that should really be named 'frame'.
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// https://discord.com/channels/642647820683444236/663664210525290507/864912470996942910
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CdControl(CdlSetloc, (u_char *)&filePos.pos, CtrlResult);
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// Read data and load it to dataBuffer
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CDreadOK = CdRead( (int)BtoS(filePos.size), (u_long *)dataBuffer, CdlModeSpeed );
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// Wait for operation to complete
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CDreadResult = CdReadSync(0, 0);
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// Image Decompression
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// Initialize image processing subsystem
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DecDCTReset(0);
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// Find the needed buffer size
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bsBufferSize = DecDCTBufSize(dataBuffer);
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// Allocate buffer size at &bsWorkBuffer
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bsWorkBuffer = malloc( bsBufferSize );
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// Decode Huffman (also called VLC: variable length coding ) compressed image
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DecDCTvlc( dataBuffer, (u_long *) bsWorkBuffer );
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// Send decoded data to MDEC for RLE decoding.
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DecDCTin( (u_long*) bsWorkBuffer, 0);
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// Fetch decoded image in 16x240 strips
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for( bsDrawArea.x = 0; bsDrawArea.x < SCREENXRES; bsDrawArea.x += 16 ){
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// Request decoded data from MDEC
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// Request 16 * 240 pixel high lines.
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// But size is in long words (4B), so divide by 2 to get words (2B) ?
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DecDCTout( bsStrip, (16*SCREENYRES)/2);
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// Wait for transfer to complete
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DecDCToutSync(0);
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// Load image data to fb
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LoadImage( &bsDrawArea, bsStrip );
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}
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free( bsWorkBuffer );
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while (1) // infinite loop
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{
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// Copy BS image to the other buffer
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MoveImage2(&disp[db].disp, 0, disp[!db].disp.y );
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DrawSync(0);
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FntPrint("Hello BS! \n");
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// Print filesize in bytes/sectors
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FntPrint("Bs Size: %dB sectors: %d\n", filePos.size, BtoS(filePos.size));
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// Print heap and buffer addresses
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FntPrint("Heap: %x - Buf: %x\n", ramAddr, dataBuffer);
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FntPrint("bsWork: %x\nbsBufSize: %dB\n", bsWorkBuffer, bsBufferSize);
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FntFlush(-1); // Draw print stream
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display(); // Execute display()
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}
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return 0;
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}
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100
hello_bs/isoconfig.xml
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100
hello_bs/isoconfig.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- MKPSXISO example XML script -->
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<!-- <iso_project>
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Starts an ISO image project to build. Multiple <iso_project> elements may be
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specified within the same xml script which useful for multi-disc projects.
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<iso_project> elements must contain at least one <track> element.
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Attributes:
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image_name - File name of the ISO image file to generate.
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cue_sheet - Optional, file name of the cue sheet for the image file
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(required if more than one track is specified).
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-->
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<iso_project image_name="hello_bs.bin" cue_sheet="hello_bs.cue">
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<!-- <track>
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Specifies a track to the ISO project. This example element creates a data
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track for storing data files and CD-XA/STR streams.
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Only one data track is allowed and data tracks must only be specified as the
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first track in the ISO image and cannot be specified after an audio track.
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Attributes:
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type - Track type (either data or audio).
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source - For audio tracks only, specifies the file name of a wav audio
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file to use for the audio track.
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-->
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<track type="data">
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<!-- <identifiers>
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Optional, Specifies the identifier strings to use for the data track.
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Attributes:
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system - Optional, specifies the system identifier (PLAYSTATION if unspecified).
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application - Optional, specifies the application identifier (PLAYSTATION if unspecified).
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volume - Optional, specifies the volume identifier.
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volume_set - Optional, specifies the volume set identifier.
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publisher - Optional, specifies the publisher identifier.
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data_preparer - Optional, specifies the data preparer identifier. If unspecified, MKPSXISO
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will fill it with lengthy text telling that the image file was generated
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using MKPSXISO.
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-->
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<identifiers
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system ="PLAYSTATION"
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application ="PLAYSTATION"
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volume ="HELOCD"
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volume_set ="HELOCD"
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publisher ="SCHNAPPY"
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data_preparer ="MKPSXISO"
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/>
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<!-- <license>
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Optional, specifies the license file to use, the format of the license file must be in
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raw 2336 byte sector format, like the ones included with the PsyQ SDK in psyq\cdgen\LCNSFILE.
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License data is not included within the MKPSXISO program to avoid possible legal problems
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in the open source environment... Better be safe than sorry.
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Attributes:
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file - Specifies the license file to inject into the ISO image.
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-->
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<!--
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<license file="LICENSEA.DAT"/>
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-->
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<!-- <directory_tree>
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Specifies and contains the directory structure for the data track.
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Attributes:
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None.
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-->
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<directory_tree>
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<!-- <file>
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Specifies a file in the directory tree.
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Attributes:
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name - File name to use in the directory tree (can be used for renaming).
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type - Optional, type of file (data for regular files and is the default, xa for
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XA audio and str for MDEC video).
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source - File name of the source file.
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-->
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<!-- Stores system.txt as system.cnf -->
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<file name="system.cnf" type="data" source="system.cnf"/>
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<file name="SCES_313.37" type="data" source="hello_bs.ps-exe"/>
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<file name="BACE.BS" type="data" source="bs/bace.bs"/>
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<dummy sectors="1024"/>
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<!-- <dir>
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Specifies a directory in the directory tree. <file> and <dir> elements inside the element
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will be inside the specified directory.
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-->
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</directory_tree>
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</track>
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</iso_project>
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4
hello_bs/system.cnf
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4
hello_bs/system.cnf
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BOOT=cdrom:\SCES_313.37;1
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TCB=4
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EVENT=10
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STACK=801FFFF0
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@ -29,7 +29,7 @@ short db = 0; // index of which buffer is used, values 0, 1
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// Converting bytes to sectors SECTOR_SIZE is defined in words, aka int
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#define BtoS(len) ( ( len + CD_SECTOR_SIZE - 1 ) / CD_SECTOR_SIZE )
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// Name of file to load
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static char * exeFile;
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static char * loadFile;
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// libcd's CD file structure contains size, location and filename
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CdlFILE filePos = {0};
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//~ struct EXEC * exeStruct;
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@ -86,9 +86,9 @@ int main(void)
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// If the other method was chosen at l.39
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// InitHeap((void *)0x80030D40, 0x40000);
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// Set name of file to load
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exeFile = "\\HELO.DAT;1";
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loadFile = "\\HELO.DAT;1";
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// Get file position from filename
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CdSearchFile( &filePos, exeFile);
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CdSearchFile( &filePos, loadFile);
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// Allocate memory
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dataBuffer = malloc( BtoS(filePos.size) * CD_SECTOR_SIZE );
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// Issue CdlSetloc CDROM command : Set the seek target position
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12
hello_str/Makefile
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12
hello_str/Makefile
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.PHONY: all cleansub
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all:
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mkpsxiso -y ./isoconfig.xml
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cleansub:
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$(MAKE) clean
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rm -f hello_str.cue hello_str.bin
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TARGET = hello_str
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SRCS = hello_str.c \
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include ../common.mk
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101
hello_str/isoconfig.xml
Normal file
101
hello_str/isoconfig.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- MKPSXISO example XML script -->
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<!-- <iso_project>
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Starts an ISO image project to build. Multiple <iso_project> elements may be
|
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specified within the same xml script which useful for multi-disc projects.
|
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<iso_project> elements must contain at least one <track> element.
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Attributes:
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image_name - File name of the ISO image file to generate.
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cue_sheet - Optional, file name of the cue sheet for the image file
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(required if more than one track is specified).
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-->
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<iso_project image_name="hello_str.bin" cue_sheet="hello_str.cue">
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<!-- <track>
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Specifies a track to the ISO project. This example element creates a data
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track for storing data files and CD-XA/STR streams.
|
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Only one data track is allowed and data tracks must only be specified as the
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first track in the ISO image and cannot be specified after an audio track.
|
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|
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Attributes:
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type - Track type (either data or audio).
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source - For audio tracks only, specifies the file name of a wav audio
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file to use for the audio track.
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-->
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<track type="data">
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<!-- <identifiers>
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Optional, Specifies the identifier strings to use for the data track.
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Attributes:
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system - Optional, specifies the system identifier (PLAYSTATION if unspecified).
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application - Optional, specifies the application identifier (PLAYSTATION if unspecified).
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volume - Optional, specifies the volume identifier.
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volume_set - Optional, specifies the volume set identifier.
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publisher - Optional, specifies the publisher identifier.
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data_preparer - Optional, specifies the data preparer identifier. If unspecified, MKPSXISO
|
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will fill it with lengthy text telling that the image file was generated
|
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using MKPSXISO.
|
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-->
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<identifiers
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system ="PLAYSTATION"
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application ="PLAYSTATION"
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volume ="HELOCD"
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volume_set ="HELOCD"
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publisher ="SCHNAPPY"
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data_preparer ="MKPSXISO"
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/>
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<!-- <license>
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Optional, specifies the license file to use, the format of the license file must be in
|
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raw 2336 byte sector format, like the ones included with the PsyQ SDK in psyq\cdgen\LCNSFILE.
|
||||
|
||||
License data is not included within the MKPSXISO program to avoid possible legal problems
|
||||
in the open source environment... Better be safe than sorry.
|
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|
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Attributes:
|
||||
file - Specifies the license file to inject into the ISO image.
|
||||
-->
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<!--
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||||
<license file="LICENSEA.DAT"/>
|
||||
-->
|
||||
|
||||
<!-- <directory_tree>
|
||||
Specifies and contains the directory structure for the data track.
|
||||
|
||||
Attributes:
|
||||
None.
|
||||
-->
|
||||
<directory_tree>
|
||||
|
||||
<!-- <file>
|
||||
Specifies a file in the directory tree.
|
||||
|
||||
Attributes:
|
||||
name - File name to use in the directory tree (can be used for renaming).
|
||||
type - Optional, type of file (data for regular files and is the default, xa for
|
||||
XA audio and str for MDEC video).
|
||||
source - File name of the source file.
|
||||
-->
|
||||
<!-- Stores system.txt as system.cnf -->
|
||||
<file name="system.cnf" type="data" source="system.cnf"/>
|
||||
<file name="SCES_313.37" type="data" source="hello_str.ps-exe"/>
|
||||
<file name="COPY.STR" type="str" source="str/copyings.str"/>
|
||||
|
||||
<dummy sectors="1024"/>
|
||||
|
||||
<!-- <dir>
|
||||
Specifies a directory in the directory tree. <file> and <dir> elements inside the element
|
||||
will be inside the specified directory.
|
||||
-->
|
||||
</directory_tree>
|
||||
|
||||
</track>
|
||||
|
||||
</iso_project>
|
BIN
hello_str/str/copyings.str
Normal file
BIN
hello_str/str/copyings.str
Normal file
Binary file not shown.
4
hello_str/system.cnf
Normal file
4
hello_str/system.cnf
Normal file
@ -0,0 +1,4 @@
|
||||
BOOT=cdrom:\SCES_313.37;1
|
||||
TCB=4
|
||||
EVENT=10
|
||||
STACK=801FFFF0
|
Loading…
Reference in New Issue
Block a user