# TIM files Standard bitmap images that can be transferred directly to the PSX VRAM. Can be 4bit or 8bit with a CLUT, 16bit or 24 bit in direct color. You can access the TIM mode through TIM_IMAGE->mode. Mode can be : * 0: 4bits b0 * 1: 8 bits b1 * 2: 16 bits b10 * 3: 24bits b11 * 4: mixed b100 See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.179 # Tools You can use open source tools : Gimp, Aseprite To convert your image files to TIM, use [IMG2TIM](https://github.com/Lameguy64/img2tim) : ## 4bpp and 8bpp specificities If you want to generate 4bpp and 8bpp TIMs, your original image must be in indexed mode with a palette. * For 8bpp, < 256 colors , and dimensions must be a multiple of 2 * For 4bpp, < 16 colors, and dimensions must be a multiple of 4 See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.182 You can use TIMTOOL.EXE from legacy PsyQ to check your TIM files, or use Lameguy64's [TIMedit](https://github.com/Lameguy64/TIMedit) # Reproducing the TIM in this example ```bash img2tim -bpp 4 -org 512 0 -plt 0 481 -usealpha -o TIM4.tim TIM4.png img2tim -bpp 8 -org 512 256 -plt 0 480 -usealpha -o TIM8.tim TIM8.png img2tim -bpp 16 -org 768 0 -usealpha -o TIM16.tim TIM16.png ``` ## Content of Makefile : ```mk SRCS = hello_sprt.c \ ../common/crt0/crt0.s \ TIM/TIM16.tim \ TIM/TIM8.tim \ TIM/TIM4.tim \ ``` # Links * [TIMexample on psxdev.net](http://www.psxdev.net/forum/viewtopic.php?f=64&t=313) * [Lameguy64's Github repo](https://github.com/Lameguy64)