// CDDA track playing example // based on Lameguy64's tutorial : http://lameguy64.net/svn/pstutorials/chapter1/1-display.html #include #include #include #include #include // CD library #include // SPU library #include #define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL #define SCREENXRES 320 // Screen width #define SCREENYRES 240 + (VMODE << 4) // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256 #define CENTERX SCREENXRES/2 // Center of screen on x #define CENTERY SCREENYRES/2 // Center of screen on y #define MARGINX 0 // margins for text display #define MARGINY 32 #define FONTSIZE 8 * 7 // Text Field Height DISPENV disp[2]; // Double buffered DISPENV and DRAWENV DRAWENV draw[2]; short db = 0; // index of which buffer is used, values 0, 1 // SPU attributes SpuCommonAttr spuSettings; // CD tracks int playing = -1; int tracks[] = {2, 0}; // Track to play , 1 is data, 2 is beach.wav, 3 is funk.wav. See isoconfig.xml void init(void) { ResetGraph(0); // Initialize drawing engine with a complete reset (0) SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1] SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1] SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1] SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1] // Set video mode if (VMODE){ SetVideoMode(MODE_PAL);} SetDispMask(1); // Display on screen setRGB0(&draw[0], 50, 50, 50); // set color for first draw area setRGB0(&draw[1], 50, 50, 50); // set color for second draw area draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame draw[1].isbg = 1; PutDispEnv(&disp[db]); // set the disp and draw environnments PutDrawEnv(&draw[db]); FntLoad(960, 0); // Load font to vram at 960,0(+128) FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars } void display(void) { DrawSync(0); // Wait for all drawing to terminate VSync(0); // Wait for the next vertical blank PutDispEnv(&disp[db]); // set alternate disp and draw environnments PutDrawEnv(&draw[db]); db = !db; // flip db value (0 or 1) } int main(void) { init(); // init() display // Init extended CD system DsInit(); // Init Spu SpuInit(); // Set master & CD volume to max spuSettings.mask = (SPU_COMMON_MVOLL | SPU_COMMON_MVOLR | SPU_COMMON_CDVOLL | SPU_COMMON_CDVOLR | SPU_COMMON_CDMIX); spuSettings.mvol.left = 0x7FFF; spuSettings.mvol.right = 0x7FFF; spuSettings.cd.volume.left = 0x7FFF; spuSettings.cd.volume.right = 0x7FFF; // Enable CD input ON spuSettings.cd.mix = SPU_ON; // Apply settings SpuSetCommonAttr(&spuSettings); // Set transfer mode SpuSetTransferMode(SPU_TRANSFER_BY_DMA); int count = 0; int flip = 0; while (1) // infinite loop { if ( count == 0){ DsPlay(2, tracks, 0); } count ++; // Afer 5 seconds if ( count == 300 ){ // Stop playback DsPlay(0, tracks, 0); } // Wait one second if ( count == 360 ){ // Flip value flip = !flip; // Switch track (can be 2 or 3) tracks[0] = 2 + flip; // Reset counter count = 0; } FntPrint("Hello CDDA !\n"); // Send string to print stream FntPrint("Playback status: %d", DsPlay(3, tracks, 0)); // Send string to print stream FntFlush(-1); // Draw printe stream display(); // Execute display() } return 0; }