## Hello world TARGET = hello_world TYPE = ps-exe SRCS = hello_world.c \ ../common/crt0/crt0.s \ #~ ## Hello tile #~ TARGET = hello_tile #~ TYPE = ps-exe #~ SRCS = hello_tile.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello pad #~ TARGET = hello_pad #~ TYPE = ps-exe #~ SRCS = hello_pad.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello pad 2 #~ TARGET = hello_2pads #~ TYPE = ps-exe #~ SRCS = hello_2pads.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello poly #~ TARGET = hello_poly #~ TYPE = ps-exe #~ SRCS = hello_poly.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello inline GTE #~ TARGET = hello_poly_inline #~ TYPE = ps-exe #~ SRCS = hello_poly_inline.c \ #~ ../common/crt0/crt0.s \ ## Hello inline GTE #~ TARGET = hello_gte_opti #~ TYPE = ps-exe #~ SRCS = hello_gte_opti.c \ #~ ../common/crt0/crt0.s \ ## Hello poly subdiv #~ TARGET = hello_poly_subdiv #~ TYPE = ps-exe #~ SRCS = hello_poly_subdiv.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello textured #~ TARGET = hello_poly_ft #~ TYPE = ps-exe #~ SRCS = hello_poly_ft.c \ #~ ../common/crt0/crt0.s \ #~ TIM/bousai.tim \ #~ ## Hello shaded textured #~ TARGET = hello_poly_gt #~ TYPE = ps-exe #~ SRCS = hello_poly_gt.c \ #~ ../common/crt0/crt0.s \ #~ TIM/bousai.tim \ #~ ## Hello shaded window textured #~ TARGET = hello_poly_gt_tw #~ TYPE = ps-exe #~ SRCS = hello_poly_gt_tw.c \ #~ ../common/crt0/crt0.s \ #~ TIM/bousai.tim \ #~ ## Hello sprt #~ TARGET = hello_sprt #~ TYPE = ps-exe #~ SRCS = hello_sprt.c \ #~ ../common/crt0/crt0.s \ #~ TIM/TIM16.tim \ #~ TIM/TIM8.tim \ #~ TIM/TIM4.tim \ #~ ## hello vag #~ TARGET = hello_vag #~ TYPE = ps-exe #~ SRCS = hello_vag.c \ #~ ../common/crt0/crt0.s \ #~ VAG/hello_poly.vag \ #~ ## hello multivag #~ TARGET = hello_multivag #~ TYPE = ps-exe #~ SRCS = hello_multivag.c \ #~ ../common/crt0/crt0.s \ #~ VAG/hello.vag \ #~ VAG/poly.vag \ #~ ## Poly fun ! #~ TARGET = fun_with_poly #~ TYPE = ps-exe #~ SRCS = fun_with_poly.c \ #~ ../common/crt0/crt0.s \ ## hello cube #~ TARGET = hello_cube #~ TYPE = ps-exe #~ SRCS = hello_cube.c \ #~ ../common/crt0/crt0.s \ ## hello cubetex #~ TARGET = hello_cubetex #~ TYPE = ps-exe #~ SRCS = hello_cubetex.c \ #~ ../common/crt0/crt0.s \ #~ TIM/cubetex.tim \ #~ ## hello light #~ TARGET = hello_light #~ TYPE = ps-exe #~ SRCS = hello_light.c \ #~ ../common/crt0/crt0.s \ #~ ## Hello sio #~ TARGET = hello_sio #~ TYPE = ps-exe #~ SRCS = hello_sio.c \ #~ ../common/crt0/crt0.s \ CPPFLAGS += -I../psyq/include LDFLAGS += -L../psyq/lib LDFLAGS += -Wl,--start-group LDFLAGS += -lapi LDFLAGS += -lc LDFLAGS += -lc2 LDFLAGS += -lcard LDFLAGS += -lcomb LDFLAGS += -lds LDFLAGS += -letc LDFLAGS += -lgpu LDFLAGS += -lgs LDFLAGS += -lgte LDFLAGS += -lgun LDFLAGS += -lhmd LDFLAGS += -lmath LDFLAGS += -lmcrd LDFLAGS += -lmcx LDFLAGS += -lpad LDFLAGS += -lpress LDFLAGS += -lsio LDFLAGS += -lsnd LDFLAGS += -lspu LDFLAGS += -ltap LDFLAGS += -lcd LDFLAGS += -Wl,--end-group include ../common.mk \