## XA playback You need [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) in your $PATH to generate a PSX disk image. You also need [`psxavenc` and `xainterleave`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/). ### Generate interleaved XA file ```bash psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audio/beach.wav" "xa/beach.xa" psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audiofunk.wav" "xa/funk.xa" xainterleave 1 xa/interleave4.txt xa/inter4.xa xainterleave 1 xa/interleave8.txt xa/inter8.xa ``` Alternatively, you can use the windows tool [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) to interleave several PSX media files. ### Compile This will compile and build an iso image : ```bash make ``` ### Clean directory ```bash make cleansub ``` ## Encoding to XA You can use a modified version of [`psxavenc`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/psxavenc) to convert your audio file to a 2336 bytes XA file : ```bash ./psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 1 "input.wav" "output.xa" ``` You can read it back with `XAPLAY.EXE`, that's in `psyq/bin/XAplay`. ### PSXavenc usage ``` ./psxavenc Usage: psxavenc [-f freq] [-b bitdepth] [-c channels] [-F num] [-C num] [-t xa|xacd|spu|str2] -f freq Use specified frequency -t format Use specified output type: xa [A.] .xa 2336-byte sectors xacd [A.] .xa 2352-byte sectors spu [A.] raw SPU-ADPCM data str2 [AV] v2 .str video 2352-byte sectors -b bitdepth Use specified bit depth (only 4 bits supported) -c channels Use specified channel count (1 or 2) -F num [.xa] Set the file number to num (0-255) -C num [.xa] Set the channel number to num (0-31) ``` ## Interleaving XA files You can use [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) or [`xainterleave`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/xainterleave) to interleave several PSX media files. ## xainterleave usage `xainterleave ` `mode` can be 0 for full raw sectors or 1 for just XA (divisible by 2336) `in.txt` is a manifest txt file as seen [here](https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_xa/xa/interleave4.txt) Example for 1 music file, to be played at 1x CD speed (4 channels): ``` 1 xa test.xa 1 0 1 null 1 null 1 null ``` Add 4 more 1 null lines for 2x (8 channels). ``` 1 xa menu.xa 1 0 sectors type file xa_file number (0-255) xa_channel number (0-31) ``` The format seems to correspond to the [entry_t struct](https://github.com/ABelliqueux/candyk-psx/blob/db71929903cc09398f5efc23973f9e136d123bbb/toolsrc/xainterleave/xainterleave.c#L35). ## mkpsxiso You can use the following syntax to include your XA file in the CD image : ```xml ``` See here for more details : https://github.com/Lameguy64/mkpsxiso/blob/c44b78e37bbc115591717ac4dd534af6db499ea4/examples/example.xml#L85 ## PsyQ XA Tools [XAPLAY.EXE](https://docs.google.com/uc?export=download&confirm=G9cM&id=0B_GAaDjR83rLZGVaZ2pvV2tjSVE) : Single channel XA playback [XATOOL.EXE](http://psx.arthus.net/code/XA/xatut.zip) : XA structure inspector [MC32.EXE](https://psx.arthus.net/tools/pimp-psx.zip) : Converts WAV > XA > Interleaved XA ## More XA tutorial : http://psx.arthus.net/code/XA/XATUT.pdf Full XAtut archive : http://psx.arthus.net/code/XA/xatut.zip XA ADPCM documentation : http://psx.arthus.net/code/XA/XA%20ADPCM%20documentation.txt https://psx-spx.consoledev.net/cdromdrive/#cdrom-xa-audio-adpcm-compression PsyQ XA player example : `psyq/addons/scee/CD/XAPLAYER` XA SCEE Technical note - July 1998 : http://psx.arthus.net/sdk/Psy-Q/DOCS/CONF/SCEE/98July/xa_sound.pdf PSX audio tools : https://forum.xentax.com/viewtopic.php?t=10136 PIMP tools : https://psx.arthus.net/tools/pimp-psx.zip Source : https://discord.com/channels/642647820683444236/663664210525290507/843211084609617930 ## Music credits Track 1 : Beach Party by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3429-beach-party License: https://filmmusic.io/standard-license Track 2: Funk Game Loop by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3787-funk-game-loop License: https://filmmusic.io/standard-license