// Load files from CD and execute them // Schnappy 07-2021 // based on Lameguy64's tutorial : http://lameguy64.net/svn/pstutorials/chapter1/1-display.html #include #include #include #include #include #include #include // CD library #include #define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL #define SCREENXRES 320 // Screen width #define SCREENYRES 240 + (VMODE << 4) // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256 #define CENTERX SCREENXRES/2 // Center of screen on x #define CENTERY SCREENYRES/2 // Center of screen on y #define MARGINX 0 // margins for text display #define MARGINY 32 #define FONTSIZE 8 * 7 // Text Field Height DISPENV disp[2]; // Double buffered DISPENV and DRAWENV DRAWENV draw[2]; short db = 0; // index of which buffer is used, values 0, 1 #define CD_SECTOR_SIZE 2048 // Converting bytes to sectors SECTOR_SIZE is defined in words, aka int #define BtoS(len) ( ( len + CD_SECTOR_SIZE - 1 ) / CD_SECTOR_SIZE ) // Name of file to load static char * exeFile; CdlFILE filePos = {0}; struct EXEC * exeStruct; void * ramAddr = (void *)0x80030D40; // https://discord.com/channels/642647820683444236/663664210525290507/864936962199781387 //~ static unsigned char gHeapBuffer[0x40000]; u_long * buffer; u_char CtrlResult[8]; int CDreadOK = 0; int CDreadResult = 0; void init(void) { ResetGraph(0); // Initialize drawing engine with a complete reset (0) SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1] SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1] SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1] SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1] // Set video mode if (VMODE){ SetVideoMode(MODE_PAL);} SetDispMask(1); // Display on screen setRGB0(&draw[0], 255, 50, 50); // set color for first draw area setRGB0(&draw[1], 255, 50, 50); // set color for second draw area draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame draw[1].isbg = 1; PutDispEnv(&disp[db]); // set the disp and draw environnments PutDrawEnv(&draw[db]); FntLoad(960, 0); // Load font to vram at 960,0(+128) FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars } void display(void) { DrawSync(0); // Wait for all drawing to terminate VSync(0); // Wait for the next vertical blank PutDispEnv(&disp[db]); // set alternate disp and draw environnments PutDrawEnv(&draw[db]); db = !db; // flip db value (0 or 1) } int main(void) { int i = 0; // init() display init(); // Init CD system CdInit(); // Init heap InitHeap((void *)0x80030D40, 0x40000); //~ InitHeap((u_long *)gHeapBuffer, sizeof(gHeapBuffer)); // Set name of file to load exeFile = "\\POLY.EXE;1"; // Get file position from filename CdSearchFile( &filePos, exeFile); // Allocate memory //~ EnterCriticalSection(); buffer = malloc( BtoS(filePos.size)*CD_SECTOR_SIZE); //~ ExitCriticalSection(); // Issue CdlSetloc CDROM command : Set the seek target position // Beware of a misnomed 'sector' member in the CdlLOC struct that should really be named 'frame'. // https://discord.com/channels/642647820683444236/663664210525290507/864912470996942910 CdControl(CdlSetloc, (u_char *)&filePos.pos, CtrlResult); // Read data CDreadOK = CdRead( (int)BtoS(filePos.size), (u_long *)buffer, CdlModeSpeed); // Wait for operation to complete CDreadResult = CdReadSync(0, 0); while (1) // infinite loop { // Load file from CD //~ CdReadExec(exeFile); // Execute file //~ StopCallback(); //~ ResetGraph(3); //~ Exec(exeStruct,0,0); i++; FntPrint("Hello CD! %d\n", i); // Send string to print stream FntPrint("Heap: - Buf: %x\n", buffer); // Send string to print stream FntPrint("CdCtrl : %d\nRead : %d %d\n", CtrlResult[0], CDreadOK, CDreadResult); FntPrint("Size B: %d S: %d", filePos.size, BtoS(filePos.size)); // Send string to print stream FntFlush(-1); // Draw printe stream display(); // Execute display() } return 0; }