// hello_pad example // // We're using libetc PadInit() and PadRead() that only supports the 16 buttons pad // but doesn't need the libpad lib. It's fine for prototyping and simple stuff. #include #include #include #include #include #define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL #define SCREENXRES 320 #define SCREENYRES 240 #define CENTERX SCREENXRES/2 #define CENTERY SCREENYRES/2 #define MARGINX 32 // margins for text display #define MARGINY 32 #define FONTSIZE 8 * 2 // Text Field Height #define OTLEN 8 // Ordering Table Length DISPENV disp[2]; // Double buffered DISPENV and DRAWENV DRAWENV draw[2]; u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes char primbuff[2][32768] = {1}; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0] short db = 0; // index of which buffer is used, values 0, 1 void init(void) { ResetGraph(0); SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES); SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES); if (VMODE) { SetVideoMode(MODE_PAL); disp[0].screen.y += 8; disp[1].screen.y += 8; } setRGB0(&draw[0], 50, 50, 50); setRGB0(&draw[1], 50, 50, 50); draw[0].isbg = 1; draw[1].isbg = 1; PutDispEnv(&disp[db]); PutDrawEnv(&draw[db]); FntLoad(960, 0); FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); } void display(void) { DrawSync(0); VSync(0); PutDispEnv(&disp[db]); PutDrawEnv(&draw[db]); SetDispMask(1); DrawOTag(ot[db] + OTLEN - 1); db = !db; nextpri = primbuff[db]; } int main(void) { TILE * PADL; // Tile primitives TILE * TRIGGERL; TILE * PADR; TILE * TRIGGERR; TILE * START, * SELECT; int pad = 0; init(); PadInit(0); // Initialize pad. Mode is always 0 while (1) { ClearOTagR(ot[db], OTLEN); // D-cross PADL = (TILE *)nextpri; setTile(PADL); setRGB0(PADL, 0, 0, 255); setXY0(PADL, CENTERX - 80, CENTERY); setWH(PADL, 24, 24); addPrim(ot[db], PADL); nextpri += sizeof(TILE); // L1+L2 TRIGGERL = (TILE *)nextpri; setTile(TRIGGERL); setRGB0(TRIGGERL, 255, 0, 0); setXY0(TRIGGERL, CENTERX - 80, CENTERY - 80); setWH(TRIGGERL, 24, 24); addPrim(ot[db], TRIGGERL); nextpri += sizeof(TILE); // /\, X, O, [] PADR = (TILE *)nextpri; setTile(PADR); setRGB0(PADR, 0, 255, 0); setXY0(PADR, CENTERX + 50, CENTERY); setWH(PADR, 24, 24); addPrim(ot[db], PADR); nextpri += sizeof(TILE); // R1+R2 TRIGGERR = (TILE *)nextpri; setTile(TRIGGERR); setRGB0(TRIGGERR, 255, 0, 255); setXY0(TRIGGERR, CENTERX + 50, CENTERY -80); setWH(TRIGGERR, 24, 24); addPrim(ot[db], TRIGGERR); nextpri += sizeof(TILE); // START + SELECT START = (TILE *)nextpri; setTile(START); setRGB0(START, 240, 240, 240); setXY0(START, CENTERX - 16, CENTERY - 36); setWH(START, 24, 24); addPrim(ot[db], START); nextpri += sizeof(TILE); // Pad stuff pad = PadRead(0); // Read pads input. id is unused, always 0. // PadRead() returns a 32 bit value, where input from pad 1 is stored in the low 2 bytes and input from pad 2 is stored in the high 2 bytes. (https://matiaslavik.wordpress.com/2015/02/13/diving-into-psx-development/) // D-pad if(pad & PADLup) {PADL->y0 = CENTERY - 16;} // 🡩 // To access pad 2, use ( pad >> 16 & PADLup)... if(pad & PADLdown) {PADL->y0 = CENTERY + 16;} // 🡫 if(pad & PADLright){PADL->x0 = CENTERX - 64;} // 🡪 if(pad & PADLleft) {PADL->x0 = CENTERX - 96;} // 🡨 // Buttons if(pad & PADRup) {PADR->y0 = CENTERY - 16;} // △ if(pad & PADRdown) {PADR->y0 = CENTERY + 16;} // ╳ if(pad & PADRright){PADR->x0 = CENTERX + 66;} // ⭘ if(pad & PADRleft) {PADR->x0 = CENTERX + 34;} // ⬜ // Shoulder buttons if(pad & PADL1){TRIGGERL->y0 = CENTERY - 64;} // L1 if(pad & PADL2){TRIGGERL->y0 = CENTERY - 96;} // L2 if(pad & PADR1){TRIGGERR->y0 = CENTERY - 64;} // R1 if(pad & PADR2){TRIGGERR->y0 = CENTERY - 96;} // R2 // Start & Select if(pad & PADstart){START->w = 32; START->h = 32;START->x0 -= 4;START->y0 -= 4;} // START if(pad & PADselect){START->r0 = 0;} // SELECT FntPrint("Hello Pad!"); FntFlush(-1); display(); } return 0; }