// This is stolen from Lameguy64 tutorial : http://lameguy64.net/svn/pstutorials/chapter1/1-display.html #include #include #include #include #include #define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL #define SCREENXRES 320 // Screen width #define SCREENYRES 240 // Screen height #define CENTERX SCREENXRES/2 // Center of screen on x #define CENTERY SCREENYRES/2 // Center of screen on y #define MARGINX 0 // margins for text display #define MARGINY 32 #define FONTSIZE 8 * 7 // Text Field Height DISPENV disp[2]; // Double buffered DISPENV and DRAWENV DRAWENV draw[2]; short db = 0; // index of which buffer is used, values 0, 1 void init(void) { ResetGraph(0); // Initialize drawing engine with a complete reset (0) SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1] SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1] SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1] SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1] if (VMODE) // PAL { SetVideoMode(MODE_PAL); disp[0].screen.y += 8; // add offset : 240 + 8 + 8 = 256 disp[1].screen.y += 8; } SetDispMask(1); // Display on screen setRGB0(&draw[0], 50, 50, 50); // set color for first draw area setRGB0(&draw[1], 50, 50, 50); // set color for second draw area draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame draw[1].isbg = 1; PutDispEnv(&disp[db]); // set the disp and draw environnments PutDrawEnv(&draw[db]); FntLoad(960, 0); // Load font to vram at 960,0(+128) FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars } void display(void) { DrawSync(0); // Wait for all drawing to terminate VSync(0); // Wait for the next vertical blank PutDispEnv(&disp[db]); // set alternate disp and draw environnments PutDrawEnv(&draw[db]); db = !db; // flip db value (0 or 1) } int main(void) { init(); // execute init() while (1) // infinite loop { FntPrint("Hello world !"); // Send string to print stream FntFlush(-1); // Draw printe stream display(); // Execute display() } return 0; }