nolibgs_hello_worlds/hello_xa
2021-07-25 17:39:20 +02:00
..
xa Add XA playback example 2021-07-20 13:30:37 +02:00
hello_xa.c Update credits 2021-07-25 17:39:20 +02:00
isoconfig.xml Add XA playback example 2021-07-20 13:30:37 +02:00
Makefile Add XA playback example 2021-07-20 13:30:37 +02:00
README.md Add music and video credits 2021-07-20 20:36:10 +02:00
system.cnf Add XA playback example 2021-07-20 13:30:37 +02:00

XA playback

You need mkpsxiso in your $PATH to generate a PSX disk image. You also need psxavenc and xainterleave.

Generate interleaved XA file

psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audio/beach.wav" "xa/beach.xa"
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audiofunk.wav" "xa/funk.xa"
xainterleave 1 xa/interleave4.txt xa/inter4.xa
xainterleave 1 xa/interleave8.txt xa/inter8.xa

Alternatively, you can use the windows tool MC32.EXE to interleave several PSX media files.

Compile

This will compile and build an iso image :

make

Clean directory

make cleansub

Encoding to XA

You can use a modified version of psxavenc to convert your audio file to a 2336 bytes XA file :

./psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 1 "input.wav" "output.xa"

You can read it back with XAPLAY.EXE, that's in psyq/bin/XAplay.

PSXavenc usage

./psxavenc 
Usage: psxavenc [-f freq] [-b bitdepth] [-c channels] [-F num] [-C num] [-t xa|xacd|spu|str2] <in> <out>

    -f freq          Use specified frequency
    -t format        Use specified output type:
                       xa     [A.] .xa 2336-byte sectors
                       xacd   [A.] .xa 2352-byte sectors
                       spu    [A.] raw SPU-ADPCM data
                       str2   [AV] v2 .str video 2352-byte sectors
    -b bitdepth      Use specified bit depth (only 4 bits supported)
    -c channels      Use specified channel count (1 or 2)
    -F num           [.xa] Set the file number to num (0-255)
    -C num           [.xa] Set the channel number to num (0-31)

Interleaving XA files

You can use MC32.EXE or xainterleave to interleave several PSX media files.

xainterleave usage

xainterleave <mode> <in.txt> <out.raw>

mode can be 0 for full raw sectors or 1 for just XA (divisible by 2336)

in.txt is a manifest txt file as seen here

Example for 1 music file, to be played at 1x CD speed (4 channels):

1 xa test.xa 1 0
1 null
1 null
1 null

Add 4 more 1 null lines for 2x (8 channels).

   1     xa  menu.xa        1                          0  
sectors type file    xa_file number (0-255) xa_channel number (0-31)

The format seems to correspond to the entry_t struct.

mkpsxiso

You can use the following syntax to include your XA file in the CD image :

<file name="mymusic1.xa" type="xa" source="mymusic1.xa"/>

See here for more details : c44b78e37b/examples/example.xml (L85)

PsyQ XA Tools

XAPLAY.EXE : Single channel XA playback
XATOOL.EXE : XA structure inspector
MC32.EXE : Converts WAV > XA > Interleaved XA

More

XA tutorial : http://psx.arthus.net/code/XA/XATUT.pdf

Full XAtut archive : http://psx.arthus.net/code/XA/xatut.zip

XA ADPCM documentation : http://psx.arthus.net/code/XA/XA%20ADPCM%20documentation.txt

https://psx-spx.consoledev.net/cdromdrive/#cdrom-xa-audio-adpcm-compression

PsyQ XA player example : psyq/addons/scee/CD/XAPLAYER

XA SCEE Technical note - July 1998 : http://psx.arthus.net/sdk/Psy-Q/DOCS/CONF/SCEE/98July/xa_sound.pdf

PSX audio tools : https://forum.xentax.com/viewtopic.php?t=10136

PIMP tools : https://psx.arthus.net/tools/pimp-psx.zip

Source : https://discord.com/channels/642647820683444236/663664210525290507/843211084609617930

Music credits

Track 1 : Beach Party by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3429-beach-party License: https://filmmusic.io/standard-license

Track 2: Funk Game Loop by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3787-funk-game-loop License: https://filmmusic.io/standard-license