.. | ||
bousai.tim | ||
cubetex.tim | ||
README.md | ||
TIM4.png | ||
TIM4.tim | ||
TIM8.png | ||
TIM8.tim | ||
TIM16.png | ||
TIM16.tim |
TIM files
Standard bitmap images that can be transferred directly to the PSX VRAM.
Can be 4bit or 8bit with a CLUT, 16bit or 24 bit in direct color.
You can access the TIM mode through TIM_IMAGE->mode. Mode can be :
- 0: 4bits b0
- 1: 8 bits b1
- 2: 16 bits b10
- 3: 24bits b11
- 4: mixed b100
See FileFormat47.pdf, p.179
Tools
You can use open source tools : Gimp, Aseprite
To convert your image files to TIM, use IMG2TIM :
4bpp and 8bpp specificities
If you want to generate 4bpp and 8bpp TIMs, your original image must be in indexed mode with a palette.
-
For 8bpp, < 256 colors , and dimensions must be a multiple of 2
-
For 4bpp, < 16 colors, and dimensions must be a multiple of 4
See FileFormat47.pdf, p.182
You can use TIMTOOL.EXE from legacy PsyQ to check your TIM files, or use Lameguy64's TIMedit
Reproducing the TIM in this example
img2tim -bpp 4 -org 512 0 -plt 0 481 -usealpha -o TIM4.tim TIM4.png
img2tim -bpp 8 -org 512 256 -plt 0 480 -usealpha -o TIM8.tim TIM8.png
img2tim -bpp 16 -org 768 0 -usealpha -o TIM16.tim TIM16.png
Content of Makefile :
SRCS = hello_sprt.c \
../common/crt0/crt0.s \
TIM/TIM16.tim \
TIM/TIM8.tim \
TIM/TIM4.tim \